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Here's a few

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AramisI3z

Newbie

Posts: 12

Joined: Thu Jun 28, 2012 3:32 am

Post Mon Jan 21, 2013 12:36 am

Here's a few

Hey, it’s my first post on this forum, and I figured I would share some of my suggestions that I have for Haypi Monsters. I really like this game and have been playing since the first week it was out, but I’m nowhere near where some people are in it :/ so some of these suggestions might seem a bit dumb or whatever to people at the level cap… BLAH XD Also, as a friendly reminder, I have no clue at all about servers, so if you are going to use them in a reply to this post, please include a mini explanation about it.

Suggestion 1: Trading and the Removal of the Collection Rankings
Don’t shoot me! Yes, I know others have suggested this before and it has been responded to a generally negative sense. I’m not sure if someone has suggested what I have thought, but here it goes. Trading should be implemented into this game to make it easier to complete levels/ for fun and collecting monsters for your own self/ for breeding purposes. Now before you b-tch at me for being lazy and scht00f I HAVE 55 Monsters and VIP 2, I’m not lazy to go around in the game and grind for new Monsters! I want trading because I found some levels really hard (i.e. the beginning of Canyon when I only had a Minerou at around level 20), but I also understand that having trading would need to be restricted, not in time, but in levels (Bad wording :/). My thought is that trading of Monsters should be kept in “Leagues” where only trainers at a certain level could trade with other trainers of that level (Little League would be trainers at levels 1-3, Master League would be trainers at level 18-20, etc.). Using this system, it would make it possible for people who have beaten Sealed Space or are on that scene to trade only with those around with that level of completion in game. Meaning a trainer at level 2 won’t have an S Rank Lupa at the level Cap.

Now with the introduction of trading, three things – other than actual trading ownership of Monsters - would happen. One – People would try and establish a value system for Monsters. Two – People would trade Monsters only temporarily. And three – Peoples encyclopedias would fill up much quicker, ergo making challenges for completion of the ‘pedia and the leader boards for it redundant.

With the first action, a whole new section in the forum would need to be created to meet the huge amount of threads that would be posted for trading. And the second, my main concern would be greifers. If you lend someone a level 15+ Monster there is a chance – no matter how slight – that the Monster might be sacrificed and therefore un-returnable to the original owner. So I believe that when trading is set-up, the option between temporary (Set with a timer on how long the trade will last before the Monsters are sent back to the original accounts) and permanent trades should be considered.

As for the removal for of leader boards, I know that certain users (i.e. tenrike) have nearly completed the ‘pedia already. Maybe there could be a counter for how many Monsters you have founded and captured without trading on everyone’s account, but I personally think that having a leader board for collections is completely useless if trading is to be implemented. That’s my two cents on trading.

Suggestion 2: Knowledge of Skills to be learned and Related Topics
Right now, there are only 4 available skills a Monster can know, and it is impossible to ascertain what skills the Monster had previously known. My idea is that there would be a Log Book with memory of every previous skill a Monster has had access to available for unlock after trainer level 12 or whatever level (Should be lower than 15 though). It would be free, but if someone wanted to know what is the next level their Monster would learn a new move – and what – they could pay a small amount, say 2000/ 3000 silver coins per move. Also, if a person wanted to learn a previous move that a Monster had known, they could also pay 2000/ 3000 silver coins in order to learn the move.

Suggestion 3: The algorithms used to calculate accuracy for Monster’s Skills
I don’t know if it’s just me, but I find that I get a lot of misses with skills that should have high accuracy. Maybe it’s a glitch, maybe it’s not, I’d just like to be certain that I have a move that I have STAB (Same Type Attack Bonus) and 100% accuracy with. Either that or raise PP.

Yeeee….. No more suggestions right now…. I’ll add more later, or post a new thread with updated and edited suggestions… Here’s an imaginary potato if you read this far… *thrusts hands forward* No, but seriously post your thoughts on my suggestions and any idea’s/ rebuttal’s you may have.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Mon Jan 21, 2013 12:56 am

Re: Here's a few

dude....I love you. I just....dude. this is quite possibly the best suggestion I have seen posted thus far. and I would love to see this implemented. im still not a real fan of the trading idea cause no offense but I still consider it lazy, im up to 72 and I would hate it if some guy just came out of no where and got where I am in a matter of a week or two when it took me since the game started (im on s2, was there a day or two after it opened roughly) and one guy there is u to 88, with the top 18 all being at no less than 70. I just don't see how, even with those very well thought out restriction, that there wont players like that feeling at least somewhat upset about being passed by players who just spam trades. but that's mostly just me being picky, all in all I love these ideas and would love to see this happen
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AramisI3z

Newbie

Posts: 12

Joined: Thu Jun 28, 2012 3:32 am

Post Mon Jan 21, 2013 1:02 am

Re: Here's a few

:O 72 Monsters and thanks :P

But that's why I said to remove the leader board for it all together, and just have a counter on your profile saying how many unique species of Monsters you have caught on your own without trading for so that way you could have that feeling of "Yeah I caught 72 Monsters. You might have 80, but you only caught 50."
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Mon Jan 21, 2013 1:11 am

Re: Here's a few

yea but honestly the rank isn't whats important to me. its the fact that I put time into those 72 monsters, and in some cases money >_> but now people can have that number in half the time, ya know? that's my beef with trading
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AramisI3z

Newbie

Posts: 12

Joined: Thu Jun 28, 2012 3:32 am

Post Mon Jan 21, 2013 1:27 am

Re: Here's a few

Lord.Rex wrote:yea but honestly the rank isn't whats important to me. its the fact that I put time into those 72 monsters, and in some cases money >_> but now people can have that number in half the time, ya know? that's my beef with trading

:? Well.... Ummmm... Hmmmm.... You know how I mentioned a value system? If you have ever played TPPC before, really long standing online pokemon game with trading, they had a rating system where everything was valued at 1x or 2x, etc. the x stood for the level cap for trading. So if I wanted a set of Articuno, Zapdos and Moltres right now, (Well not really right now, I haven't played in the last 4 years....) it'd be worth about 500xish? There are more factors that would go into the value, but my point is that even though they might get more Monsters than you in what seems like less time. They might have overpayed in Monsters which still took time to get. So you're not being cheated out of your feeling of working hard.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Mon Jan 21, 2013 1:37 am

Re: Here's a few

I was talking to someone today who said they spent about 6 grand rl money on haypi kingdom in 2 years, and im sure there are people at twice that. some people don't care about over paying, and with trading they wont need to see the monsters to get them so I really don't think even that will be enough to stop it from happening. but I do like how thought out everything is, just need to understand this isn't pokemon, yea you have battles and crap there but there aren't rankngs and you don't have the same competitiveness there that you do here. idk maybe its just me being picky
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AramisI3z

Newbie

Posts: 12

Joined: Thu Jun 28, 2012 3:32 am

Post Mon Jan 21, 2013 1:40 am

Re: Here's a few

Lord.Rex wrote:I was talking to someone today who said they spent about 6 grand rl money on haypi kingdom in 2 years, and im sure there are people at twice that. some people don't care about over paying, and with trading they wont need to see the monsters to get them so I really don't think even that will be enough to stop it from happening. but I do like how thought out everything is, just need to understand this isn't pokemon, yea you have battles and crap there but there aren't rankngs and you don't have the same competitiveness there that you do here. idk maybe its just me being picky


o.O really? I thought that this was like an iOS pokemon game xD lol it's got everything but the trading that happens in a real Pokemon Game. That and the choice of starters.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Mon Jan 21, 2013 1:42 am

Re: Here's a few

im not saying it isn't like pokemon, just saying more competitive
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AramisI3z

Newbie

Posts: 12

Joined: Thu Jun 28, 2012 3:32 am

Post Wed Jan 23, 2013 10:27 pm

Re: Here's a few

Lord.Rex wrote:im not saying it isn't like pokemon, just saying more competitive

LOL k sure, not going to go into that topic, but at the end of the day, trading isn't a big deal.
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Garnered

Newbie

Posts: 24

Joined: Tue Jan 29, 2013 2:38 pm

Post Tue Jan 29, 2013 5:02 pm

Re: Here's a few

If they intend to do trading, the best solution without any hassle would be only able to trade monsters that you yourself have already caught. This would stop devaluing the use of seals, and trading would be intended only for the purpose of getting either a different gender or a better set class of monster. I.E. I'll trade you my Class B Smither for your Class A Crusty.
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