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Guilds and Guild War

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Sparkz

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Post Fri Mar 15, 2013 7:22 am

Guilds and Guild War

I think no one mentioned this yet, but having guild and guild wars implemented in the game would make it more challenging and with more sorts of competitions. And of course, more teamwork. I'm sure this feature will be useful in communication and well as having more things to strive for . Thanks for reading.
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Muskrat

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Post Fri Mar 15, 2013 9:01 am

Re: Guilds and Guild War

It would great but there is a major problem with active players right now. HM keeps opening new servers but a lot of serves aren't very active. Which I'm sure will chang after the update. However I wonder if try are ever considering server mergers or allowing server hopping in the future.
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Lexoph

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Post Fri Mar 15, 2013 4:26 pm

Re: Guilds and Guild War

+777 on this idea
I think adding guilds/clans will make more people more active.

Also, on what Muskrat said:
They need to merge some of the existing servers and stop creating new ones. It's better to have active ones now and only create new when it's getting crowded on one.
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DeNira

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Post Sat Mar 16, 2013 1:47 am

Re: Guilds and Guild War

How would that work though?

6 players vs 6 players? Lol.

I like the idea of all of us in one map better. Like Team Vs Team Vs Team Vs Boss. We can all play on the same map. :D
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Lexoph

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Post Sat Mar 16, 2013 10:51 am

Re: Guilds and Guild War

My thinking is that it's like a tournament thing were a clan would select let's say 6 players and would battle another clan's set of players. The match ups are random and after all the battles are done, the winners from a team would fight the other team's remaining players until one team is wiped out.

Or it can just be as simple as those 6 battles and however many wins a team has determines who the winner is. :P

I'd say it'll be more PVP-like, rather than the automated ladder system.

Another variation is an actually tournament between 32 players, etc.
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