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Seal Card and Seal %

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Ben1000

Marquis

Posts: 300

Joined: Fri Feb 15, 2013 3:22 am

Post Wed Mar 20, 2013 9:16 am

Seal Card and Seal %

suggested before!

i try to seal Glazelle on FC Map 1 which has 1 HP left, it cost me 11 seal card. and it E+
disappointing!!!

My suggestion is to fix the seal-able %. for eg-,
Common monster @ 1HP - 99%
Uncommon monster @ 1HP - 79%
Rare monster @ 1HP - 59% (Not yet featured in the game)

and let debuff boost the %

under Hypnosis add 50% capture rate
under Paralyse add 30% capture rate
under Confuse add 30% capture rate
under Poison/Burn add 10% capture rate etc...

Or

add more Rank available to be capture,
currently u can capture up to D+ monster so why not up to B+
(if u consider adding more rank , monster rank will need to be appear on screen or skill or item that needed to see the monster rank are needed.)

so Apply above % to Rank E+ with Common 99%, Uncommon 89%, Rare 79% and lower it as the Rank go Higher.

Note that it also solve the Gender problem.

give me a reply, is it going to be consider???
Server21
If u like my works donate Itune gift card to omegaime@gmail.com
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pizymisa

Conqueror

Posts: 1243

Joined: Fri Jan 25, 2013 2:59 am

Post Wed Mar 20, 2013 12:30 pm

Re: Seal Card and Seal %

They should sell better seal cards too.

Like we have Norma,? Then super cards, then ultimate cards, then premium cards as using gold coins.
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Hiilight_132

Newbie

Posts: 9

Joined: Mon Mar 18, 2013 12:21 pm

Post Wed Mar 20, 2013 9:11 pm

Re: Seal Card and Seal %

To me the seal system is perfect this way :mrgreen: ..it make the game challenging and interesting, make it more easy will kill the fun.
what i like to see changing is the hatchery cool down :S i really hope they reduce it by 1 or 2 hours at least. :roll:
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Thu Mar 21, 2013 3:33 am

Re: Seal Card and Seal %

Hiilight_132 wrote:To me the seal system is perfect this way :mrgreen: ..it make the game challenging and interesting, make it more easy will kill the fun.
what i like to see changing is the hatchery cool down :S i really hope they reduce it by 1 or 2 hours at least. :roll:


lowering the hatchery cool down would
Hiilight_132 wrote:make it more easy will kill the fun.
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Chezzire

Baron

Posts: 190

Joined: Sat Feb 16, 2013 2:31 pm

Post Thu Mar 21, 2013 7:51 am

Re: Seal Card and Seal %

Uhm I noticed something about the sealing rate... though it doesn't apply to the caves.

When you don't get the monster in first/second try. Don't bother at all. REALLY, just don't bother. It will take you as you said, more than 5 cards to seal regardless of its health.

What I do is try it again on a different map or what. I usually get the monster on first/second try after that.

I'm not sure if the luck is calculated upon entry on the map or start of battle with each monster, I dunno. It's just my observation. It has worked for me most of the time. Very very very rarely, would I have to waste maybe 4 seal cards, because on the second attempt's second card, i still can't catch it. But usually after that, I get it immediately.

I capture a lot for blessing ~

This has no application what so ever for the caves. lol.
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Hiilight_132

Newbie

Posts: 9

Joined: Mon Mar 18, 2013 12:21 pm

Post Thu Mar 21, 2013 1:30 pm

Re: Seal Card and Seal %

Ben1000 wrote:suggested before!

i try to seal Glazelle on FC Map 1 which has 1 HP left, it cost me 11 seal card. and it E+
disappointing!!!

My suggestion is to fix the seal-able %. for eg-,
Common monster @ 1HP - 99%
Uncommon monster @ 1HP - 79%
Rare monster @ 1HP - 59% (Not yet featured in the game)

and let debuff boost the %

under Hypnosis add 50% capture rate
under Paralyse add 30% capture rate
under Confuse add 30% capture rate
under Poison/Burn add 10% capture rate etc...

Or

add more Rank available to be capture,
currently u can capture up to D+ monster so why not up to B+
(if u consider adding more rank , monster rank will need to be appear on screen or skill or item that needed to see the monster rank are needed.)

so Apply above % to Rank E+ with Common 99%, Uncommon 89%, Rare 79% and lower it as the Rank go Higher.

Note that it also solve the Gender problem.

give me a reply, is it going to be consider???

I must add the debuff boost idea its defenatly should help on the capture process :) common sence :mrgreen:
and enjoy your game everyone :)

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