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Unique Signature Skills

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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Mon Mar 25, 2013 8:55 am

Unique Signature Skills

Give Every Evolutionary Line a Skill that is only Exclusive for them , can teach them after getting them to 50 , with the Skill Book button on the monster stat menu , the list of Learnable books pops up along with the option to teach the Exclusive Skill which will cost(Maybe a new item or so).

I also need some suggestions from other players to fill up the list.

SwiftDeath_599's Suggestions are in Green Color

Signature Skills:

Draco
Name: Fire Breath
Element: Fire
Power: 85
Hit Rate: 90%
PP: 10
Type: Physical
Targets: Both Enemies
Effects: Has 25% Chance to burn.

Furocity
Name: Tornado Flame
Element: Fire
Power: 45
Hit Rate: 75%
PP: 10
Type: Magical
Targets: 1 Target
Effects: Traps(Like Entwine,Water Cell and Fissure) the target , Has 70% to Increase MATK by 1 Stage(50%) , Has 10% Chance to Burn.

Gnasher
Name: Submerge
Element: Water
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: Submerges Self All attacks Except Tidal Wave(Tidal Wave will deal 200% damage) will not be able to hit you.
On the next turn , if you:
-Don't attack(Use Other Supplementary Skills, using Submerge while Submerged will simply just fail & lose PP) you will resurface and be healed by 20% of your Max HP.
-Attack , Attack and you will resurface , if you attack with a Water Skill , then the Power of that Skill will be Doubled.

Bloom

Fright

Mystik

Gogo

Smack
Name: Ignis Fatus or Will-o'-the-wisp
Element: Ghost
Power: 45
Hit Rate: 75%
PP: 10
Type: Magical
Targets: 1 Target
Effects: 100% Chance to Burn.

Armordillo
Name: Undermine
Element: Ground
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: Digs underground, Dodges all attacks Except Earthquake(Earthquake will deal 200% damage) will not be able to hit you.
On the next turn , if you:
-Don't attack(Use Other Supplementary Skills, using Undermine while still underground will simply just fail & lose PP) you will resurface and be healed by 20% of your Max HP.
-Attack , Attack and you will resurface , if you attack with a Ground Skill , then the Power of that Skill will be Doubled.


Glaze

Kernel

Powch
Name: Qudruple Punch
Element: Physical
Power: 30
Hit Rate: 80%
PP: 10
Type: Physical
Targets: 1 Target
Effects: Will always attack 4 Times , Missing 1 Attack will not Stop the next ones.

Yeti

Evergreen

Lupus

Shelly

Purrfection

Behemoth

Parasitic
Name: Parasite & Host
Element: Ghost
Power: --
Hit Rate: 75%
Target: Enemy
Effect: Throws a parasite de-buff to the enemy that deals 5% damage based on MAX HP and restores 5% MAX HP to Parasitic.


Meniss

Frizzy
Name: Heat Wave
Element: Fire
Power: --
Hit Rate: 75%
PP: 10
Type: Supplementary
Targets: All(Including Self & Ally)
Effects: 100% chance will Burn.

Misfortune
Name: Misfortune
Element: Ghost
Power: --
Hit Rate: 100%
PP: 10
Type: Supplementary
Targets: 1 Target
Effects: Target will no longer be able to land a Critical Hit and Both Evasion and Accuracy is Lowered by 1 Stage(25%).

Luminous

Stabbey
Name: Poison Tail
Element: Physical(Normal)
Power: 45
Hit Rate: 80%
PP: 10
Type: Physical
Targets: 1 Target
Effects: Will Poison. Has 50% Chance to Lethal Poison if the Target is already Poisoned

Igneous

Pewgway

Cursie
Name: Voodoo
Element: Ghost
Power: --
Hit Rate: 95%
PP: 5
Type: Supplementary
Targets: Both Enemy
Effects: Lose 50% HP to Apply Curse on Both Enemies.

Antee

Smiter
Name: Frenzy Plant
Element: Grass
Power: 55
Hit Rate: 90%
Targets: All enemies
Effects: Has a 30% chance to entangle enemies in the vines, causing them to lose 5% of their MAX HP for 3 turns. Move does not stack.


Blocky

Twinkle

Phony

Shriek
Name: Scream of Pain
Element: Ghost
Power: 50
Hit Rate: 90%
Target: Enemy
Effect: Lower's the enemies MDEF before dealing damage, due to the strain of the attack Shriek's SPD shall be lowered by the next turn.


Crusty

Leetle

Champ
Name: Rage
Element: Physical
Power: 110
Hit Rate: 80%
PP: 5
Type: Physical
Targets: 1 Target
Effects: Confuses Self

Branchy
Name: Uproot
Element: Plant
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: User cannot switch. Heals 20% of Max HP every turn , Lasts 5 Turns.

Fragician

Flight
Name: Swoop Down
Element: Physical
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: Flies up, Dodges all attacks Except Lightning Strike(Lightning Strike will deal 200% damage) will not be able to hit you.
On the next turn , if you:
-Don't attack(Use Other Supplementary Skills, using Swoop Down while still flying will simply just fail & lose PP) you will land down and be healed by 20% of your Max HP.
-Attack , Attack and you will resurface , if you attack with a Physical Skill , then the Power of that Skill will be Doubled.


Pocahoontas

Octomom

Ignightmare
Name: Fire Gallop
Element: Fire
Power: 65
Hit Rate: 90%
PP: 5
Type: Physical
Targets: 1 Target
Effects: Power Doubles if user Attacks First. Has 10% Chance to Burn.

Rhor
Name: Thunderous Roar
Element: Electric
Power: --
Hit Rate: 80%
PP: 5
Targets: Enemy & Self
Effects: Gives a loud roar that scares the enemy forcing a Switch and inflicting de-buff on ATK, MATK, SPD on the enemy. Attack ensures first hit on the enemy.


Chunky

Funkis
Name: Aura Blast
Element: Physical(Normal)
Power: 65
Hit Rate: 100%
PP: 5
Type: Magical
Targets: 1 Target
Effects: Can hit Ghost Types. Damage is Calculated with User's ATK and MATK and the Target's DEF and MDEF.

Lupa

Tresha

Cheeky

Infernoe

Hydroe

Electroe

Vegetaboe

Psychoe

Hypnoe

Mineroe

Snoe

Stinger

Felicity

Vertedeath

Lava

Leshy

Angelo

Roco

Crystal

Splashy

Phoenix

Escarglow

Bubbles

Lambush

Sally

Angel

Crispy

Shadow

Grubby

Blubbie

Cygness

Scythe

Neon
Last edited by junicobakura on Fri Mar 29, 2013 3:09 am, edited 3 times in total.
<<

Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Mon Mar 25, 2013 9:17 am

Re: Unique Signature Skills

WOW, you have thought this one out for sure. Looks good, Ill try to think some up now as well

Image

Signature design by Stavey
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SwiftDeath_599

Baron

Posts: 218

Joined: Thu Feb 07, 2013 11:04 pm

Post Wed Mar 27, 2013 9:31 am

Re: Unique Signature Skills

Armordillo (Just same as Gnasher)
Name: Undermine
Element: Ground
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: Digs underground, Dodges all attacks Except Earthquake(Earthquake will deal 200% damage) will not be able to hit you.
On the next turn , if you:
-Don't attack(Use Other Supplementary Skills, using Undermine while still underground will simply just fail & lose PP) you will resurface and be healed by 20% of your Max HP.
-Attack , Attack and you will resurface , if you attack with a Ground Skill , then the Power of that Skill will be Doubled.

Flight (Just same as Gnasher)
Name: Swoop Down
Element: Physical
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: Flies up, Dodges all attacks Except Lightning Strike(Lightning Strike will deal 200% damage) will not be able to hit you.
On the next turn , if you:
-Don't attack(Use Other Supplementary Skills, using Swoop Down while still flying will simply just fail & lose PP) you will land down and be healed by 20% of your Max HP.
-Attack , Attack and you will resurface , if you attack with a Physical Skill , then the Power of that Skill will be Doubled.

Rhor
Name: Thunderous Roar
Element: Electric
Power: --
Hit Rate: 80%
PP: 5
Targets: Enemy & Self
Effects: Gives a loud roar that scares the enemy forcing a Switch and inflicting de-buff on ATK, MATK, SPD on the enemy. Attack ensures first hit on the enemy.

Smiter
Name: Frenzy Plant
Element: Grass
Power: 55
Hit Rate: 90%
Targets: All enemies
Effects: Has a 30% chance to entangle enemies in the vines, causing them to lose 5% of their MAX HP for 3 turns. Move does not stack.

Parasitic
Name: Parasite & Host
Element: Ghost
Power: --
Hit Rate: 75%
Target: Enemy
Effect: Throws a parasite de-buff to the enemy that deals 5% damage based on MAX HP and restores 5% MAX HP to Parasitic.

Shriek
Name: Scream of Pain
Element: Ghost
Power: 50
Hit Rate: 90%
Target: Enemy
Effect: Lower's the enemies MDEF before dealing damage, due to the strain of the attack Shriek's SPD shall be lowered by the next turn.
<<

Ghostxx

Beginner

Posts: 47

Joined: Tue Mar 12, 2013 10:31 am

Post Thu Mar 28, 2013 4:52 pm

Re: Unique Signature Skills

SwiftDeath_599 wrote:Armordillo (Just same as Gnasher)
Name: Undermine
Element: Ground
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: Digs underground, Dodges all attacks Except Earthquake(Earthquake will deal 200% damage) will not be able to hit you.
On the next turn , if you:
-Don't attack(Use Other Supplementary Skills, using Undermine while still underground will simply just fail & lose PP) you will resurface and be healed by 20% of your Max HP.
-Attack , Attack and you will resurface , if you attack with a Ground Skill , then the Power of that Skill will be Doubled.

Flight (Just same as Gnasher)
Name: Swoop Down
Element: Physical
Power: --
Hit Rate: --
PP: 5
Type: Supplementary
Targets: Self
Effects: Flies up, Dodges all attacks Except Lightning Strike(Lightning Strike will deal 200% damage) will not be able to hit you.
On the next turn , if you:
-Don't attack(Use Other Supplementary Skills, using Swoop Down while still flying will simply just fail & lose PP) you will land down and be healed by 20% of your Max HP.
-Attack , Attack and you will resurface , if you attack with a Physical Skill , then the Power of that Skill will be Doubled.

Rhor
Name: Thunderous Roar
Element: Electric
Power: --
Hit Rate: 80%
PP: 5
Targets: Enemy & Self
Effects: Gives a loud roar that scares the enemy forcing a Switch and inflicting de-buff on ATK, MATK, SPD on the enemy. Attack ensures first hit on the enemy.

Smiter
Name: Frenzy Plant
Element: Grass
Power: 55
Hit Rate: 90%
Targets: All enemies
Effects: Has a 30% chance to entangle enemies in the vines, causing them to lose 5% of their MAX HP for 3 turns. Move does not stack.

Parasitic
Name: Parasite & Host
Element: Ghost
Power: --
Hit Rate: 75%
Target: Enemy
Effect: Throws a parasite de-buff to the enemy that deals 5% damage based on MAX HP and restores 5% MAX HP to Parasitic.

Shriek
Name: Scream of Pain
Element: Ghost
Power: 50
Hit Rate: 90%
Target: Enemy
Effect: Lower's the enemies MDEF before dealing damage, due to the strain of the attack Shriek's SPD shall be lowered by the next turn.


So the rhor will practically debuff the entire enemy team before they can so anything?
<<

SwiftDeath_599

Baron

Posts: 218

Joined: Thu Feb 07, 2013 11:04 pm

Post Thu Mar 28, 2013 11:51 pm

Re: Unique Signature Skills

Yup, but debuff is non-stackable.. Basically covers for Rhor's low DEF and MDEF.. Maybe change PP to 3/3..
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Fri Mar 29, 2013 3:10 am

Re: Unique Signature Skills

Added SwiftDeath_599's Suggestions to the Main Post.

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