Haypi Monster: Next Generation
First and foremost, why this topic was created is to give suggestion on otherwise impending demise of Haypi Monster (based on the topics I've seen around the forums).. But that shouldn't be the case, there are a lot more elements that can be incorporated in-game that should provide equality and progression both to veterans and new comers.. As such, I'm doing a post with regards on other factors that would hopefully help the game developers and players generate ideas and do innovations that was previously unavailable to other monster catching games..
1. Rebirth System: Through countless battles, trainings and breeding that the trainers experienced they we're able to formulate a new process to empower their monsters by rebirthing them.. Rebirthing enhances the monsters capacities and enables them to compete on a higher tier!
Mechanics:
a. Rebirth shrine shall be available to players level 25 and up
b. Monsters can be reborn on specific levels
c. Rebirthing process would use this monster and have it fused w/ another monster of the same class and element inducing:
- +5 to all STATs after being reborn
- Gives additional stats every monster level, depending on the monster STAT alignment (i.e. Leviathan gains more STATs on HP giving him an addle STAT gain on HP)
- Signature monster skill (to be discussed on a separate topic)
d. Different rarity allows different rebirth frequencies:
- Legendries: 1x (@level 60)
- Epics: 2x (@level 55 & 60)
- Rares: 3x (@level 50, 55 & 60)
- Uncommon: 4x (@level 45, 50, 55 & 60)
- Common: 5x (@level 40, 45, 50, 55 & 60)
e. Names of rebirthed monsters:
- 1x: Powerful
- 2x: Elite
- 3x: Champion
- 4x: Grand
- 5x: Exceptional
f. Cost of rebirthing is based on the monster's rarity:
- Legendary: 2M + Essence of Life + Essence of Wisdom + Boss Essence
- Epic: 1M + Essence of Life + Essence of Wisdom + Boss Essence
- Rare: 500k + Essence of Life + Essence of Wisdom + Boss Essence
- Uncommon: 250k + Essence of Life + Essence of Wisdom + Boss Essence
- Common: 125k + Essence of Life + Essence of Wisdom + Boss Essence
_________________________________________________________________
2. Signature Monster Skill (as suggested by junicobakura):
As mentioned on junicobakura's post, giving monster their signature skill would add more depth, mechanics and strategy on the current metagame. Not to mention possible utilization of already disregarded monsters.
Mechanics:
a. Re-birthed monsters would be the ones to have access to this signature skills
b. Signature skills can only be attained through additional tasks:
- Common: Must have completed Canyon & has a collection of 60 monsters
- Uncommon: Must have completed Sealed Space & has a collection of 70 monsters
- Rare: Must have completed Frozen Cavern & has a collection of 80 monsters
- Epic: Must have completed Chaotic Swamp & has a collection of 90 monsters
- Legendary: Must have completed Holy Ruins Expert & has a collection of 100 monsters
c. Signature skill upgrade shall follow existing upgrade process of existing skills
d. Signature skills shall provide a separate tap button on-screen and can be used twice per match (giving a total of 5 skills per monster)
e. Signature skills is not unlockable by Gold Coins
_________________________________________________________________
3. Induction of Ancient Monsters: Through so much exploration on various lands, players we're able to stumble upon certain artifacts that have been lost in history. Artifacts w/c was previously used by trainers in the past to train and tame Ancient monsters!
a. Introduction of Ancient Chests, shall contain Ancient artifacts that once accomplished shall unleash the extinct ancient monsters.
- Ancient Chests can be purchased from shop with 10k Honor Points
- Ancient Chests can be acquired from Gold and Crystal Chests
b. Introduction of Summoning shrine, necessary artifact has been assembled players may proceed in the summoning shrine and perform the ritual.
- Similar to synthesis concept the summoning Shrine shall unlock the ancient monster and enable the player to acquire it thru sacrificing needed catalysts
- Ancient Monsters shall require 2 Legendary Monsters of opposite genders and 3 catalyst items for the summoning ritual
- Ancient Monsters can never be bred, the class of the Ancient monster shall be the average of the class of the sacrificed monsters
- Ancient Monsters shall introduce, Ancient level talents changeable only thru Gold Coins
- Ancient Monsters can never be reborn
_________________________________________________________________
4. Creation of new monster Elements: With the continuous expansion of Haypi world, more lands have been unraveled and with it new monster elements!
a. Steel: Strong against Grass and Electric, Weak against Fire and Water
b. Wind: Strong against Water and Ice, Weak against Grass and Fire
c. Dragon: Strong against Dragons, Resistance to all Elements, Weak against Dragons and Ice
_________________________________________________________________
5. Cross-breeding and monster types! Across the Barren Lands, the indigenous people used cross-bred their monsters in order to ensure not only their safety but also their survivability. With Cross-breeding monsters were able to inherit skills otherwise unavailable for their element and be able to use this at their disposal!
Mechanics:
a. Monsters of the same type are the ones allowed for Cross-breeding
b. Cross-breeding shall be unlocked after completion of Barren Lands Expert
c. Monster types can be viewed after Identifying them
d. Cross-bred monsters can never be bred again they shall have prefix names of Hybrid
e. Sample Monster types:
- Beasts (i.e. Cerberus, Lupa)
- Dragons (i.e. Smiter, Draconius)
- Formless (i.e. Evergreen, Geo)
- Flyers (i.e. Gogo, Phoenix)
- Bipedals (i.e. Neon, Smack)
- Humanoids (i.e. Blocky, Minotaur)
_________________________________________________________________
6. Item Storage (have posted this before): With too much items found during exploration, players found a way in organizing themselves much better!
a. Bookshelf shall contain all types of books separated by Beginner, Intermediate, Advance and Ancient. Bookshelf shall have storage limit of 20 per item
b. Armory shall contain all equippable items and shall have storage limit of 20 per item
c. Scroll Chest shall contain all scrolls and shall have storage limit of 20 per item
d. The following item storage enhancements in meant to support possible new items to be introduced on:
- Rebirth System
- Signature Skills Implementation
- Ancient Artifacts
- Item Synthesis
e. Unlockable at level 12
_________________________________________________________________
7. Item Synthesis (have posted this before): After years of research, players have found a way to compound items and make them more stronger! This synthesized items boosts the monsters abilities and enables them to unleash the hidden potentials of their talents..
a. Blacksmith Shop: The blacksmith shop features two new ways of synthesizing:
- Compounding Items: Uses Base Items(1) together with Compound Items(2)
- Set Items: Completing all the combinations of the base items allows players to access a more powerful item by transmuting them into a single entity!
Items:
- Sharp Claw + Iron Shield = Spiked Shield
- Sharp Claw + Warriors Headpiece = Thorned Crown
- Sharp Claw + Winged Boots = Bladed Greaves
- Sharp Claw + Waistband = Studded Braces
- Sharp Claw + Sharp Claw = Blades of Attack
- Iron Shield + Sharp Claw = Falchion
- Iron Shield + Warriors Headpiece = Full Helm
- Iron Shield + Waistband = Plate mail
- Iron Shield + Winged Boots = Iron Greaves
- Iron Shield + Iron Shield = Tower Shield
- Waistband + Sharp Claw = Bone Wand
- Waistband + Iron Shield = Voodoo Doll
- waistband + Warriors Headpiece = Mask of Death
- Waistband + Winged Boots = Sandals of Levitation
- Waistband + Waistband = Cloak of Invisibility
- Warriors Headpiece + Iron Shield = Iron Pendant
- Warriors Headpiece + Sharp Claw = Bastard Sword
- Warriors Headpiece + Waistband = Cape of Magical Affinity
- Warriors Headpiece + Winged Boots = Phantom Shoes
- Warriors Headpiece + Warriors Headpiece = Mantra of Protection
- Winged Boots + Sharp Claw = Wraith band
- Winged Boots + Warriors Headpiece = Winged Helm
- Winged Boots + Iron Shield = Wings of Protection
- Winged Boots + Waistband = Feathered Lasso
- Winged Boots + Winged Boots = Boots of Gravitation
b. Compounding Unlockable at level 18
c. Set Items Unlockable at level 24
_________________________________________________________________
8. Monster Alignment: Adapting to various training methods monster may now gain an alignment boost randomly from breeding, synthesizing, egg-hatching, buying or after being caught!
1. Dark Alignment - Adds additional 10% to the ATK and MATK of your monster every start of battle, adds additional 25% damage against Light alignments
2. Light Alignment - Adds additional 10% to the DEF and MDEF of your monster every start of battle, adds additional 25% damage against Dark alignments
3. Neutral Alignment - Negates stat boost and additional attack damage from alignments against both Dark and Light alignments