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problem on synthesis

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superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Tue Jun 04, 2013 4:15 am

Re: problem on synthesis

Ahhh the middle slot makes sense now.

Lol I named all the sythn mobs griff 1,2,3,4,5.
I put my other rhors and neons in combat so they could not be accidentally selected.

Talk about paranoid lol....
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Lexoph

User avatar

Lord

Posts: 1525

Joined: Sat Feb 16, 2013 2:10 pm

Location: Hidden

Post Tue Jun 04, 2013 4:40 am

Re: problem on synthesis

superfly88_713 wrote:Ahhh the middle slot makes sense now.

Lol I named all the sythn mobs griff 1,2,3,4,5.
I put my other rhors and neons in combat so they could not be accidentally selected.

Talk about paranoid lol....

Protecting your monsters by putting them in your active team is an excellent idea! I can't believe I forgot it! :)

Thanks and good luck, superfly! I'm sure your meticulous ceremony will be fruitful and ensure that only the appropriate monsters are used for synthesis.
Quitted!

"The past is history, the future is a mystery
and today is a gift."

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Haypi Monster S11: Lexoph
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Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Tue Jun 04, 2013 5:10 am

Re: problem on synthesis

superfly88_713 wrote:Ahhh the middle slot makes sense now.

Lol I named all the sythn mobs griff 1,2,3,4,5.
I put my other rhors and neons in combat so they could not be accidentally selected.

Talk about paranoid lol....

Awesome IDEA!! great work superfly!

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