User: junicobakura
Server No. 03
First and foremost , I really love this game even if it has it's ups and downs.
I find it the only game of it's type(which is the Turn-Based Monster Collection RPG) in the App Store that has Potential.
Although i hate to say that this game is Copying Pokemon , I'm pretty sure that it is unique in it's own way , with the Synthesis and other stuff. Also , due to it being an App also makes it very different to Pokemon , because of Pokemon being Distributed in Cartridges(Which also costs Money) , they cannot fix bugs for the game and will probably be fixed on the following version of the game which would require you to buy it and will cost you more money , but Haypi Monster , being an app only requires an update , due to this also , they can actually take Player Suggestions into account and make the game better.
Speaking of Suggestions , i have a lot to make this game Better & Balanced
1. The most Important of all my suggestions , is to enable the Common ,
Uncommon and
Rare monsters to learn Advanced Skills. With the rates of getting the Advanced Books , it becomes a Hard Earned Item , in which , we should be able to do whatever we want with it.
2. Regarding the Rates of the Advanced Books , it's rarity is too damn High. In a day , I can use up all my Veteran/Expert Challenges but never see any of the Advanced Book Chest in the Wheels. Please , make it more accessible for the players.
3. Make each and Every monster unique by the way of giving them Unique Skills that they are the only one who can learn it. I'm currently making a List of Skills for this System
Here(Click Me).
4. Skill Redundancy. Some of the Skills are just the same as the other , only being different because of it's Element. Sure for Offensive(Physical & Magical) Skills it would make difference due to Elemental Typing giving it Effectiveness , but for Supplementary Skills , it's just the same as the other. Though a Monster can only learn the skill if it's the same Element , with most of the Supplementary skills having a Physical(Element) variant , why bother if the can just learn the Physical(Element) variant of that skill?
More of the Remakes are Explained in
Here(Click Me).
5. A New Feature, the Library , a Place where you can train(the monster is Unuseable until cooldown finishes) your monster to learn a Skill you want for it , though the skills are still limited to what it can only learn , is only Available for VIP users(Designers can choose on which ever Level of VIP they think is enough to use this feature.) , will Cost Silver and Gold , and has a Cooldown of 1 Day(But can be Cooldowned Immediately). This Suggestion is still fresh and can be polished with what others think.
6. The Mystery talent System , It's really disappointing that you have to use Lots of Rune Gems just to get that one Mystery Talent you wanted for your monster, and it really sucks that Rune Gems are only Limited because it's only from team mode wheels and random chest surprises. I know that an
Ultimate Rune Gem is given for free every 5 Days , but in my case , I'm in need of
Normal Rune Gems. I've already used above 20(lost count) for a Mystery Talent of an
Uncommon monster and is currently continuing to hunt for the Rune Gem. So here's some suggestions to make the System Better.
- Make the Higher Grade Rune Gem useable on lower rarity monsters like it was supposed to.
- Make rune gems appear on Veteran and Expert Mode Wheels.
- Fix the Mystery Talent Randomizer, make it not land on the current mystery talent the monster has.
- Make each of the Mystery Talent have equal chances to be landed on.
- Make a system that allows you to choose the mystery talent you want for that monster in exchange for 10 rune gems instead of the normal 1.
7. Mystery Talent balancing for Some Monsters , to see the suggested changes,
Click Me.
8. New Feature Mining , Assign your Monsters to Mine in a Minery , for Items , mostly composed of the Crystal Fragments,Blocks and Gems , and Also Rune Gems. If possible , you can also find Silver & Gold coins , with also the possibility of finding Gold Chests and Crystal Chests. NO Keys(Sorry). How it works is , you get 1 Slot of Mining(More slots for VIP Users), Place a monster there(Which you will not be able to use , cannot train and stuff) , Every 1 Hour , an item is Produced to be collected(Will not continue to produced another unless collected). Higher Grade(S,A,B,C,D,E) & Level of the Monster , the better the item.
9. The Catalysts , They are Hold Items , i figured , why not also give them effects when held , rather than just making a specific monster evolve?
- Twig - Heals by 20% of the Damage you dealt with an Offensive Skill.
- Bolt Bead - Increases the Power of Electric Skills by 20
- Dragon Scale - Reduces Damage Taken by Half. Only Once per Battle.
- Ancient Coral - Allows Removal of 1 Debuff at the Start of Each Turn. 33% Chance.
- Fire Essence - Gives Skills 10% Chance to Burn , Skills that already Has a Chance to Burn Does not Benefit from this Effect.
- Dragon Fang - Physical Skills Ignore 10 Def of the Target when Attacking.
- Bottled Thunderbolt - Gives Skills 10% Chance to Paralyze , Skills that already Has a Chance to Paralyze Does not Benefit from this Effect.
- Maiden's Kiss - Heals 8% HP at end of Each Turn.
- Scrap Metal - Skills get Higher Chance to Critical , Skills that Already has a High chance to Critical Does not Benefit from this Effect.
- Skull Orb - Gives Skills 10% Chance to Hypnosis , Skills that already Has a Chance to Hypnosis Does not Benefit from this Effect.
- (Element) Honey - Boosts the Damage of Skills (with Corresponding Element) by 50%. Effect can only be used Once per Battle.
10. Poe's Breeding , with Poe being the root of 8 more Species , it's Breeding can be limited by adding additional requirements for it to breed.
Item: Breeding Honey
Description: A Honey that allows Poe to Breed
Price: 120 Gold / 5000 Honor Points
Sell Price: 3000 Silver
Can Be Found in: Crystal Chests(Rare) , Gold Chests(Very Rare) , Expert Modes(Very Very Rare) , Veteran Modes(Extremely Rare)
Poe Breeding Notes:
Needs 1 Male and 1 Female Poe
Both Needs to Be Level 15
Needs 1 Breeding Honey(Is Consumed after Breeding)
Needs Corresponding Love Potion for C Class and Above.
Slightly Higher Silver Cost
11. 30 Days Long Daily Login Bonus. See the list of items i made
Here(Click Me).
12. Mini-Boss(Battles when Landing on the Purple Snake-like Statue) should yield higher EXP than normal , Increased chance of finding Silver or Items(Most Specially the Crystals for Daily Task). While Boss(Final Monsters, Golden Snake-like statue battles should Always give either Silver or Items.
13. The Daily Collection task should really give random Crystal Requirements and also Should also be Changed Daily
14. The PVP Battle, PVP Victory, Ladder Battle & Ladder Victory Daily Tasks should be Altered everyday.
15. Battling Cheeky Should always give Silver while Battling Tresha Should always give Items.
16. A New Feature Tresha Island, this island has only 1 level , the map has 51 Tiles. 1 Boss Tile(Golden Snake) which is Tresha and Cheeky , 5 Cheeky Mini-Boss Tile(Purple Snake) , 5 Tresha Mini-Boss Tile(Purple Snake) , 8 Wild Monster Tile(Which contains again Cheeky and Tresha) , 1 Gold Money Bag Tile(Money +100%) , 1 Empty Money Bag Tile(Money -50%) , 10 Copper Chest Tiles , 10 Gold Chest Tiles , and 10 Ruby Chest Tiles. The Finish Rewards are 5,000 Silver and 1,000 Player EXP , the Wheel Contains Item Randomizers such as Copper Chest, Silver Chest, Gold Chest, Crystal Chest, Skill Book Chest , Rune Gem Chest ETC. This island is only accessible to VIP-5 and is Accessible once a Day.
Well , that's just about it , and if you want to read more about what i think of this game in the possible future , just
Click Here(Under Construction).