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Haypi Monster Feedback Contest (April 3rd, 2013)

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sengoku

Newbie

Posts: 11

Joined: Tue Mar 19, 2013 9:03 am

Post Thu Apr 04, 2013 4:47 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

What i Love :
1. gameplay
2. nice monster design

what i dont like :
1. Pvp System
- after integral reach 2000 cant play with CPU again
- 2v2 with someone who have high interal cant play with CPU

2. Re-spin System
- keep land on same spot again and again

3. The difference between advance and intermediate skill is weird
How come Relay, Cleansing Powder, Foresight is a advance skill? since that skill is almost useless

4. Catch Percentage
a normal monster have 60 - 80% chance to catch but sometimes it hard to catch, i dont know it is luck? or System trolling people.

Suggestion :
1. PvP System
- make people with 2000 integral can fight CPU, but they get less integral and honor, or maybe CPU is harder
- make people high integral can team up to play with CPU, but they got a less integral and honor

2. Re-Spin System
- player should not land on same spot again and again
- advance book appearance increase, because player still gambling to open it and sometimes they got skill that they didnt wish to.

3. New Skill
- please update new skill for all element, i never see AoE physic skill

4. Catch Percentage
- if monster stun, sleep, confuse, poison, burning that increase catch percentage

5. make some daily except ladder tournament because most player only active to claim their spot only a hour before reset


Thank you for hearing my thought
sengoku.

ID : sengoku
server : 19
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Thu Apr 04, 2013 4:51 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

User: junicobakura
Server No. 03

First and foremost , I really love this game even if it has it's ups and downs.
I find it the only game of it's type(which is the Turn-Based Monster Collection RPG) in the App Store that has Potential.

Although i hate to say that this game is Copying Pokemon , I'm pretty sure that it is unique in it's own way , with the Synthesis and other stuff. Also , due to it being an App also makes it very different to Pokemon , because of Pokemon being Distributed in Cartridges(Which also costs Money) , they cannot fix bugs for the game and will probably be fixed on the following version of the game which would require you to buy it and will cost you more money , but Haypi Monster , being an app only requires an update , due to this also , they can actually take Player Suggestions into account and make the game better.

Speaking of Suggestions , i have a lot to make this game Better & Balanced

1. The most Important of all my suggestions , is to enable the Common , Uncommon and Rare monsters to learn Advanced Skills. With the rates of getting the Advanced Books , it becomes a Hard Earned Item , in which , we should be able to do whatever we want with it.

2. Regarding the Rates of the Advanced Books , it's rarity is too damn High. In a day , I can use up all my Veteran/Expert Challenges but never see any of the Advanced Book Chest in the Wheels. Please , make it more accessible for the players.

3. Make each and Every monster unique by the way of giving them Unique Skills that they are the only one who can learn it. I'm currently making a List of Skills for this System Here(Click Me).

4. Skill Redundancy. Some of the Skills are just the same as the other , only being different because of it's Element. Sure for Offensive(Physical & Magical) Skills it would make difference due to Elemental Typing giving it Effectiveness , but for Supplementary Skills , it's just the same as the other. Though a Monster can only learn the skill if it's the same Element , with most of the Supplementary skills having a Physical(Element) variant , why bother if the can just learn the Physical(Element) variant of that skill?
More of the Remakes are Explained in Here(Click Me).

5. A New Feature, the Library , a Place where you can train(the monster is Unuseable until cooldown finishes) your monster to learn a Skill you want for it , though the skills are still limited to what it can only learn , is only Available for VIP users(Designers can choose on which ever Level of VIP they think is enough to use this feature.) , will Cost Silver and Gold , and has a Cooldown of 1 Day(But can be Cooldowned Immediately). This Suggestion is still fresh and can be polished with what others think.

6. The Mystery talent System , It's really disappointing that you have to use Lots of Rune Gems just to get that one Mystery Talent you wanted for your monster, and it really sucks that Rune Gems are only Limited because it's only from team mode wheels and random chest surprises. I know that an Ultimate Rune Gem is given for free every 5 Days , but in my case , I'm in need of Normal Rune Gems. I've already used above 20(lost count) for a Mystery Talent of an Uncommon monster and is currently continuing to hunt for the Rune Gem. So here's some suggestions to make the System Better.

  • Make the Higher Grade Rune Gem useable on lower rarity monsters like it was supposed to.
  • Make rune gems appear on Veteran and Expert Mode Wheels.
  • Fix the Mystery Talent Randomizer, make it not land on the current mystery talent the monster has.
  • Make each of the Mystery Talent have equal chances to be landed on.
  • Make a system that allows you to choose the mystery talent you want for that monster in exchange for 10 rune gems instead of the normal 1.

7. Mystery Talent balancing for Some Monsters , to see the suggested changes, Click Me.

8. New Feature Mining , Assign your Monsters to Mine in a Minery , for Items , mostly composed of the Crystal Fragments,Blocks and Gems , and Also Rune Gems. If possible , you can also find Silver & Gold coins , with also the possibility of finding Gold Chests and Crystal Chests. NO Keys(Sorry). How it works is , you get 1 Slot of Mining(More slots for VIP Users), Place a monster there(Which you will not be able to use , cannot train and stuff) , Every 1 Hour , an item is Produced to be collected(Will not continue to produced another unless collected). Higher Grade(S,A,B,C,D,E) & Level of the Monster , the better the item.

9. The Catalysts , They are Hold Items , i figured , why not also give them effects when held , rather than just making a specific monster evolve?

  • Twig - Heals by 20% of the Damage you dealt with an Offensive Skill.
  • Bolt Bead - Increases the Power of Electric Skills by 20
  • Dragon Scale - Reduces Damage Taken by Half. Only Once per Battle.
  • Ancient Coral - Allows Removal of 1 Debuff at the Start of Each Turn. 33% Chance.
  • Fire Essence - Gives Skills 10% Chance to Burn , Skills that already Has a Chance to Burn Does not Benefit from this Effect.
  • Dragon Fang - Physical Skills Ignore 10 Def of the Target when Attacking.
  • Bottled Thunderbolt - Gives Skills 10% Chance to Paralyze , Skills that already Has a Chance to Paralyze Does not Benefit from this Effect.
  • Maiden's Kiss - Heals 8% HP at end of Each Turn.
  • Scrap Metal - Skills get Higher Chance to Critical , Skills that Already has a High chance to Critical Does not Benefit from this Effect.
  • Skull Orb - Gives Skills 10% Chance to Hypnosis , Skills that already Has a Chance to Hypnosis Does not Benefit from this Effect.
  • (Element) Honey - Boosts the Damage of Skills (with Corresponding Element) by 50%. Effect can only be used Once per Battle.

10. Poe's Breeding , with Poe being the root of 8 more Species , it's Breeding can be limited by adding additional requirements for it to breed.

Item: Breeding Honey
Description: A Honey that allows Poe to Breed
Price: 120 Gold / 5000 Honor Points
Sell Price: 3000 Silver
Can Be Found in: Crystal Chests(Rare) , Gold Chests(Very Rare) , Expert Modes(Very Very Rare) , Veteran Modes(Extremely Rare)

Poe Breeding Notes:
Needs 1 Male and 1 Female Poe
Both Needs to Be Level 15
Needs 1 Breeding Honey(Is Consumed after Breeding)
Needs Corresponding Love Potion for C Class and Above.
Slightly Higher Silver Cost

11. 30 Days Long Daily Login Bonus. See the list of items i made Here(Click Me).

12. Mini-Boss(Battles when Landing on the Purple Snake-like Statue) should yield higher EXP than normal , Increased chance of finding Silver or Items(Most Specially the Crystals for Daily Task). While Boss(Final Monsters, Golden Snake-like statue battles should Always give either Silver or Items.

13. The Daily Collection task should really give random Crystal Requirements and also Should also be Changed Daily

14. The PVP Battle, PVP Victory, Ladder Battle & Ladder Victory Daily Tasks should be Altered everyday.

15. Battling Cheeky Should always give Silver while Battling Tresha Should always give Items.

16. A New Feature Tresha Island, this island has only 1 level , the map has 51 Tiles. 1 Boss Tile(Golden Snake) which is Tresha and Cheeky , 5 Cheeky Mini-Boss Tile(Purple Snake) , 5 Tresha Mini-Boss Tile(Purple Snake) , 8 Wild Monster Tile(Which contains again Cheeky and Tresha) , 1 Gold Money Bag Tile(Money +100%) , 1 Empty Money Bag Tile(Money -50%) , 10 Copper Chest Tiles , 10 Gold Chest Tiles , and 10 Ruby Chest Tiles. The Finish Rewards are 5,000 Silver and 1,000 Player EXP , the Wheel Contains Item Randomizers such as Copper Chest, Silver Chest, Gold Chest, Crystal Chest, Skill Book Chest , Rune Gem Chest ETC. This island is only accessible to VIP-5 and is Accessible once a Day.

Well , that's just about it , and if you want to read more about what i think of this game in the possible future , just Click Here(Under Construction).
Last edited by junicobakura on Thu Apr 04, 2013 6:19 am, edited 3 times in total.
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Rupert28

Newbie

Posts: 11

Joined: Wed Mar 27, 2013 11:45 pm

Location: Montego Bay, Jamaica

Post Thu Apr 04, 2013 5:53 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

This new version rocks! Thanks for all the upgrades.

Love the graphics and effects and the gameplay is so simple that any age may play with ease.

Suggestion:
Create a land of dragons - may include various elemental dragons
as well as the inclusion of Draconis and Smither as catchable monsters (difficulty applicable) as well as an ultimate dragon lord

Item bag - allotted space per items should be able to contain as much of the same item as possible due to space; currently I think it's 9 per slot

Create something for us to be able to earn silver per hour, eg a career or enterprises which we can activate and withdraw hourly or any interval

Username: Rupert28
Server: 25
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Fetzilla

Newbie

Posts: 11

Joined: Sat Feb 09, 2013 3:47 pm

Post Thu Apr 04, 2013 6:28 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Well you phucking asked for it, shlt heads, so you're gonna sit there and listen to my phucking complaints.

1) This game used to have some potential, but like a bunch of Jews, you've sacrificed gameplay at every phucking turn for a chance to squeeze more money out of people. I don't think I need to itemize all the ways you've jewed this game, because you know full phucking well how and where you've done it. And you did it intentionally.

:x

2) Today, I once again completed all my daily tasks and ventured into expert mode with what was left of my dwindling hope that you've somehow improved the goddam wheel. Even if I had paid you all the money I have, it wouldn't matter, because I am on my FIFTH phucking day without seeing a single advanced book on expert wheel. That's 50 phucking expert attempts without even a CHANCE at a goddam good skill, if you can count anything besides all the money you've jewed out of people.

Most of my wheels had four or more of one shltty item (like gold chests, or crystals). And to put icing on the shlt cake that is Haypi Monster, my last wheel had SEVEN (that's 7!) phucking coins and an evo item. Way to phucking suck, dlcks. Even if I COULD find a reason to give you another dime of my phucking money, you gave me not one single opportunity to use my gold coins for anything of value. Fix your phucking wheel system, c0ck mongers!

:x

3) Should I even begin telling you how phucking shltty your PvP system is? It's like PvP wasn't even an afterthought when you were phucking designing this shlt show. PvP should be the goddam cornerstone of this game. You've spent so little effort designing levels, or incentivizing gameplay, one would think you'd at least have a PvP system that would rival even the shlttiest of amateur apps out there. Instead, you limit PvP at every turn.

I know it would cause you considerable mental distress to try to design a way to allow inter-server PvP, but maybe you could spend a little of all your Jew money on a way to let us PvP other servers? You're clearly not spending it on any other ways of improving the game.

And what the phuck is this shlt where we can't PvP with certain players after we've gotten a certain amount of integral (and what the PHUCK is integral?!)?! Let me PvP with whoever wants to PvP, and stop putting limits on the most important aspect of the dam game! It's not like the rewards for PvP are even that phucking good, so what are you trying to prevent? People actually having fun and enjoying your game? PvP is about testing teams and builds, and bragging rights. You effectively ruin ALL of those things with your miserable attempt at a PvP system. It's like a mentally retarded person designed it, and you should genuinely feel incredible shame at what you portray as PvP. Shame on you.

:x

4) I don't know who the phuck taught you a$$ hats about random number generation, but I have never seen such a blatant disregard for randomness in all my life. If I could somehow utilize your shltty dice, or your completely phucked probabilities, at any casino I would be a goddam millionaire. Do you understand the probability of rolling a dice seven times and getting the same number? It's basically impossible. In fact, I dare you to go roll a dice every five seconds for the rest of your life, because I guarantee you never roll the same number six, seven, eight times in a row. And yet, somehow, in your awful excuse for a game, the laws of probability simply don't apply. I've rolled the same number multiple times in a row so many times, I've lost count. It's phucking astonishing. Could you explain it to me? Please, just post an explanation on how your dice rolls are calculated, because it baffles the mind.

Similarly, could you just stop putting a phucking percentage on seal card throws? Just get rid of them, because they can't possibly mean anything and they just plss us off. It says I have a 48% chance of sealing, and guess how many cards it takes...go on, guess. Because if you say anything over three, I will phucking shlt in your hand. Go flip a coin and tell me how long it takes you to get the same phucking result four or more times in a row. I caught Cygness (at a 2% chance) with 8 cards. It also (on multiple occasions) took me 8 (or more!) cards to catch a shlt monster with a +45% chance. Who is responsible for this? Because that person should be forbidden from ever being involved in the development of ANY game of chance ever again, for the rest of their shltty waste of a life. I'm not even being facetious, that person should feel utter and inconsolable shame, and probably should kill themself. Make them play Russian Roulette (a six-shot revolver with one bullet). If they're using Haypi odds it should only take about 20 tries.


:x :x :x


In closing, I can accept the fact that you just want to make money at the expense of actually making an enjoyable game. I get it, you're just another hastily thrown together app money machine. I can even accept the myriad bugs and system flaws. Nobody's perfect. But I cannot accept the fact that I see the same goddam complaints every phucking day, on the forum and in-game, and you do nothing about it. You almost smugly say a big "phuck you" to those of us who have been with you from the beginning, while making stupid minor adjustments that ultimately just make it possible for you to get more money. As a life-long gamer, I am ashamed to think that some of you might consider yourselves fellow gamers. There is no way you can be proud of what you've created here, unless your goal was only to make money. I have seen games evolve for over two decades, and never in all my experience have I seen such an utter disregard for gameplay or the enjoyment of the gamer. I am absolutely certain that you will make no effort to improve even one of the things we've mentioned in these posts, unless it ultimately will result in you making more money.

I, for one, will never give another phucking cent to your terrible company, as it would only cause further shame to the world of computerized gaming. Personally, I pray every day that the creators of Pokemon sue the shlt out of you for your clear infringement of one of the greatest games ever created. I hope they sue you and take every phucking penny you've ill-gotten with this abomination you call a game. Maybe then I can live in peace knowing that the money went to the people who truly deserve it: the people who took pride in the development of their game, who took extra care to mull over the fine details, and who didn't sacrifice gameplay whenever possible just to make a quick buck. They are the ones who deserve the money you've taken. And you all deserve to be stripped bare.

Go phuck yourselves.
Fetzilla
Server 19
Last edited by Fetzilla on Thu Apr 04, 2013 6:53 am, edited 1 time in total.
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Fetzilla

Newbie

Posts: 11

Joined: Sat Feb 09, 2013 3:47 pm

Post Thu Apr 04, 2013 6:35 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

The entire development team should be ashamed of themselves.
Last edited by Fetzilla on Thu Apr 04, 2013 6:59 am, edited 1 time in total.
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shamli

Newbie

Posts: 3

Joined: Mon Mar 18, 2013 2:04 pm

Post Thu Apr 04, 2013 6:59 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Game: Haypi Monster
UserName: shamli
Server : 10

What i like:
I like that you improved the levels of the monsters so we can get to level 50 ,
I like that there are some epic monsters to catch and not only to make with scrolls.
The graphic and the new update that the monsters can use suplementary skills in ladder tournament fights.
There is always an action and a goal to achieve so the game doesnt get boring so fast ;)

Things i dont like :
The new update made some monsters to use strong skills so it hurts the weaker trainers.
The hard way to get advanced skills i can spend like 3 days and not to get even 1 (there are only maximum 10 chances a day) .
Normal advanced book chests and intermediate are so rare .

Things i suggest:
1. Maybe to add 1 more cave like normal cave , would be cool .
2. To change or to make funkis to be caught in some place because we must buy the second one in coins so its really hard to compete those who have flight S grade.
3.show more advanced book chest ;)
4.maybe to add a system that we choose skill order in ladder tournament to each monster we added to battle so t wont attack randomly or like that , we will choose the skills when we set the monsters in the order of he ladder and when we attack or someone attacks us, the skills that we chose before will go in the order we chose ;)

Inspite of that this is a great game and you all great team haypi i enjoy using this app .
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HANXU0827

Newbie

Posts: 4

Joined: Mon Mar 18, 2013 4:36 pm

Post Thu Apr 04, 2013 7:22 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

用户名:HANXU0827
所在区号:119
红:08 11 27 10 09 06 蓝:08
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icob07

Newbie

Posts: 1

Joined: Thu Apr 04, 2013 7:29 am

Post Thu Apr 04, 2013 7:32 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Haypi monster is one of the best free to play games ;) ever. :)

For me, it even exceeded the gameplay of Pokemon and the likes.

So keep up the good work and more power to haypi incorporated :)

-Jacob Montemayor
-philippines.
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happypaps

Newbie

Posts: 6

Joined: Mon Mar 18, 2013 12:24 pm

Post Thu Apr 04, 2013 8:48 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

What I love:
- Daily Tasks & Online Rewards - It gives me something to do everyday when I play Haypi Monster.
- Constant Updates & Bugfixes keeps the game interesting with new ways to try and excel/expand your gaming style.
- Coin Sales & Events!

What I don't love:
- Common and uncommon monsters are only useful as synthesizing ingredient. Making them more useful as battle monster might give even more variety on pvp & ladder.
- Not so clear skill & talent descriptions - Example like Super Fire Bomb, why can't it just say something like decreases your monsters ATK by 40% rather than severely decreases your monsters ATK.
- Not enough bag slots. - Having more wouldn't hurt.

What changes I would like to see:
- More monsters to collect, more stages to clear and more skills to try out so that the game wont get boring anytime soon.
- Combine PVP & Chat - So that I can play with my friends on other servers & meet more interesting people on the Haypi Monster community. This would also solve the problem of people on inactive servers.
- When a monster levels up & gets to learn a new skill, I think it would be better if you are given a choice to learn the new skill or keep the old one regardless if the skill was learned via skill book or naturally learned.
- How about a daily task or online reward that rewards the player with 1 or 2 gold coins. Like play team mode with a real person or something.
- How about a slight sprite difference between male and female monsters.

Username: happypaps
Server: 16
Last edited by happypaps on Sun Apr 14, 2013 5:55 am, edited 2 times in total.
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TeaVilla

Newbie

Posts: 8

Joined: Thu Feb 14, 2013 12:53 pm

Post Thu Apr 04, 2013 9:23 am

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Username: TeaVilla
Server: 15

Positive:
• There are many monsters which come in a wide variety of looks. They are also graphically well designed.
• Haypi developers put a lot of effort in improving the game by creating decent updates on a regular basis and updating bugs fast. This shows that unlike in some other games, they sincerely care about player’s wellbeing by reacting to customer feedback and provide good customer support.
• The ladder makes players competitive and it motivates people to keep playing this game. The veteran/expert mode provides a PvE challenge. The whole package comes down to a very addictive and fun experience.

Negative:
• Lack of description for the skills. For example, how much does ATK does a buff increase? Like showing it in numbers or percentage would make it easier to see how useful a skill really is. Also not having stat info (hp, atk,etc) for the monsters in the encyclopedia is troublesome. This way we don’t know if a monster is good or not unless we buy, breed and level them.
• The AI behind the use of skills in the ladder. We could use an option to give priority to skills, or even an order in which to use skills. It would encourage more strategy and make people try out a wide variety of different skills
• Unbalanced elements. For example Lightning and Ice, they only have 1 weak and 1 strong element, unlike the rest.
Image

Improvements:

• How about an in-game developer weekly ladder event where a player can go against a developer’s ladder setup and win some prices.
• A forum event that involves graphic creativity. Player can showcase their art and it can be useful for Haypi, eg. Advertising, banners, etc.
• After VIP 5, whenever someone purchases more coins they get a bonus, for example: chest, etc. This to motivate customer to keep on buying coins.
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