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Haypi Monster Feedback Contest (April 3rd, 2013)

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bombombell

Newbie

Posts: 4

Joined: Wed Apr 03, 2013 3:26 pm

Post Wed Apr 03, 2013 5:13 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

I like this game itself as many things we can do such as breeding a stronger monster
Different level of map such as normal, veteran & advance for us to hunt for different stuff or monsters we wanted.
Team mode that will make me keep on coming back for its high experience and money returns
Graphic and character ( monsters ) are good and cute :D

What I don't like is the duration of cool down for breeding. It can be only twice a day if without coins
The advance book chest in spinning wheel. Most of the time I get very disappointed for getting what I do not want..and this usually also cost me many Haypi Coins

What I would like to get more encouragement to purchase coins. Ester sales was a very good opportunity to encourage player to purchase coins. And I also hope the respin will not drop at the same spot.


bombombell
Server 27
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Camo123

Newbie

Posts: 1

Joined: Wed Apr 03, 2013 5:01 pm

Post Wed Apr 03, 2013 5:15 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

What i lile:

- The nice designed monsters
- The design (better as pokemon)
- The cool Levels

What i dont like:
- It gives not enough ways to earn haypi coins (without buy)
- The prices are a little bit to high for so large coins
- Too large daily veteran mode attetemps

-What i wish like to see:

- Better ways to earn haypi monster coins
- More daily challenge attetemps
And many new good updates! :)

Username: Camo123

Thanks for this goo game! :)
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Welshsambo_932

Newbie

Posts: 1

Joined: Wed Apr 03, 2013 5:19 pm

Post Wed Apr 03, 2013 5:19 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Hi Haypi!

USERNAME: welshsambo
SERVER: 9

In general I love the game.

Things I love:
• Balance of difficulty of progression: Epic monsters S grade not easily obtainable. Players have to work hard to get best monsters.
• Mix of breeding/ synthesis and catching monsters
• Difficulty of obtaining advanced chests: they should be difficult to get. You appreciate things that are harder to get.

Things I dislike:
• Not much variation in monsters being used. This is because there are only one or two epic monsters of each type so people use the same monsters.
• Monsters being able to use skills which are not aligned to their type. For instance a fire monster should not be able to learn a psychic move. A water monster using fire moves makes no sense? (not sure if this specific example is allowed). Many users have used bookchests on their monsters so in order o reverse you would have to give the bookchests back to users.

Ideas for improvement:
• Add more variety to monsters. I have a couple of examples to do this:
o Problem: Same monsters are trained up to S grade. When you can obtain Epic monsters the other monsters Rare/Uncommon become redundant and are not used. Why train an uncommon or rare to S and high level?
o Rare/Epic Trials: These trials would be very limited. They could take two forms:
o Form A: Users would get few attempts (once a week for example?-maybe even “Challenge cards” to reduce by one day… The trial would specify the monsters to be used. Monsters of any grade could be used but the trial should be difficult to complete and should promote breeding up to S grade. The trial could be a special level they need to surpass using only the two monsters and no items. The reward on completion is a hybrid of synthesis and breeding: A baby unique monster. (Same grade rules as breeding/synthesis would apply – ie two S grades used then offspring is also S). The new feature here would be in a Hybrid monster – not with a dual types but two types that the user can switch between (either before battle or through a used battle move “Elemental Switch”). Could be tied in to storyline: When you complete a trial you are imbued with a gift from the Creator and get given the baby using up the two monsters.
o Example Form A: “Rare Trial” – monsters needed: Lupa/ Branchy. Difficult level, no items, only able to use these two monsters. (Impossible to do with grade C/D monsters, easier grade A/S). Reward then is EITHER one of two options:
• hybrid of Lupa/Branchy (Psychic type-RARE) or hybrid of Branchy/ Lupa (Grass Type RARE) both have similarities but look different. Means players would do trials more than once to get all varieties.
• Hybrid monster which is a mix of Branchy and Lupa. This monster is able to switch his element (only one at time). This could be done before battle or by using a move during the battle and therefore missing a turn…(Could consider creating a power to do this without using a move but maybe restrict to RARE only monsters as EPIC monster would be too powerful).
o Form B: New monsters are introduced through Trial system. You would need to use a specific monster and these would result in powered up evolutions.
o Example Form B: Lupa/ Blocky to be used. No items again level difficult to complete for any monsters below A and S to encourage breeding and usage of non-epic monsters. When level complete you would gain one off opportunity to EVOLVE Lupa to the new upgraded monster. This monster could be an EPIC where Lupa is a RARE. This could be method of increasing usage of non epic monsters and increasing diversity of monsters being used. Secondary monster would be used up and main stat improvement of evolved monster would be in strong stat of secondary monster. For instance Lupa evolved to ? (Psychic Epic type). Blocky lost in evolution and as def and att most powerful stats the Lupa evolution would benefit most in these stats.
o Benefits:
• Encourages using less used monsters such as uncommon/rare. Need to breed these to power up and then use in synthesis/breeding to obtain new monsters.
• Totally new concept – something new for players to do
• Adds diversity to range of monsters
• Adds hybrid/ multiple type monsters without complexity of dual types at same time
• Can be used to add content to ALL users. Newcomers would get access to Common/ Uncommon trials and advanced users Rare/ Epic trials. Epic trials should be less numerous than other types.
• Rare hybrid monsters could be more competitive against EPIC monsters and therefore more people would use them.

Other Idea:
• “Stat” Trials. Players would want to feel their monsters are more unique. At minute EVERY S grade Thor is exactly the same for example.
• Idea here would be choice of trial: HP/Att/Def/MATK/MDEF which would be difficult to complete. Trials could be limited to 2 for each monster. So Thor could do an ATT and DEF trial for example but not then the other three.
• If trial completed permanent boost of 5 points to respective stat.
• Players could use them to strengthen already strong stat or to plug weaknesses in other stats. This would mean players monsters although same grade could vary.

Let me know if you like or would like further clarification on any of my ideas… I would be happy to explain in more detail. I think it would have to be balanced pretty well so that it would not effect the balance of the game…
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doulox20

Newbie

Posts: 4

Joined: Tue Mar 19, 2013 9:07 am

Post Wed Apr 03, 2013 5:36 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

What I love:
- Graphics
- Online PVP
- Events

What I don't love:
- the Trainer (leprechaun?)
- expensive synthesis
- Monster's names

What I would like to see:
- more Monsters
- more items to be Equip
- Customizable Trainer/Info/Character (look and outfit)
- Trade System/Gift System (monster, item, silver/gold)
- change the element chart (make the Normal weak against Ghost, Ghost to Psychic, then Psychic to Normal)
- Gold Key in Spinning Wheel
- more Events
- more Rewards

Username: doulox20
Server: 20
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TommyRAWR

Newbie

Posts: 1

Joined: Wed Apr 03, 2013 5:44 pm

Post Wed Apr 03, 2013 5:59 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

What I Love: - The individuality and detail of every monster.
- The amazing map and how there is so much to do.
- The synthesis of monsters into a rarer and more powerful beast.
- The exciting items available for players.
- The addictiveness.
What I Hate: - The prices of some items, I always run out of silver.
- Some monsters don't evolve more than once.
What I Would Like To See: - A much bigger map, I'm talking massive.
- More monsters, you can never get enough.
- More offers on haypi coins.


Username: TommyRAWR
Server: 8
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Undove

Beginner

Posts: 55

Joined: Tue Feb 12, 2013 5:54 pm

Post Wed Apr 03, 2013 6:08 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

What I love in general

  • Graphics quality
  • Multiple things to do (normal, veteran, PvP, Ladder, tasks, team mode)
  • Simplified battle mechanics compared to, say Pokémon. E.g. not so many types, most type advantages are reciprocal, UI shows which moves will do extra damage.


What I don't like

  • Game often sits on spinning petal or "waiting for opponent" (even though the opponent is CPU) or grey dice (Go button dims but die doesn't roll and avatar doesn't jump) or says "communication delayed", even when I'm on a good wifi connection. Is this due to server-side congestion? I find often that going out to the iOS home screen and back into the game will force a reconnect.
  • Game drains my phone battery something fierce.
  • Hard to level up monsters after level 30. (Exp cards help this a little.) the exp yield from defeating monsters goes up linearly with their level, but the exp required to level your own monsters increases exponentially.
  • Hard to progress past Canyon/Sealed Space. Need to grind exp to get monsters of the right type levelled up.
  • Bag is always filling up.
  • Things you can spend gold coins on are too expensive.
  • Only good way to earn lots of silver is to farm Team Mode. Breeding and synthesis are expensive.

Recent changes I like

  • Listing the skills in Encyclopedia (from Evolution/Details button).
  • Showing the grade in breeding and synthesis lists (I suggested this on forum, but it must have already been in the works for version 1.1).
  • Increased stack sizes.
  • Exp cards.
  • Bless available to everyone.

What I would change

Have posted some of these already in the suggestions board. Others I was going to post but hadn't yet got around to it (so your competition is working!).

  • I would love to be able to play Haypi Monster in portrait mode. I know this is a big ask and will probably never happen: not only would you have to re-layout all the screens, but you'd have to redo some artwork also. But it would be really nice to fire up HM while the device is in a cradle/dock, especially since the game drains the battery so much (see other dot point). Also many people find portrait orientation a more comfortable way to hand-hold the phone.
  • Change Neon's colour to yellow, like Neo and most of the other electric monsters. His scarlet/orange/red colour looks too much like Draconius.
  • List starter skills in encyclopaedia (strike, claw, burn, etc.) as well as those learned by level-up. It would make the Encyclopedia a more complete reference.
  • Show monsters' s-e-x / gender in the synthesis list, and if possible in the main monster screen.
  • In the monsters screen, indicate somehow which ones are holding items.
  • Show the last-rolled dice number on the Go button while your avatar is jumping along the tiles of the dice board.
  • Base breeding cost on overall grade of monsters, not on their highest-grade stat.
  • Improve the rude-word filter. It's annoying when people try to say that they can't p*** a certain level or that they got the wrong *** from breeding.
  • Filter & sort monster list.
  • Ability to make a few teams of monsters, like a favourites or frequently-used feature.
  • More staff involvement in the forums.
  • Bookshelf. I didn't come up with this, but I love the idea. You might lose income on bag expansions, but I would pay real money for this feature (a dollar or two, don't get greedy). You could have it as a separate in-app purchase rather than by gold coins if you wanted to guarantee the income.
  • An overview map of the dice board. You could use pinch to switch in-out of this view. Wouldn't have to be continuous zoom, just normal view and overview. Continuous zoom would be nice, but maybe harder to do?
  • Log out button. At the moment, if I want to change users (e.g. so my son can play), then I have to bring up the recent programs list and kill HM. Then re-running the game takes me to the start/splash screen where I can choose the My Account button.
  • Exit game option. HM uses a lot of battery, even when running in in background? I usually kill the process to keep my phone from going flat. Although, if the Start screen could be made to not use much power, then the Log Out button would serve the same purpose of conserving battery life.

Things other people dislike that don't bother me

  • Breeding cooldown. I find money (silver) is the limiting factor long-term.
  • Book chest on wheel. I never re-spin anyway.
Last edited by Undove on Wed Apr 03, 2013 6:29 pm, edited 2 times in total.
Undove, server 19
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MrBahamut

Newbie

Posts: 5

Joined: Tue Mar 26, 2013 8:36 am

Post Wed Apr 03, 2013 6:17 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

I'm stuck in Sealed Space, and i have 4 monsters 34 level. I whish i could go on, but The MONEY are too LOW in this game. I see S monsters on internet and thinking about what i had done for breeding an A+ Lupa, it's so frustrating... I think sometimes random difficulty is too high, and always Whitout money for Breed and train it risks gettin me out early then i thought. Please do something 'cause I whish to have AT LEAST a 4 team S before 2014, maybe after i will train some others monsters of restant 100 to see in The game. Sorry about some sarcasm, but i beg you to do something soon, because apart this it's a really REALLY GREAT game. And i Love it! ^^ thank you so much.

Name: MrBahamut
Server: 30
Game: Haypi monster
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Conner123

Newbie

Posts: 1

Joined: Wed Apr 03, 2013 6:25 pm

Post Wed Apr 03, 2013 6:32 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

It would be nice if you would let us breed with other players monsters and breed hybrids like flare and draconious.also maybe you could let us trade monsters and items. You could also let us customize our avatars and let us change all neutral monsters with honey like a fire chimp or eletric chimp.
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aunit88

Newbie

Posts: 3

Joined: Tue Mar 19, 2013 6:15 pm

Post Wed Apr 03, 2013 7:24 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Good
- game play and diversity of monsters

Bad
- same graphics all the time
- more sales maybe. My idea would be to have a sale on monter type maybe. Example would be maybe all fire monsters on sale.

aunit88
Server 01
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Rotbeard

Newbie

Posts: 8

Joined: Tue Apr 02, 2013 9:48 am

Post Wed Apr 03, 2013 7:44 pm

Re: Haypi Monster Feedback Contest (April 3rd, 2013)

Rotbeard- Server 22

Oh, this is gonna be fun! I've wanted to write this for a while.

This is a very good game in many ways. It does virtually exactly what it was meant to do - collecting Monsters is fun! Trying to breed them and synthesize them and train them also works very well. Training was a stroke of genius, as were the daily rewards – I find myself signing in every day, usually multiple times, in order to get all my trainings done. I also try to always use all my challenge cards.

There are two major issues with this game, though, that I notice as a math major/economics minor. I’ve studied the League of Legends model for a long time, and have a deep understanding of why the game did so well.

The first issue involves combat. A game in which combat lasts 2-3 rounds should not have dodges or 2x critical hits. It’s frustrating, to say the least, when a dodge or critical makes you lose a fight, or a monster, that you had no reason to lose. The fact that there’s no way to bring back only 1 monster that’s dropped to zero also isn’t awesome. Some sort of relatively cheap item that raises downed monsters would be nice to add, something smaller than a resurrection card.

Glancing blows and 1.5x crits are probably an okay idea, they make the game more unpredictable but without actually making fights that should have been easy wins into automatic losses.

A major thing game designers need to think about is transparency. You want your game decisions to be visible, and you want people to understand what’s happening. Many powers do not work like this at all. I have no idea how much DEF my Rock Armor gives me, and I also have no idea how DEF actually works. It’s very difficult to tell which powers are worth actually using in the first place! Adding in some explanation of the math of the stats, and mentioning how big a buff/debuff powers have, would go a massive distance into making the game more interesting.

Time for the one I hope everyone has brought up. Coins. I have no problem spending money on a game – but like most people, I like to keep it reasonable. Spending $70 to reach VIP5 seems completely absurd to me. Going from $1 (VIP1) to $20 (VIP2) also seems inappropriate. The idea of microtransactions is that they’re micro – you spend a few bucks to get a little thing. The bonuses here are too spaced out, and too expensive to be accessible to your average player. It gets even crazier when one decides they want an S rank Skelly. A long time in PVP (which is almost impossible to get to on some servers) for a Skelly seems reasonable. A long time in PVP, but $100 cash, to maybe be able to breed your way to an S rank? That is, once again, absurd. Skelly is my favourite mon, but I’ll be damned if I’ll spend so much time to get one if it won’t even be helpful without spending the price of an Xbox 360. On a similar note, spending 2n coins on respinning to consistently get the same one is frustrating and shouldn’t be possible. 2 coins per spin could get the same repeatedly, but honestly, at a certain number of coins, one should just be able to pick. My best guess at the appropriate way to do this would be “Spin freely once, then you can respin for 2 coins, can’t get the same one. Then, if you still haven’t gotten what you want, you can spend 10 coins to choose.” More microtransactions is more profit, but also, less frustration for the players.

My advice would be to make the microtransactions more micro. Smaller amounts for smaller things, and a less scary ceiling. Even $10 for a monster is something that would be shied away from initially, but once a player reaches a point in the game where they’ve fallen in love, it’d be way more reasonable than a $100 Skelly. Make VIP cheaper, and add more VIP levels. Make them scale in a far less terrifying fashion. $1 for VIP1. $5 for VIP2. $10, $20, $30. Add more levels where the final one isn’t as strictly necessary, but rewards a player for having spent $100 on this single, handheld iOS game.

Honestly, that’s a big thing. The game should feel less frustrating and more rewarding. Spending a dollar on coins should give a neat little warm feeling of supporting an awesome game, not a jaw-dropping terror at how many coins need to be spent to get everything done. Having a few people drop $100 on the game is good, but even if far less drop $5, more people are going to spend, and more people will tell their friends. Commitment is a great sales tool – having a loyal, varied playerbase is how freemium games make money! Get people to love you. The contests are a great start, but your average player doesn’t see much about it. If you ask a random LoL player how they feel about it, they’ll tell you how much they love it. For Haypi Monster, they’ll either be embarrassed about how much money they’ve spent, or they’ll be too scared to spend much. Make the players love you, and they will reward you in kind.

The bullet points/TLDR:
-Dodges and criticals are too swingy and make combat feel arbitrary and frustrating in their current incarnation.
-Lack of transparency causes confusion in decision-making.
-Microtransactions are far too macro.
-Too much frustration throughout the game (combination of all other points). Games should feel rewarding.

Thank you and sorry for the massive post, but you asked for it!
Rotbeard

P.S. I’m a professional game tester/board game designer, if you need a consultant to give strong, researched opinions in the future, message me. :P
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