Thu Jul 11, 2013 7:34 am by daryl1184
Username: daryl1184
Server 8
2nd entry:
Name: Ghoriter
Element: time/lightening
Monster: Ghoriter
This design is based around a new evolvement from Rhor
i Enjoyed being able to use thor within battle, and it as a awesome design, so i guess i wanted to expand on it to bring an legendary version of this design.
So Ghoriter is the evolvement from Rhor x1 at level 40, thor x1 level 30 and smiter level 40 x2, making it an hard monster to obtain, but if that seems hard, then you won’t like this bit, you must obtain the scroll from the holy ruins, as this monster is the holy form of Rhor where time is the key, this monster keeps intact with the chosen monster from the synthesis allowing it to Take the element of time, which allows it to call on the dead.
Ghoriter description goes along the lines off:
-the strongest of the two, making it one of the most powerful most ever to exist, it is said when time Stops, this monster will merge to bring down terror to all that stands in its way.
No.166
Location N/A
Weight 125KG
Height 1.9m
Moves are:
Level 20
Whack - power 26 - pp 10
Whacks the opponent with your paw 1-3 times
Level 23
Time stop - power -- pp 10 - 70% hit
Hits your opponent with a roar of green mist, sending your opponent into a freeze state of time.
Level 27
Green bolt - power - 55 - pp 5 90 % hit
Strikes all opponents with lightning before time, holding time within the bolts from the dead. May give them a paralysis debuff
Level 34
Storm petals - power - 65 - pp 5 60% hit
Hails thunder from above striking trees and dragging petals along with it, May give your opponent a poison or paralysed stats that halts or damages the opponent over time
Level 48
Time strike - power 90 - pp 5 - 80%
Sending heavy bolts of raining time bolts, which confuses the opponent with a green mist allowing you to cause destruction in a turn, might cause debuff resulting in turn lose.
Available mystery talents
Time halt
Your opponent will loses his or hers turn, allowing you to take no damage.
Green mist
Your opponent's magical attack and defence decreases when you switch monsters in battle.
Time power-ATK
Your attack of your monster increases, absorbing 30% of your opponents attack
The call of the dammed
Creates a wall of the chosen few, to shield you throughout battle to cut down your opponents attack and allowing you to not
Take any element attacks i.e poison.
The new feature this will bring to the game is a new element time and new skills and stats based around time.
What do you reckon?
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