FAQ  •  Register  •  Login

Suggestions for v1.4

<<

Marcus2014

Newbie

Posts: 25

Joined: Wed Feb 12, 2014 10:23 pm

Post Sun Feb 23, 2014 4:31 pm

Suggestions for v1.4

Hi everyone this is my first post.

I feel that I have a way to improve the grading system.
The grading system allows you to upgrade your monster to s grade and thereafter bronze, silver and gold.

I feel that haypi should create a potion that costs mabye 500k silver or something like that to increase the monsters rarity. At the moment I have a gold mystic and it's absolutely useless because it's seen as an uncommon monster and therefore I can't learn any moves with an attack power higher than 70. This is unfair because just as much effort was put into making him gold then what it would be for a rare or epic monster. Gold means nothing if it doesn't increase you atk power. To make an epic or rare gold or silver or even bronze is extremely difficult because it's difficult to get 5 copies of that specific monster. People who have money to waste on gold coins are put at a greater advantage. Give the other people also a chance to prosper.

Let me know what you think
<<

kessir

Beginner

Posts: 47

Joined: Sat Feb 08, 2014 5:56 pm

Post Sun Feb 23, 2014 5:02 pm

Re: Suggestions for v1.4

While i wouldnt really care what rarity the monster has, I would still like to see the old and original White and Green monsters used more often. It would give much more variety to the battlesystem, if all of those monsters wouldnt just fall into disregard simply because they're not rare enough.

Even though i really like the game itself, I'm very sad that you can't win with a monster that is below rare, simply because its too common. There should be more freedom in upgrading even those monsters - they even deserve a bit of attention, too :(

Everyone in Ladder, Pvp and Fortune race uses about the same cluster of monster, so the variety in the battles outcome is quite limited, and you can already guess the outcome of almost any 1on1 battle quite accurately as soon as the monsters are dispatched.

It would further give an incentive to level up all the whites and greens to level 50, which are required to synthesize any Legendary monster, as well. Even if its at the expense of later losing this monster while synthezising, at least the time where it was there was worth while.
And I read of this fellow a few days ago that upgraded all the monsters required for the Synthesization to S because the Staff told him the monster that will be made would also be an S type. Another one incentive to commit time into doing that.
<<

Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Sun Feb 23, 2014 7:08 pm

Re: Suggestions for v1.4

So much 'NO' in one thought.

Let's address this idea first:
kessir wrote:While i wouldnt really care what rarity the monster has, I would still like to see the old and original White and Green monsters used more often. It would give much more variety to the battlesystem, if all of those monsters wouldnt just fall into disregard simply because they're not rare enough.

Even though i really like the game itself, I'm very sad that you can't win with a monster that is below rare, simply because its too common. There should be more freedom in upgrading even those monsters - they even deserve a bit of attention, too :(


This is the whole entire point of the game. Use bad monsters to get higher, earn better monsters, use those monsters to get better monsters, use those monsters to get better monsters, and so on and so forth. Common (never even used one), Uncommon (never even used one), Rare (used a lot in the beginning), Epics (Used quite frequently), Legendary (Only one I have is Angelo and it is worth it). So let me reword your idea for you: Let's take the people who have spent no money and or time on this game, give them free easy to get monsters, and then make those monsters worth just as much as those players' monsters that it took them either $3150 USD to get or 4 months. Really?

You shouldn't be able to win with a common monster. Think about it like this, if the common monsters were just as strong as the legendaries or at least relatively close, everyone would have common monsters in pvp and ladder.

kessir wrote:Everyone in Ladder, Pvp and Fortune race uses about the same cluster of monster, so the variety in the battles outcome is quite limited, and you can already guess the outcome of almost any 1on1 battle quite accurately as soon as the monsters are dispatched.


So what you are saying literally makes absolutely little to no sense or game value. You want people to use different monsters because you say they are too alike, so lets make all of the monsters even so that no matter what you do there is no strategy or fun involved, ruining PVP and Ladder (and Fortune Race I guess). While were at it, why don't we make all the avatars for the monsters the same because Sphierx and Hydra look really cool, that way the common monsters would be just as fun to have.... (intense sarcasm, please don't take this literally).

Now for your last part hahaha:
kessir wrote:And I read of this fellow a few days ago that upgraded all the monsters required for the Synthesization to S because the Staff told him the monster that will be made would also be an S type. Another one incentive to commit time into doing that.


He told us about this because he was given a compensation from support because they told him that all S would synth an S monster and IT DID NOT HAPPEN. Therefore, you are just wrong. You literally have stated a fact for your argument that is simply not true. Go back and read his post please.

viewtopic.php?f=812&t=23168

And now to Marcus:
Marcus2014 wrote:I feel that haypi should create a potion that costs mabye 500k silver or something like that to increase the monsters rarity. At the moment I have a gold mystic and it's absolutely useless because it's seen as an uncommon monster and therefore I can't learn any moves with an attack power higher than 70. This is unfair because just as much effort was put into making him gold then what it would be for a rare or epic monster. Gold means nothing if it doesn't increase you atk power. To make an epic or rare gold or silver or even bronze is extremely difficult because it's difficult to get 5 copies of that specific monster. People who have money to waste on gold coins are put at a greater advantage. Give the other people also a chance to prosper.

Let me know what you think


I will tell you what I think. This would destroy the gaming system that Haypi has worked so hard to set up.

#1: Monsters would be at different rarities than have already been established. This would make for absolute chaos. For more reasons, read above.

#2: You said two things that were true:

Exhibit A)
Marcus2014 wrote:At the moment I have a gold mystic and it's absolutely useless because it's seen as an uncommon monster and therefore I can't learn any moves with an attack power higher than 70.


You have an uncommon monster that is incredibly easy to get, takes few monsters to Enhance, and takes little money to upgrade, and it shocks you that it is "absolutely useless"? It's supposed to be that way. You knew it was that way when you started making it. It wasn't going to magically be fantastically better. You have +60 stats all around now. That's as powerful as it ever should get. Done.

Exhibit B)
Marcus2014 wrote:To make an epic or rare gold or silver or even bronze is extremely difficult because it's difficult to get 5 copies of that specific monster. People who have money to waste on gold coins are put at a greater advantage.


Two things:

A) Making a gold epic is very hard (gold rare not so much). That is the point. If it was easy, everyone would have a gold epic or two or three or however many. This method forces you to choose and element or maybe two and stick with it. This involves more strategy in the long run as you have to commit and follow through with an idea or goal.

B) People who spend money on a game are going to be at a bigger advantage. Well, why else would you spend money on the game? I'm VIP2, so I've spent $5 USD on this game. Honestly, I'm at the bottom of the totem pole (or close to it). That's how it is. Move on, get better monsters, and make the VIP's spend more money. That's what Haypi wants, and it is working.


FINAL SUMMARY:
If this was harsh, I'm sorry. I needed to be realistic with you. However, this is still a very very very bad idea that would ruin the entire game. Consider the implications of what you suggest before you suggest it. Thank you and good luck on future ideas and the game.

-Shade
Image

Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
<<

Marcus2014

Newbie

Posts: 25

Joined: Wed Feb 12, 2014 10:23 pm

Post Sun Feb 23, 2014 7:33 pm

Re: Suggestions for v1.4

Ok tell me something. Do you have a gold or silver of bronze epic? If so how did you get it?

What haypi is doing is opening the minds of young children in the wrong way. Spend money and become successfull. Earn if... Ah well done for trying but you still gonna have to spend some money.

I understand haypi is not a charity organization therefore I propose a way to earn your status. Even of they enforced my idea about the potion. Sure the rich kids are still going to prosper coz they convert gold into silver and the. Use it to upgrade and etc, but those who don't have money can still enjoy the benefit of it knowing that they can earn that someday. Just remeber this. When something bad happens to someone he tells 10 people. When something good happens to someone he tell 4 people.

Making solutions like before mentioned could attract more players as word of mouth spreads.

I'm not saying that every one is going to get their uncommon monsters to epic or so. Make it a challenge. Eg. You must sacrifice 100 monsters for your uncommon GOLD monster to become rare. Mabye with programming you can change it's colour making it cliche "shiny".

At the end of the day. People will work harder to achieve and these people who are to lazy to achieved will spend money. So it's a win win situation
<<

kessir

Beginner

Posts: 47

Joined: Sat Feb 08, 2014 5:56 pm

Post Sun Feb 23, 2014 8:17 pm

Re: Suggestions for v1.4

@Shadehawk
I consent I havent exactly considered the factor of people spending money to become the ultimate players.
Though I recall that i once read that there is a bigger balance in TLT than in the original Haypi in this region, whereas the original Haypi was heavily relying on those that spend real money and everyone who didnt was pretty much skrewed; while in TLT, working hard to get a Legendary paid off about as much as spending money for any advantages. This is mostly what I'm basing my idea of the game on; Balance between "hardcore" players and "paying" players. (and those that do both, would of course earn double the bonus :P)

And i wasnt really trying to spread falls rumors by reciting wrongly from memory, so i appologize if it came out wrong. I understood from the users post that this was what was supposed to happen (getting an S if you use only S monsters to synthezise), i wasnt aware that there was just a missunderstanding between the Support team and the user.

I wont deepen into the discussion from here on anyway. I see both points valid, both mine and yours. It is my opinion, but i agree that there is a certain destruction in the idea itself, for the gameplay i mean.
<<

Marcus2014

Newbie

Posts: 25

Joined: Wed Feb 12, 2014 10:23 pm

Post Sun Feb 23, 2014 11:44 pm

Re: Suggestions for v1.4

And what about my point? :?: :? :lol:
<<

123owned

Citizen

Posts: 132

Joined: Fri Dec 27, 2013 4:34 am

Post Mon Feb 24, 2014 12:14 am

Re: Suggestions for v1.4

Lol shade. I didn't even have to read your comment. Sorry guys, you have to work hard or either spend gold to get good monsters, plain and simple. So if you don't want to spend money, like me, you just have to work harder.
Image
<<

Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Mon Feb 24, 2014 4:04 am

Re: Suggestions for v1.4

But my comment was so funny 123!!!

@Marcus: I have a bronze brawny, an S brawny, an A+ brawny, and an A brawny. I am trying to make 4 gold brawnies. Taking me a while, yes, but i'm not paying money. There ya go! However, if you want to get actual money to spend for free, read my post on it:

viewtopic.php?f=817&t=22916

@kessir:
Rarity should never change, even for people who pay money. And I hope you realize, if Haypi made it so that it could change, they would make each 'potion' cost 1000 gold. Honestly, I hate the idea of that form of balancing.

Secondly, those who pay for the game will always have a greater edge than those that work the hardest. Haypi cares about the money, not the hardworker. And to answer Marcus's other statement: Haypi doesn't care about teaching the kids the wrong way to spend money, they are a for profit business and they are succeeding. That is what matters, and that is all.
Image

Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
<<

123owned

Citizen

Posts: 132

Joined: Fri Dec 27, 2013 4:34 am

Post Mon Feb 24, 2014 7:36 am

Re: Suggestions for v1.4

So I took the time to read it all and you were right, it was hilarious :lol:
Image
<<

Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Mon Feb 24, 2014 1:40 pm

Re: Suggestions for v1.4

Thanks bro, I appreciate it haha!
Image

Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
Next

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.