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Transport burglaries

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SimonLuigi

Beginner

Posts: 78

Joined: Wed Feb 02, 2011 12:41 pm

Post Sat Apr 02, 2011 10:55 am

Transport burglaries

I doubt this will be immediately popular but in medieval times this was very common. As your transporting goods, etc your attacked my a burglar or wild animals. I think when you transport goods there should be a risk of losing some because otherwise it's as though the map is empty.

I know this isn't a very helpful thing but it would discourage people building cities just to help their main and would make the game more interesting
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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Sat Apr 02, 2011 1:00 pm

Re: Transport burglaries

i quite like this it sounds alot more life like. though many people wint like it because there is a risk that they may lose hard earned resources.

in fact i transport to build subs up from my main not build my main up ;)
how do you let people know if your hot cakes are selling well?

Nathan05
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SimonLuigi

Beginner

Posts: 78

Joined: Wed Feb 02, 2011 12:41 pm

Post Sat Apr 02, 2011 2:44 pm

Re: Transport burglaries

Precisely and there's nothing to really prevent that or discourage it. It's too easy. So add this and it'll make it a bit more difficult and more lifelike
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koarandy

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Posts: 24

Joined: Mon Jan 24, 2011 6:18 am

Post Sat Apr 02, 2011 4:42 pm

Re: Transport burglaries

And then haypi can add a 'transport protection' item for 10 coins each to gain more money. It's plausible.
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SimonLuigi

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Posts: 78

Joined: Wed Feb 02, 2011 12:41 pm

Post Sat Apr 02, 2011 11:32 pm

Re: Transport burglaries

Or you could send a couple of troops as like 'sacrifices' incase you get attacked . They stop and fight while everyone else keeps moving but you need to have 'x' amount to prevent 'x' number if attacks be ause it could happen multiple times
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Lord.Zer0

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Posts: 15

Joined: Thu Mar 31, 2011 9:48 pm

Post Sat Apr 02, 2011 11:50 pm

Re: Transport burglaries

i am not likeing this lol. i mean many of my subs have negitive crop outputs, i dont want my armies starving because my transport from my main to a sub 5 seconds away was robbed. thats part of the reason my cities are kept close. if this game was meant to be lifelike there would be 50 different features that arent here and some that are wouldnt be. and if your going to go that far why not say how theives can break into your city and steal money or resources? that happened as well.
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SimonLuigi

Beginner

Posts: 78

Joined: Wed Feb 02, 2011 12:41 pm

Post Sun Apr 03, 2011 12:19 am

Re: Transport burglaries

Exactly your farming off your main. You are too lazy to upgrade resource points or occupy oasis.

It won't be a full rob, that'll be rare. It'll only be partial robs on occasion. Otherwise it's just plain lazy build one thing to max and then train troops in other city
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Bluehair

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Post Sun Apr 03, 2011 1:25 am

Re: Transport burglaries

i quite like the idea and Lord.Zer0 its for that exact reason it needs to be added people will start starving more XD
"It doesn't matter how angered or annoyed you get by a person, if all your going to do is copy them and reply in a similar manner, then just don't bother"
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SimonLuigi

Beginner

Posts: 78

Joined: Wed Feb 02, 2011 12:41 pm

Post Sun Apr 03, 2011 3:53 am

Re: Transport burglaries

Thanks for the support. It'll add more of an element of challenge to the game. Rather like the market tax but there's a risk you'll get none of it and a risk you'll get all of it
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cassyhill

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Baron

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Joined: Thu Feb 03, 2011 7:48 am

Post Sun Apr 03, 2011 8:00 am

Re: Transport burglaries

I very much like this idea! As stated above it makes the game seem more life-like, and the idea of sending troops along helps as well.
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