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Crannies

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Artraxes

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Joined: Fri Feb 11, 2011 9:17 am

Post Sat Apr 16, 2011 11:12 am

Crannies

I reckon we should have more then one cranny in a town because you can store a lot more resources in your warehouse then you can in a cranny.
and if someone attacks you has a good break cranny skill and a large amount of troops then they could probably take most of your resources in about 2-5 attacks
a master of dealing quick, lethal blows training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. skulking in the shadows with a blade carrying certain death
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Nathan05

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Post Sat Apr 16, 2011 11:13 am

Re: Crannies

i disagree with this, if people cant steal your resoures there would be less attacking, taking away from the war nature of the game
how do you let people know if your hot cakes are selling well?

Nathan05
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Artraxes

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Posts: 27

Joined: Fri Feb 11, 2011 9:17 am

Post Sat Apr 16, 2011 11:17 am

Re: Crannies

Nathan05 wrote:i disagree with this, if people cant steal your resoures there would be less attacking, taking away from the war nature of the game

to a limit yes
im not suggesting like enough to cover your warehouse at its full capacity just like 2 or 3 crannies to cover the resources required to ugrade buildings and make troops as well as traps and turrets
a master of dealing quick, lethal blows training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. skulking in the shadows with a blade carrying certain death
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Nathan05

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Post Sat Apr 16, 2011 11:18 am

Re: Crannies

two or three crannies thats ridiculous. yo could protect 150k-300k reesources, i definately dont like this. stealing resources is my main form of income dont bring in more crannies
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Artraxes

Newbie

Posts: 27

Joined: Fri Feb 11, 2011 9:17 am

Post Sat Apr 16, 2011 11:20 am

Re: Crannies

Nathan05 wrote:two or three crannies thats ridiculous. yo could protect 150k-300k reesources, i definately dont like this. stealing resources is my main form of income dont bring in more crannies

fine then two crannies thats just 200k protected and less if you take away the break cranny skill
or if not more then one be able to ugrade it to a higher level to about 150k resources to be protected
a master of dealing quick, lethal blows training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. skulking in the shadows with a blade carrying certain death
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nIcKrOx

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Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sat Apr 16, 2011 2:33 pm

Re: Crannies

Artraxes wrote:
Nathan05 wrote:two or three crannies thats ridiculous. yo could protect 150k-300k reesources, i definately dont like this. stealing resources is my main form of income dont bring in more crannies

fine then two crannies thats just 200k protected and less if you take away the break cranny skill
or if not more then one be able to ugrade it to a higher level to about 150k resources to be protected



How about stay the way it is, having more than one or a "super cranny" in my opinion is ridiculous, this is a war game, not a stash-my-resources game. In my opinion, the cranny is perfect the way it is, and the only thing I would change would possibly be to up main building and maybe up warehouse a few times, but even that is a questionable call, cuz the game functions fine the way it is
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Nathan05

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Post Sat Apr 16, 2011 9:37 pm

Re: Crannies

You want resources there's always farmville ;) lol
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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DD-pink

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Baron

Posts: 166

Joined: Tue Feb 15, 2011 3:11 am

Location: The Shire, Middle Earth

Post Sat Apr 16, 2011 10:01 pm

Re: Crannies

Nathan05 wrote:You want resources there's always farmville ;) lol


WIN!
And I agree with everything Nathan had said. (y)
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1dcampos wrote: it is that when you are rude to people, they are less willing to try and meet or exceed your expectations.

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nIcKrOx

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Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sun Apr 17, 2011 2:44 am

Re: Crannies

Or zombie farm  you farm resources AND make zombies ;) haha
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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cassyhill

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Joined: Thu Feb 03, 2011 7:48 am

Post Sun Apr 17, 2011 4:12 am

Re: Crannies

As Nathan said this is a war game, and the game functions fine the way it is...there is no need for more than one cranny.
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