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New changes to battles

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Mikanakawa

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Baron

Posts: 156

Joined: Mon Jan 17, 2011 9:16 am

Location: Right..... there! Wait, over a little..... Yes there,you got it!

Post Tue Apr 19, 2011 6:59 pm

New changes to battles

I propose that to stop annoying +10 mins of time being added on attacks when multiple people are attacking, that the battle field consist of up to 3 players and 1 NCP army. each side will kill each other until there is a victor, but this will have to be coordinated with travel time, as in the middle of a battle another persons army would be able to come onto the battlefield. I think this would make the game WAY more existing and suspenseful. Please post any responses/additions/criticism(plz no bashing). have fun lol =]
Server 111 (Mikanakawa)
Server 93 ( Mikashuki)

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nIcKrOx

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Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Tue Apr 19, 2011 8:56 pm

Re: New changes to battles

Ick, no thanks, but that's just me...
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Nathan05

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King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Apr 19, 2011 10:53 pm

Re: New changes to battles

i say no as well
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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SimonLuigi

Beginner

Posts: 78

Joined: Wed Feb 02, 2011 12:41 pm

Post Wed Apr 20, 2011 12:47 am

Re: New changes to battles

No. Imagine your a little level 5 going for your first oasis with a tiny army then a big mean level 15 bully comes aling mid battle with 10k cats and mops the floor. Now you gotta rebuild all over again
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Wed Apr 20, 2011 11:09 pm

Re: New changes to battles

Why would a big mean lvl 15 be attacking a low level oasis?
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Wed Apr 20, 2011 11:30 pm

Re: New changes to battles

but surely this is a war game... you should get used to that :)
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Linuxmint

Beginner

Posts: 34

Joined: Sun Mar 20, 2011 8:12 pm

Post Thu Apr 21, 2011 2:46 am

Re: New changes to battles

I don't like this idea either. It would make things WAAAY to complicated.
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Mikanakawa

User avatar

Baron

Posts: 156

Joined: Mon Jan 17, 2011 9:16 am

Location: Right..... there! Wait, over a little..... Yes there,you got it!

Post Thu Apr 21, 2011 2:53 pm

Re: New changes to battles

still, would you prefer a boring game over a suspensuful game?
Server 111 (Mikanakawa)
Server 93 ( Mikashuki)

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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Fri Apr 22, 2011 2:07 am

Re: New changes to battles

Mikanakawa wrote:still, would you prefer a boring game over a suspensuful game?


You say haypi is boring. Why are you playing on 2 different servers then?
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
<<

Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Fri Apr 22, 2011 11:39 am

Re: New changes to battles

nIcKrOx wrote:
Mikanakawa wrote:still, would you prefer a boring game over a suspensuful game?


You say haypi is boring. Why are you playing on 2 different servers then?



lol

2 years isnt an awful lot of time, i aim for two years as a minimum commitment period
how do you let people know if your hot cakes are selling well?

Nathan05
S106

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