Zate wrote:I don't know if anyone has already suggested this, anyway I'm gonna write what I was thinking.
Maybe Haypi could add the bank: we can deposit money and get tot interests a week and ask a loan with tot interests.
I was thinking to:
Interests when you deposit:
Lvl Interests
1 20%
2 19%
3 18%
4 17%
5 16%
6 15%
7 14%
8 13%
9 12%
10 11%
11 10%
12 9%
13 8%
14 7%
15 6%
16 5%
17 4%
18 3%
19 2%
20 1%
Interests when you ask a loan
Lvl Interests
1 1%
2 2%
3 3%
4 4%
5 5%
6 6%
7 7%
8 8%
9 9%
10 10%
11 11%
12 12%
13 13%
14 14%
15 15%
16 16%
17 17%
18 18%
19 19%
20 20%
I was thinking that loans should be 100-100k.
If someone doesn't have enough money to pay the interests, the system will sell resources automatically at 0.01 so you can get enough money, and if you still can't pay the dues, money will be negative and you won't be able to do anything with money till you pay your dues
I'd put the 30 enhancement stones task at level 10, so low level players won't get too much money by selling them to NPC.
There should be a 5% charge on deposit, so players will have to invest long term.
Every suggestion is appreciate

It's a good idea... Idk if it would be implemented though

here's my edit to your idea:
-Make the bank pay interest on your money based on how much is in the bank... Maybe...:
1-9999 money = 2% interest
10000-49999 money = 4% interest
50000-249999 money = 5% interest
250000-499999 money = 6% interest
500000-999999 money = 7% interest
1000000-1999999 money = 8% interest
2000000+ money = 10% interest
5% taken away from each deposit into bank
How often is interest given to the player? Maybe instead of annually like banks it's a monthly interest?
I got rid of your level idea, because in my opinion giving different rates cuz of levels isn't the way to go, if you have more cash in the bank you get more interest

You seemed to want some sort of idea of a loan? I disagree with this, what happens when someone takes out 100,000 cash and can't repay it back to the bank? You can't "force" them to pay it back, they literally can just walk away from the game and leave the bank at a loss of 100k

Also, I know this has been suggested, but it goes with the topic... The bank should prevent money from being stolen when you are attacked... Idk if it would be overload or some other stat that affects how much cash is taken from the opponent, but something like having the bank be a safe box where money can't be taken (like other games have) could fit well with haypi