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Simple Suggestions

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Achillesxx

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Posts: 23

Joined: Sat Nov 13, 2010 2:07 am

Post Tue Apr 19, 2011 6:17 am

Simple Suggestions

A few things that annoy me,
- Today I scouted a fort 6 mins away and saw it was full. So I went back to my map and went to occupy it, only to find out my attack time was 18:35 or something like that. Obviously, what happened was someone else sent an attack and was 8:35 away when I sent mine so I had 10 minutes tacked on to his time. Why though? Does this not annoy anybody else? If I want to send my troops to attack a fort then so be it, I don't care what anybody else is doing or what plans they have. I feel like a simple solution to this would be if your units get to a fort that is being attacked by another player, a message would come up and say "So and so is already plundering the fort. And options would be like, wait for battle to be over to attack immediately after or to callback troops (0 coins). *Random Thought* What if there was some sort of war or minigame that could ensue when people met at forts. If they were in different alliances they could fight each other or something (maybe have different prestige giveouts or some sort of benefit for randomly fighting - just can't be abusable)**

- Another thing is the hidden attack skill. The skill itself is great and creative but I just don't understand why the timer goes away on the main city screen. I mean, I should know just as well how long MY regular attacks take compared to MY hidden attacks... They're MY attacks. I don't see why part of it gets hidden from me. From a victim's standpoint, its good but all that needs to change is just to add that timer back for the attacker. This isn't a HUGE problem, just one that I think would add smoothness to the game.

Thats all for now.
Haypi On
Last edited by Achillesxx on Tue Apr 19, 2011 3:44 pm, edited 1 time in total.
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Master_Max

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Location: I have too many stalkers as it is... I'm not giving my location to any more ;)

Post Tue Apr 19, 2011 6:28 am

Re: Simple Suggestions

The reason your attack time will have 10 minutes added to it when something is being attacked, is because 10 minutes is the maximum amount of time a battle can last. Otherwise they're ok ideas I suppose... And yeah it's slightly annoying how your hidden attacks don't show up on your own screen, but I live with it 
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Achillesxx

Newbie

Posts: 23

Joined: Sat Nov 13, 2010 2:07 am

Post Tue Apr 19, 2011 6:34 am

Re: Simple Suggestions

I know about that 10 minute length. Thats why I made a suggestion as to what will happen if your "time till attack" gets to 0 and someone is in the middle of fighting, which can't happen now.
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Complicate

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Post Tue Apr 19, 2011 7:00 am

Re: Simple Suggestions

I like these suggestions. However the first one was suggested many times before it's still valid.
For Better or for worse.


Sincerely,

Complicate
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beatlesfan

Marquis

Posts: 436

Joined: Thu May 06, 2010 12:17 am

Post Mon Apr 25, 2011 8:02 pm

Re: Simple Suggestions

Actually, what probably happened was that the time on the map was based on infantry, and you sent catapults, which are much slower,

I like the second idea, but how hard is it to just look at the actions tab, it takes like 3 seconds
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Caladan

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Post Mon Apr 25, 2011 8:12 pm

Re: Simple Suggestions

The first idea is one of those that would've probably been good to implement from the beginning of the game, but not worth the effort that would go into making the change now.

The second idea is great though. It is really annoying when you happen to forget about a hidden attack since it don't show up on the main city screen.
Beware the Artesians!!
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Nathan05

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Joined: Wed Oct 20, 2010 4:41 pm

Post Mon Apr 25, 2011 8:15 pm

Re: Simple Suggestions

1st idea is just the way the game is deal with it as you cant both battle an oases or fort at the same time

2nd idea suggested million but im still undecided, there has to be a little something about hidden attack that makes it annoying for the attacker too i think
how do you let people know if your hot cakes are selling well?

Nathan05
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