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Archers n forts?

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andyst

Baron

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Post Mon May 30, 2011 2:19 am

Re: Archers n forts?

Ooh ok thanks gonna need alot of archers :lol:
!S110!
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~andyst~
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Nathan05

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King

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Post Mon May 30, 2011 2:41 pm

Re: Archers n forts?

oh yeah you ar. you need a hell of a lot to be effective
how do you let people know if your hot cakes are selling well?

Nathan05
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uranos

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Warlord

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Post Mon May 30, 2011 4:05 pm

Re: Archers n forts?

viewtopic.php?f=59&t=10113

in the ppdf there u find exact data ;)
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Mon May 30, 2011 4:49 pm

Re: Archers n forts?

In large numbers are they more effective?
!S110!
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~andyst~
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andyst

Baron

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Location: The red planet earthmen call mars

Post Mon May 30, 2011 4:50 pm

Re: Archers n forts?

I mean more effective than cats
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Nathan05

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Post Mon May 30, 2011 11:33 pm

Re: Archers n forts?

well an accurate analyses cannot be given. it all depends on what you prefer. some like the commanding of archers... some cats. in large numbers and with proper commanding and stats then archers are more effective but there are so many variables in every situation that no real analyses can be given. but i do highly recommend archers
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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andyst

Baron

Posts: 196

Joined: Wed Mar 02, 2011 4:04 am

Location: The red planet earthmen call mars

Post Tue May 31, 2011 4:25 am

Re: Archers n forts?

Thank you for your kind assistance nathan:) but I think without caves as a meatshield your archers are screwed.
!S110!
^1st duke^
Fallout co-leader
~andyst~
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uranos

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Post Tue May 31, 2011 1:50 pm

Re: Archers n forts?

with right commandin g meatshields are no problem tho
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