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3.0 and alliance war stats

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nIcKrOx

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Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sat Jun 04, 2011 2:38 am

3.0 and alliance war stats

Here's a few add-ons you may want to add :)

1st off - fix all the bugs in 3.0, that takes priority, after that we can move to other things

I was thinking that like how every player has skills and attributes, an alliance should too. I'm not a huge fan of the wars being fought with basic stats. So I was thinking we could have for attributes:

---Attack - 1% per point added (instead of .5% like general title)
---Defense - 1% per point added (instead of .5% like general title)
---Speed - just like general title (1% per point)
---Luck - whatever the formula haypi has for double power attacks. Double it

The alliances are given 50 base points to start with and they can gain maybe 10 per level? Open to change here, because I don't know how many points should be given

There would be no horse/manual/armor/sword/ring

However, there would be alliance tech. This is just like each persons indivual tech, except it wouldn't have resource levels. I'd go with multiplying the amount of money needed to raise tech by 10, aka add a 0 to everything

This means im open to turrets/traps able to be made in a mine. Turrets/traps would be made using 10x the normal resource and people as it would in a normal city, and you can upgrade them etc (all turrets/traps will also have 10x the attack they do in normal cities)

I'm thinking we need some skills too

---Heal - same as general title (2% per level)
---Hidden attack - same as general title (3% per level) ... I'm assuming when attacked by alliances you are SUPPOSED to see the army size of the attacker, and it's a glitch which is why you can't. So then hidden attack hides army
---Fast feet - NEW - chance of attack landing in half the normal time of 15 min (5% per level)*
---Double Donation - NEW - chance of your donation to the alliance being doubled (whether it's resources, coins, money etc...1% per level)*
---Sticky troops - NEW - chance of the defending alliance not being able to add or take away troops from the mine (1% per level)*

Each alliance could start off with 20 skill points, and gain more as the level up

It would take 100 coins to reset these skills/attributes, and only vices/leaders can alter them
*These are just random ideas, and could be replaced by better ones, I just wanted to make 5 so it would look like the players skills
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Link209

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Conqueror

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Joined: Wed Jan 26, 2011 4:30 am

Location: Lurking

Post Sat Jun 04, 2011 3:07 am

Re: 3.0 and alliance war stats

Not bad! I really like it!
Lurking. Send me a pm if ya want to talk :)

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-Mathinja-

Newbie

Posts: 4

Joined: Wed Apr 27, 2011 7:29 am

Post Sun Jun 05, 2011 4:21 am

Re: 3.0 and alliance war stats

Nice ideas. Turrets and traps wouldn't be worth it though because mines are useless after 96 hours...
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nIcKrOx

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Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sun Jun 05, 2011 5:05 am

Re: 3.0 and alliance war stats

-Mathinja- wrote:Nice ideas. Turrets and traps wouldn't be worth it though because mines are useless after 96 hours...


Ahhhh very true, I forgot about that -.-"

Il edit that out later tomorrow, when I'm on a comp
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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SkyDreamer

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Lord

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Joined: Sun Mar 13, 2011 3:58 am

Location: Behind K2700 :]

Post Sun Jun 05, 2011 4:41 pm

Re: 3.0 and alliance war stats

Would add a nice variety to the game. We'd probably put all our points into 'sticky troops' :twisted: since it and hidden attack are the best ones there (in my opinion) and sticky troops seems more useful
SkyDreamer - Retired Expert s59 (115) + 82

~Tease~
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sun Jun 05, 2011 8:51 pm

Re: 3.0 and alliance war stats

SkyDreamer wrote:Would add a nice variety to the game. We'd probably put all our points into 'sticky troops' :twisted: since it and hidden attack are the best ones there (in my opinion) and sticky troops seems more useful


I see how sticky troops can be useful, but heal would also he a good benefit... Plus I have to imagine such a thing as sticky troops would be at an incredibly low percent that it might not be worth it
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM

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