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A new unit type?

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Covrada

Newbie

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Joined: Sun Jun 05, 2011 6:19 pm

Post Sun Jun 05, 2011 6:29 pm

A new unit type?

I think a new type of unit would be a brilliant idea. Atm we have catapults which focus on wood for building, and cavalry which rely heaviest on iron for building. My suggestion is that we have a new unit which would require stone primarily for building as this would rid us of the unbalance of resources many of us will have in our cities.

I know we can try and sell stone in the market but the problem with that is so many other players are also doing the same thing....this makes turnover take a very long time (if you sell at all).

Ty all for reading this, any comments whether agreeing or disagreeing would be greatly appreciated as i'd like to know other peoples views on this.
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SkyDreamer

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Post Sun Jun 05, 2011 6:31 pm

Re: A new unit type?

Suggested before. :/ I would rather prefer not... although it might be interesting experimenting with new types of soldiers
SkyDreamer - Retired Expert s59 (115) + 82

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nIcKrOx

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Post Sun Jun 05, 2011 8:48 pm

Re: A new unit type?

No thanks... That wouldn't flow well I believe
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Nathan05

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Post Sun Jun 05, 2011 8:57 pm

Re: A new unit type?

maybe instead of a new unit maybe archers and inf could rely more on stone and less on the other two resources (wood and iron) a simple shift in the cost wouldnnt be too hard
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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JackFlare

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Posts: 4

Joined: Tue Apr 19, 2011 11:11 am

Post Sun Jun 05, 2011 10:18 pm

Re: A new unit type?

Making archers cost more stone and improving their attack would be a nice change.
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SkyDreamer

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Post Mon Jun 06, 2011 12:01 am

Re: A new unit type?

^ disagree... Improving archer's attack would make them slightly overpowered (depending on how much you improve it) and I would rather have no stone for archers just... because xD
SkyDreamer - Retired Expert s59 (115) + 82

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Covrada

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Joined: Sun Jun 05, 2011 6:19 pm

Post Wed Jun 08, 2011 8:52 pm

Re: A new unit type?

well Sky what would you suggest we could do to get rid of all the worthless over produced stone?
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UnfairBan

Beginner

Posts: 50

Joined: Mon Jun 06, 2011 9:26 pm

Post Wed Jun 08, 2011 8:56 pm

Re: A new unit type?

My recommendation would be zero new features added until the 1129387502187475 bugs & glitches are resolved by the haypi "techincal' staff.

I use the word techincal loosely of course.
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alanwalsh4

Citizen

Posts: 126

Joined: Fri Jun 03, 2011 11:16 pm

Post Wed Jun 08, 2011 10:11 pm

Re: A new unit type?

i think the idea of a troop relying on stone is a good idea but think it should be tested on a new server before introducing it to all servers as like aw it could turn out to be a waste of time
s50...alanwalsh...inactive
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sky tought blank posting was a secret :P
alanwalsh4 wrote:
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YunC82

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Posts: 13

Joined: Wed May 18, 2011 8:50 pm

Post Wed Jun 08, 2011 11:29 pm

Re: A new unit type?

Cats use something to attack with... whouldnt it be better that cats need feeding of stone to a degree? e.g. each round cats nuber of cats use a number of stone to attack. same with archers.unless cats are using the earth to attack with. stone just isnt used much and to be honest unless u are a traps person you hardly use any stone or at least you never reach a point you would run out.
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