specialists
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• Page 1 of 1
It would be awesome if there were specialists that you could get by either hunt or daily gift or buy. Each specialist IE : lumberjack increases wood out put, Marshall increases marching speed, Calv commander increases calv skill or speed, Marksman increases shooting sill, etc. If you got one by gift its benefit would last 24 hours, if your hunt produced one same 24 hours, if you bought one it would last for 24 hours.Then have the option that you could keep it but it would cost you coins for a certain time period. Limit them to 1 or 2 at a time and must be kept for at least the 24 hour period.

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: specialists
Enhancing gives 50%+ production of resources
Tech and enhance increase speed
Giving cavs mores speed would be with tech/enhance, not a person
Shooting skill? as in longer distance? i like the 10 levels of shooting tech, new servers this wouldnt flow well, as the top players would have cats that could shoot 1000+ and smaller players that shoot 800
If haypi were to implement these, it would be with coins, or you could hunt them and activate them using coins or sell to npc (like boxes)
Tech and enhance increase speed
Giving cavs mores speed would be with tech/enhance, not a person
Shooting skill? as in longer distance? i like the 10 levels of shooting tech, new servers this wouldnt flow well, as the top players would have cats that could shoot 1000+ and smaller players that shoot 800
If haypi were to implement these, it would be with coins, or you could hunt them and activate them using coins or sell to npc (like boxes)
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: specialists
This seems like it would make certain units amazing, and some useless.

Ex-Expert s64 (116) and 86
Re: specialists
I'd like to see us deploy a magician that would distract the enemy during battle.

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: specialists
UnfairBan wrote:I'd like to see us deploy a magician that would distract the enemy during battle.
That's called getting your alliance to load up and spam attack your opponent so he can't command because of the 50 notifications he recieves

\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
Re: specialists
nIcKrOx wrote:UnfairBan wrote:I'd like to see us deploy a magician that would distract the enemy during battle.
That's called getting your alliance to load up and spam attack your opponent so he can't command because of the 50 notifications he recieves ;) hehehee
There's only one attack going on every 10 minutes though :/... unless you attacked his oases *shock registers on face* O.o >.> better do that sometime... anyways same reasons as nick for disagreeing with this
SkyDreamer - Retired Expert s59 (115) + 82
~Tease~

Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
Re: specialists
SkyDreamer wrote:nIcKrOx wrote:UnfairBan wrote:I'd like to see us deploy a magician that would distract the enemy during battle.
That's called getting your alliance to load up and spam attack your opponent so he can't command because of the 50 notifications he recieveshehehee
There's only one attack going on every 10 minutes though :/... unless you attacked his oases *shock registers on face* O.o >.> better do that sometime... anyways same reasons as nick for disagreeing with this
It doesn't matter about 10 min pile-ups, it's the notifications he/she recieves saying "Attention _____, you are being attacked by ____", your ipod can only handle so many of these pop-ups in game before it crashes or lag makes it unplayable, you could freeze him for 2 turns doing this, so he can't command >:)
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM
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