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The numbers behind maintaining large armies

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Shin-ra

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Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Tue Feb 08, 2011 8:32 pm

Re: The numbers behind maintaining large armies

Thanks for the advice Yodac and Nathan, I sent this to Support for review. If the player really isn't using a glitched army, then good job Haypi for giving insomniacs and people with Obsessive Compulsive Disorders an outlet for their problems. I can't imagine the effort required to sustain that army.
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Nathan05

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King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Feb 08, 2011 9:31 pm

Re: The numbers behind maintaining large armies

thats ok haypi trys to provide an outlet for everyone
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Bob8717

Beginner

Posts: 47

Joined: Mon Feb 28, 2011 11:27 pm

Post Fri Apr 15, 2011 12:11 am

Re: The numbers behind maintaining large armies

Dang good army 
[Col]sever 111-bob8717-most active
Server 61-nico235258-hacked!!!!
Server 62-kidbob-inactive
Server 69 bobslilman-inactive
Server 72 bob87172-active
Server 79 bobslike-active [/Col]
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Taem96

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Conqueror

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Joined: Sat Sep 18, 2010 12:37 pm

Location: Server 13

Post Tue Jul 05, 2011 10:56 pm

Re: The numbers behind maintaining large armies

Shin-ra wrote:I just got attacked with an army of 16,57654,472408,0 yesterday and I was absolutely stunned an army of that magnitude existed.


Nathan05 wrote:yes it does sound like a glitched army so i recommend sending some SS to support via kingdomsupport@haypi.com


Hehe! How quick we are to jump to conclusions! 400k archers is a lot of work, but completely sustainable and I've known people who have maintained armies like that without cheating.....

Now, please allow me to show you what a REAL glitched army looks like:

Image

Image
Image
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nIcKrOx

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Warlord

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Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Wed Jul 06, 2011 12:47 am

Re: The numbers behind maintaining large armies

That's legit, why would you even think it was a glitch?
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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SkyDreamer

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Lord

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Joined: Sun Mar 13, 2011 3:58 am

Location: Behind K2700 :]

Post Wed Jul 06, 2011 4:07 am

Re: The numbers behind maintaining large armies

nIcKrOx wrote:That's legit, why would you even think it was a glitch?

+1
SkyDreamer - Retired Expert s59 (115) + 82

~Tease~
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DarkLycan2

Newbie

Posts: 13

Joined: Tue Jul 05, 2011 2:57 pm

Post Wed Jul 06, 2011 4:18 am

Re: The numbers behind maintaining large armies

Thx for the guide
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lordregent

Newbie

Posts: 3

Joined: Tue Jan 31, 2012 7:54 am

Post Tue Jan 31, 2012 8:02 am

Re: The numbers behind maintaining large armies

hello together,

think i didn't get how it works...

if i have to feed 36,000 catapults, it means to me 360,000 crops every hour!

At level 16 I have 6 cities, means 60,000 crops per hour per city!

So, how shall it work without buying crop on the market?

thx for any answer
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Yodac

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Warlord

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Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Tue Jan 31, 2012 8:56 pm

Re: The numbers behind maintaining large armies

well if you spread it across 6 cities, you would only be losing 50 k crop, per city. so keep farming every 8 hours, and youll be good to go.

36,000 = 360,000 crop

6 cities = 60,000 crop

300,000 crop needed

divided among 6 cities= 50,000 crop per city
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

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thLove

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Baron

Posts: 248

Joined: Tue Jan 17, 2012 8:59 am

Location: Singapore :D

Post Wed Feb 01, 2012 12:37 am

Re: The numbers behind maintaining large armies

Of course, you'll have to max your crop tech. Happy Haypi-ing~
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