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Coin system/ Support for Haypi

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rabbit99

Newbie

Posts: 10

Joined: Sun Jul 10, 2011 7:48 pm

Post Sun Jul 10, 2011 8:04 pm

Coin system/ Support for Haypi

Hello all members.

I have been playing this game for a while now and have found in quite fun. I have also tried to think of a system where it can also be more enjoyable for as many players as possible. There is a big disadvantage to those that simply can't keep up with the players that buy coins like crazy and the simple recreational player and at the same time help the developers out as like they said it is not a charity and games cost money to make and maintain.
So here is what I think

1st the coin system can stay but should be more oriented at recesses rather than time shortening. this would aero the gap between players silly rebuilding at a massive speed. 2nd, there should be a certain amount of free coins received by each player per day. A small amount like 2 per day or something so this could be saved up for what ever purpose. It would keep more players interested in the game and not left out cause the simply can't buy coins. 3rd a more usefully VIP system so players actually feel there is an advantage for it. One thing that would be nice is unlimited building ques research ques this would make it beneficially if you are not on line and players would be interested in it in my opinion. I am sure there is more so feel free to comment ion this and sorry about the length if this post.

Regards,
Rabbit99.
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rabbit99

Newbie

Posts: 10

Joined: Sun Jul 10, 2011 7:48 pm

Post Sun Jul 10, 2011 8:08 pm

Re: Coin system/ Support for Haypi

One more thing I forgot is that if the game becomes more even it will attract more players and therefore more donating, supporting players for Haypi.
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Falcon15

Baron

Posts: 184

Joined: Fri May 13, 2011 11:27 am

Post Sun Jul 10, 2011 8:47 pm

Re: Coin system/ Support for Haypi

This idea has been brought up before and I support it, butI don't think support willl. All their income is based off of the coins. As for attracting players I don't think it would attract very many. Like I said this idea has been posted before but I do lik ewhat you added on the VIP thing, good job :mrgreen:
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rabbit99

Newbie

Posts: 10

Joined: Sun Jul 10, 2011 7:48 pm

Post Sun Jul 10, 2011 9:00 pm

Re: Coin system/ Support for Haypi

There is a lack of active players and the VIP sys can take a player who is not so active and let him que all the building he needs that way he can spend les time here but still be on pace with the rest and others that do not have VIP have to spend more time here to keep up sort to speak. A non VIP player has to be here every few hrs in the beginning to keep up but may not have to if he has VIP. Time is precious especially in gaming world.
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nIcKrOx

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Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Mon Jul 11, 2011 2:29 am

Re: Coin system/ Support for Haypi

1. The coin system is fine IMO

2. Maybe, but I would have it be 1 coin a day maybe, you could collect it next to daily gift or something... Because honestly one coin isn't much, but playing each day means every 3 weeks you could teleport to someone :)

3. No, VIP is fine with 3 upgrading slots, making it unlimited would have me upgrading 20 different buildings at a time, along with 15 turrets, and all the techs etc... It just wouldn't work out like that
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Mon Jul 11, 2011 2:21 pm

Re: Coin system/ Support for Haypi

id spend one day and could upgrade a city to max in a very short time all buildings in like 48 hours
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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Lycan76

Marquis

Posts: 420

Joined: Sun Jun 26, 2011 3:24 am

Post Mon Jul 11, 2011 5:32 pm

Re: Coin system/ Support for Haypi

unlimited building slots would be crazy imagine this
you are upgrading all four stone
all four crop
all four iron
all four wood
MB
warehouse
cranny
baracks
training 2500 inf
600 cavs
1404 archers
250 cats
upgrading 15 turrets
upgrading all 12(i think dont call me on that) techs
imagine the way your screen would look like and the amt of time it would take for you to surpass any other player
it would be crazy
now imagine if you were a coin buyer
no time limits
you could max out stuff in about a day or two as nathan said


if VIP changes and thats a big if
maybe a few more perks(whatever haypi thinks of) and possibly 4 upgrade slots.
Lycan76 S79 very active

Lycan23 S112 active


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rabbit99

Newbie

Posts: 10

Joined: Sun Jul 10, 2011 7:48 pm

Post Mon Jul 11, 2011 7:16 pm

Re: Coin system/ Support for Haypi

The big deal that everyone is stuck on is that they will update everything in one shot which is exactly what is happening right now. U buy 500 coins, trade them in for resources build a building, and speed it up with coins again and do it all again. So what is the difference now???

What I proposed is a Que system. Which means that one follows the other not all at the same time. Which means you can still buy resources with coins and guild your stuff but in series.

So for a smaller VIP price and a lot of time here spent farming a player could keep up with someone who chooses to do it the easy way with coins. There are may ways to improve but if you can have more players have a chance this will make it fun for all and keep players more interested in the game.
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Bardthebad

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Baron

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Location: USA USA USA USA USA USA USA USA

Post Tue Jul 12, 2011 12:36 am

Re: Coin system/ Support for Haypi

I really like the coin idea.
For VIP instead of unlimited slots, u could pay more coins for more slots.
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Tue Jul 12, 2011 12:38 am

Re: Coin system/ Support for Haypi

Bardthebad wrote:I really like the coin idea.
For VIP instead of unlimited slots, u could pay more coins for more slots.


Then the coiners have a bigger advantage and would purchase a TON of slots

3 is fine.... "maybe" 4 if we really need it, but I'm fine with the original 3
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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