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Upgrade map

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SauskeX

Baron

Posts: 261

Joined: Tue Aug 31, 2010 9:13 pm

Location: USA

Post Mon Aug 22, 2011 5:14 am

Upgrade map

Random idea map upgrade it could be a tech it would be like every 3 level it lets u do something new and last one to
Like heres example
Level 1:add 2 square around perimeter of how far u can see
Level 2: add 3
Level 3: u can select a oasis type and level and it will find the closest type to you
Level 4:u add 1
Level 5:u add 3
Level 6:u can select one of three mode one u can see all oasis and u cant see ppl u can only see oasis and fort amd another onee u can only see other ppl city and u can select what level u want to see and another u can only see thing that belong to other ppl
Level 7:add 3
Level 8:add 4
Level 9:you can type a level in and it will find person that level near you
Level 10:add 5 and you can enter someones city and u can see on map where all their sub are all their oasis and all their fort


This is only a example idk what it would be but if it was this good the higher level should cost coin
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nIcKrOx

User avatar

Warlord

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Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Tue Aug 23, 2011 2:02 am

Re: Upgrade map

Wrong spot, this is thunderball suggestions.

And im not a fan of this idea, simply cuz i dont like certain levels having an advantage
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SauskeX

Baron

Posts: 261

Joined: Tue Aug 31, 2010 9:13 pm

Location: USA

Post Tue Aug 23, 2011 6:06 am

Re: Upgrade map

Oh i didnt see thunderball and if it cost coins and alot u should get advantage
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AnDrOId122

Citizen

Posts: 117

Joined: Fri Aug 20, 2010 3:59 pm

Location: In a house

Post Tue Aug 23, 2011 7:18 pm

Re: Upgrade map

It would be good if the map had more features though
people spend their lives searching for the meaning of life, and fail to find it.

I know what their mistake is. There is not one but two meanings of life:

Haypi and elder scrolls
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Nathan05

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King

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Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Aug 23, 2011 10:43 pm

Re: Upgrade map

would be too many complaints about the gap it would create between coin buyers and non coin buyers unless you could find a way for non coin buyers to obtain it
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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The_MuKu

Marquis

Posts: 480

Joined: Wed Jul 20, 2011 2:10 am

Post Sun Aug 28, 2011 5:14 pm

Re: Upgrade map

It could be a pricey tech...

But there are already enough issues with the map in the past. I'd rather pass on this suggestion.
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Arythy

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Conqueror

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Location: Haypi Forums, Server 79 and Dragon S2 O.o

Post Sun Aug 28, 2011 6:09 pm

Re: Upgrade map

I'm against this as well. If you add more map spaces, coiners that can quickly get level 10 can place all their subs in safety at the edges of the map inaccessible to most others; they can then warp then bring back their cities, preventing the victim from retaliating.
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The_MuKu

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Joined: Wed Jul 20, 2011 2:10 am

Post Sun Aug 28, 2011 6:13 pm

Re: Upgrade map

Are you sure that's what he meant? I thought the suggestion was so that you see more than 7x7 on the map when you're scouting/scrolling around.
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Arythy

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Conqueror

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Joined: Sun Jan 16, 2011 3:59 am

Location: Haypi Forums, Server 79 and Dragon S2 O.o

Post Sun Aug 28, 2011 6:31 pm

Re: Upgrade map

The_MuKu wrote:Are you sure that's what he meant? I thought the suggestion was so that you see more than 7x7 on the map when you're scouting/scrolling around.

That makes more sense. It wasn't very clear the way he phrased it.

If there were that many spaces though, wouldn't the squares be too small to see?
"If you're not confused, you're not paying attention."


Image
Haypi Support Emails:

KingdomSupport@Haypi.com.

Thunderball@Haypi.com.


FishSupport@Haypi.com.


DragonSupport@Haypi.com.

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