Timer in command mode
I suggest that in command mode, if both parties finished their commands and clicked the Send Command button, the turn will start even if the timer hasn't reach 0.
Likewise, when attacking npc, such as oasis and forts, as soon as the player finishes commanding by clicking the Send Command button, the turn will start even if the timer hasn't reach 0.
Likewise, when attacking npc, such as oasis and forts, as soon as the player finishes commanding by clicking the Send Command button, the turn will start even if the timer hasn't reach 0.