Haypi Space Wars: New Game

It would be the same type game as Haypi Kingdom but is based in the future instead of the past. Players would start out with one spaceship just the same as they start out with one city in Haypi Kingdom and can obtain more ships as they level up. Players aim to build up their ships using the games main resources; steel, diamond, silver, and energy (instead of wood, stone, iron, and crop) which are stored in the cargo bay (warehouse).
Now if you are thinking that it is the same as Haypi Kingdom but with different names for everything, you are wrong. After some deep thought and review of the discussions in the suggestions thread I came up with some changes that the Haypi community seems to want:
1) Map format. Instead of square map tiles of Haypi Kingdom, Haypi Space Wars would have hexagonal tiles on the radar (map) as shown below. The green ships represent main ships (main cities) while blue ships represent subs. Not included are wrecks (oasis) or asteroids (forts).

2) Member Positions in Alliances. The alliance leader can create different ‘positions’ for members of their alliance and give the different ‘positions’ different abilities. For example, the leader could create the alliance position ‘secretary’ and any member that the leader gives that position to would have the ability to send alliance letters but not be able to build troops or attack other alliances. The leader could create whatever positions they want, giving whatever abilities they want to each position, and give whatever position they want to any member. This increases the alliance leader's control and gets away from the set number of 5 vices. Below is a rough idea of what the position modification screen would look like

3) Alliance rankings. There would still be Planet Wars (Mine Wars) for alliances but there would ALSO be a leaderboard for the sum of alliance's member’s prestige just like in the older versions of Haypi Kingdom.
4) Different / added troops. It’s been the same troops for too long, Haypi Space Wars would bring the thrill of figuring out the best use for troops with different stats than the four original Haypi Kingdom troops.
5) Ship movement. Depending on a players speed, they can move each of their ships X amount of map tiles daily without using coins. In other words, a player could move each of their ships to an adjacent, unoccupied map tile a certain amount of times per day depending on their speed. They could also still use coins to warp their ship across long distances if they so chose.
6) Alliance Motherboard. This would be similar to an individual player’s motherboard (technology center) and would allow alliances to use their alliance money to increase their speed, attack, range, and other stats to add some more thrill and variance to alliance battles.
7) Different mailboxes. Haypi Space Wars would have a divided mailbox much like Haypi Dragon does where one place has all a players personal messages, another has all their system messages, and yet another has all their alliance messages.
This is the backbone of Haypi Space Wars. Please feel free to leave your thoughts (respectfully of course) and maybe the idea can catch on.
Thanks for your time!
Space_Wars