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The Ultimate PVP Guide 1.4

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MsKittycat

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Posts: 97

Joined: Sat Feb 25, 2012 4:58 pm

Post Fri Jun 29, 2012 5:51 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

I appreciate your effort in explaining it.. Have you played a constant of 4/4's ? You will find being skipped not just once but twice and the other team gettin triple . Its Not always the case but it has happened. I'm not trying to post to disagree with you, more to show experiences and maybe get a better understanding of it, from feedback. S2 consists of mostly high lvls. 35+. Just recently some new players joined and are in the 20's . The majority of our teams r 35+ or 30+. Stoned very well some oj if not all.:).

Multi server would be awesome. To see the best of the best amongst all servers play. I'll provide the popcorn and refreshments for that. Teehee

Love s2 the familia... would love to challenge others.
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Kelso17

Baron

Posts: 252

Joined: Wed Feb 08, 2012 10:44 pm

Post Fri Jun 29, 2012 6:42 am

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:30 pm, edited 1 time in total.
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life321123

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Marquis

Posts: 316

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Location: Somewhere not Nowhere

Post Fri Jun 29, 2012 2:52 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Kelso17 wrote:On a side note..
Support, please create multi server PVP matches. PLEASE, I BEG YOU.


And so God said, "let there be light"...
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=:|Haypi Dragon Slayer|:=
waiting for an update...
---------------------------------------------------------------
death123321 --->SERVER 2
life321123 --->SERVER 29
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Kelso17

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Posts: 252

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Post Fri Jun 29, 2012 6:47 pm

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:30 pm, edited 1 time in total.
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abinchen

Beginner

Posts: 49

Joined: Sat Jun 30, 2012 4:31 am

Post Sat Jun 30, 2012 4:55 am

Re: The Ultimate PVP Guide 1.4 - Revised June 24

This guide is awesome.
But I think it's not the % of remaining magic that affects the order of next round, it's the absolute value of the remaining magic plus agility that affects.
That's why if no one uses magic, the first will always be the first.
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Kelso17

Baron

Posts: 252

Joined: Wed Feb 08, 2012 10:44 pm

Post Sat Jun 30, 2012 8:54 am

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:31 pm, edited 1 time in total.
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life321123

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Posts: 316

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Location: Somewhere not Nowhere

Post Sat Jun 30, 2012 12:40 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

I've been doin a bit of exploring and discovered something... I think.

Agility - mana usage = turn agility 1
TA 1 - mana usage 2 = TA 3
Etc

Meaning:
If turns go,
first turn - PPP vs PPP
2nd turn - P(no second turn) vs PPP
3rd turn - PP(no second turn) vs PPP
4th turn - PP, 2nd turn PPPR vs DEAD
Or
First turn - 100% vs 100%
2nd turn - 100%+33.33% or 133.33% vs 100%+100% or 200%
3rd turn - 133.33%+66.66% or 200% vs 200%+100% or 300%
4th turn - 200%+66% or 266% +100% or 366% vs n/a

Meaning, FA is carried over through turns and if opponents FA last turn is equal, there is no second turn...

I hope that made sense, I'm no math scholar but I'm a HD LEGEND :lol:

Edit: both are the same dragon with the same agility and mana stone :D
Last edited by life321123 on Sat Jun 30, 2012 1:20 pm, edited 1 time in total.
Image
=:|Haypi Dragon Slayer|:=
waiting for an update...
---------------------------------------------------------------
death123321 --->SERVER 2
life321123 --->SERVER 29
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abinchen

Beginner

Posts: 49

Joined: Sat Jun 30, 2012 4:31 am

Post Sat Jun 30, 2012 1:00 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

Kelso17 wrote:
abinchen wrote:This guide is awesome.
But I think it's not the % of remaining magic that affects the order of next round, it's the absolute value of the remaining magic plus agility that affects.
That's why if no one uses magic, the first will always be the first.


Yes it's highest % of MP remaining, and if two players are tied, it's like starting the match from the beginning. Whoever has highest agility goes first. I'll have a read through and make sure I put that in there again. It was in the first edit of this guide. Thanks Abinchen.


Edit:
I found it. It was hiding in the second point in the Tips & Rules section:
*If two players use the same amount of MP in a round, the player with highest Agility will go first in the following round.



I believe it's the absolute remaining magic plus agility that determines the next round order. Not the percent of remaining magic.
I just tested it with my Lava and another's Leshy:
Round 1: Leshy PPP, Lava P
Round 2: Lava flies, Leshy moved a bit and flies.
Round 3: Leshy was the 1st to go.

You can see after 2nd round Leshy had the % less than 100%, but it still went first in 3nd. That's my prove.
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life321123

User avatar

Marquis

Posts: 316

Joined: Sat Mar 10, 2012 10:23 am

Location: Somewhere not Nowhere

Post Sat Jun 30, 2012 1:19 pm

Re: The Ultimate PVP Guide 1.4 - Revised June 24

abinchen wrote:
Kelso17 wrote:
abinchen wrote:This guide is awesome.
But I think it's not the % of remaining magic that affects the order of next round, it's the absolute value of the remaining magic plus agility that affects.
That's why if no one uses magic, the first will always be the first.


Yes it's highest % of MP remaining, and if two players are tied, it's like starting the match from the beginning. Whoever has highest agility goes first. I'll have a read through and make sure I put that in there again. It was in the first edit of this guide. Thanks Abinchen.


Edit:
I found it. It was hiding in the second point in the Tips & Rules section:
*If two players use the same amount of MP in a round, the player with highest Agility will go first in the following round.



I believe it's the absolute remaining magic plus agility that determines the next round order. Not the percent of remaining magic.
I just tested it with my Lava and another's Leshy:
Round 1: Leshy PPP, Lava P
Round 2: Lava flies, Leshy moved a bit and flies.
Round 3: Leshy was the 1st to go.

You can see after 2nd round Leshy had the % less than 100%, but it still went first in 3nd. That's my prove.


Leshy clearly has more agility... TA is A-mana so, BOOM! That bit of movement was weighed out by the agility.
Image
=:|Haypi Dragon Slayer|:=
waiting for an update...
---------------------------------------------------------------
death123321 --->SERVER 2
life321123 --->SERVER 29
<<

Kelso17

Baron

Posts: 252

Joined: Wed Feb 08, 2012 10:44 pm

Post Sat Jun 30, 2012 8:15 pm

This post has been removed.
Last edited by Kelso17 on Tue Aug 07, 2012 6:31 pm, edited 2 times in total.
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