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City Addition

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ledemigod

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Marquis

Posts: 472

Joined: Sat Apr 03, 2010 12:27 am

Post Wed Jun 09, 2010 6:40 pm

Re: City Addition

Still, I don't think Haypi should be adulterated with minigames. The whole point is that everything takes some time... remember who said that? So being able to instantly make a little gold that you need doesn't fit.
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BAMonroe

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Newbie

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Joined: Thu May 20, 2010 11:34 pm

Location: Las Vegas, NV

Post Wed Jun 09, 2010 7:23 pm

Re: City Addition

Love the fairground idea. I'm always getting to where I want to do something but theres nothing to do cuz im waiting for something to get done. Very cool idea.
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Vayneglory

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King

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Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Thu Jun 10, 2010 3:29 pm

Re: City Addition

Glad you like it, there's always one who doesn't :P
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Caladan

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Joined: Wed May 12, 2010 6:34 pm

Location: At, or nowhere near my computer

Post Fri Jun 11, 2010 3:43 am

Re: City Addition

ledemigod wrote:Still, I don't think Haypi should be adulterated with minigames.


Lol demi. I tend to agree with you. It just doesn't seem to fit with the Haypi spirit.
Beware the Artesians!!
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Ninjasteak

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Newbie

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Joined: Fri Apr 30, 2010 3:28 am

Location: Right behind you

Post Fri Jun 11, 2010 5:25 am

Re: City Addition

Just a little minor details here, may want to change cathedral to something else. Churches being able to bestow enhancements seems like a touchy subject, with all the religious warring and whatnot. Also, people lost/won tons of money on gambling, so I think you should be able to set your own amounts to gamble. Other than that, it's a great idea.
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Acaellum

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Baron

Posts: 153

Joined: Fri May 21, 2010 6:19 am

Post Fri Jun 11, 2010 6:55 am

Re: City Addition

I think it should be Catherdiral, this game is set in the midevil times wich as you should know were ruled by the church, not incorperating the church is crazy in my opinionl
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MarcusCI

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Beginner

Posts: 70

Joined: Tue May 25, 2010 12:16 pm

Location: Australia

Post Fri Jun 11, 2010 8:48 am

Re: City Addition

Great idea! especially the Cathedral building. When ever I look at the cities now, it always seems like it is missing a building or two to seem truly complete.
Server 5 Expert - Killers Alliance
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Matapiojo

Citizen

Posts: 127

Joined: Fri May 28, 2010 12:31 pm

Post Fri Jun 11, 2010 4:02 pm

Re: City Addition

YES!

I fully support your idea, Vayne. Similarly, I was thinking of something like a Tavern to do much the same gamble mechanics, but your suggestion is far more complete.

Also, how about an Academy?

This building could decrease troop prudiction time each level in addition to the time decreased by Barracks.

In addition, this building could let you do two things:
- Training Exercise. The player is able to send troops from one type off to train for a certain amount of time for them to receive a % to their attack and defense (based on length of time sent away, and total # of troops sent). The player may not produce new troops of the type sent on training until the training exercise is complete.

- Recruiter. Player spends gold or coins to send out a recruiter out into the world on a recruitment mission that might return with any number of troops from all units. The higher the level of the Academy building, and the more gold/coins used, the higher % of troop # gathered. Recruited troops give no prestige at the time of their arrival.
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K2700

Warlord

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Joined: Tue Apr 06, 2010 12:55 pm

Location: Behind You

Post Fri Jun 11, 2010 4:23 pm

Re: City Addition

i love the treasuary idea
money is just way to hard to get in this game
i like the betting on jousting but the fairgrounds i think sounds like it could be a very nice add on justs needs better minigames but still medieviel
also let it so that u can choose the amount that u will bet
Retired expert
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Vayneglory

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King

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Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Fri Jun 11, 2010 4:24 pm

Re: City Addition

Of course those were just the simplest two ideas I could think of at the time.
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