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PETITION: Nerf Lupa ASAP

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Marionette

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Baron

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Joined: Mon Feb 04, 2013 5:12 am

Post Mon Feb 11, 2013 12:55 am

PETITION: Nerf Lupa ASAP

I know there's a ton of threads like this but I have legit reasons why Lupa MUST be nerfed.

1) It's a rare and it can take out most of epic rarity no matter the element.

2) Having a very high speed, it goes first most of the time.

3) Spirit Channel deals too much damage in a single hit, imagine Bull's Eye or a double hit.

4) Not all servers have pros that can breed S monsters anytime.

5) A team of 4 S Lupas is almost impossible to beat even if you have an all ghost team.

I hope that everyone understands my point because I can imagine most of the regulars here will comment that Lupa is easy to kill or there are monsters worse than Lupa. But seriously, I know that most servers know Lupa is the 'best' (somehow that word doesn't seem right) monster out there.
Last edited by Marionette on Fri Feb 15, 2013 3:42 pm, edited 1 time in total.
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Cladun

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Post Mon Feb 11, 2013 1:31 am

Re: Nerf Lupa

I also have to say that, for the most part, Ghost types are weak. They do not have something special about their element, grass poisons, psychic has a chance to double, ect., and they are generally slower than Lupa. And since Lupas are faster than ghosts it will just kill it before it does. So Lupas' "weakness" actually work more in their favor than against.
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Marionette

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Post Mon Feb 11, 2013 1:48 am

Re: Nerf Lupa

Actually ghost has something special, being immune to normal attacks that is.
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Cladun

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Post Mon Feb 11, 2013 2:06 am

Re: Nerf Lupa

Well true. Though I still think that ghost have the short end of the stick when it comes to fighting psychics.
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Lord.Rex

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Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Mon Feb 11, 2013 2:28 am

Re: Nerf Lupa

my flights can beat any ghost type, even vertedeaths higher than level 40. trust me ghosts have no plus side in the least bit. as for lupa they aren't invincible, flight can beat them too thanks to decent mdef and high attack. however they are much too powerful for a rare grade monster and much to easy to obtain and breed, even at early levels. a nerf is much needed
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layamay

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Post Mon Feb 11, 2013 4:35 am

Re: Nerf Lupa

All that being said flight needs to be nerfed and ghost buffed. I think strong lupa is game makers way of helping people make it through levels. Wouldn't have gotten half as far through levels without lupa.
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Lord.Rex

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Post Mon Feb 11, 2013 4:50 am

Re: Nerf Lupa

yea flight has its op moments as well. least hes epic though. if anything epics SHOULD be slightly overpowered. I think the main problem with him though is the fact that he has no weakness but can learn any elemental move, so maybe you don't need to nerf flight but rather just give him a weakness that's ACTUALLY a weakness instead of ghost types that don't have any real advantage? as for ghost types I think theyre perfectly fine, stats are reasonable and they live up to them. I just said they were useless cause lupa, or any psychic type for that matter, can destroy them and because, with the exception of vertedeath, none of them can learn the powerful ghost moves needed to beat psychic types, moves like power of darkness and shadow storm. I have the feeling that once vertebrex becomes available psychic teams will get a run for their money
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sirzafe

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Post Mon Feb 11, 2013 7:08 am

Re: Nerf Lupa

can i ask out of topic? what is the best move of skill to add for S Flight?
could you please suggest? :mrgreen:
| Mission S Rank Had Began... Let's Operate it |

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Muskrat

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Post Mon Feb 11, 2013 7:26 am

Re: Nerf Lupa

I've read three pages of this thread and all I'm seeing is nerd rage.
Here are some facts about Lupa to make the perspective clearer.
1.) Lupa is non evolving monster making it unique to 95% + of the others.
2.) Lupas Stats are the most BALANCED in game, in comparison to the majority which favor certain stats. Of all it's stats its HP suffers the most. While its speed seems to gain the greatest advantage.
3.) Lupa is easily obtainable for all players regardless of VIP statues.
4.) Spirit Channel is inherently available on other monsters as well, and proves to be a formittable attack elsewhere than Lupa.
5.) Lupa is a RARE psychic monster.
6.) Psychic monsters have no disadvantage elementally against the majority of popularly used monsters.
7.) Spirit Channels double attack procs less often than asserted in this discussion many times.
8.) Bullseye Attacks are also overly exaggerated in this thread when pertaining to frequency.
9.) Chance(Luck) is a large factor of the game.... Get over it.
10.) Lupa is not over powered but a unique monster that fills a particular purpose in the games balance.

Last but not least.... Every player.... Repeating EVERY PLAYER can obtain a Lupa and use its unique advantages. If you chose not to THAT'S YOUR CHOICE, not the monsters stats, or it's abilities. So put that in your pipe and smoke it, and GET OVER IT.
Muskrat - Server 16
~<1926 Bulova Conqueror>~
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Marionette

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Post Mon Feb 11, 2013 1:10 pm

Re: Nerf Lupa

Your tone isn't helping out yor case Muskrat. If I'm not mistaken you use Lupa in your team and doesn't seem to have a problem facing another since you can just pair them up or something.
1) Stinger is also a non-evolving rare and is much harder to get.
2) No idea about its stats but I can guarantee you that it's not at the same level as Lupa.

Also, you're the one exagerrating the 'facts' as you call it. Points 4, 7, and 8 from your post talks about Spirit Channel being 'exagerrated' in my first post. All I said was "imagine Bulls Eye or double hit", never did I say that both occurs most of the time. What I said exactly is that "a single hit deals too much damage" and as you mentioned, SC can be used by other monsters as well but not as effective as this non-EPIC monster who have one of the highest speed and quite fairly high matk. Sure it has low life but it can take out 2-3 level 40 monsters. Ask everyone from MY server, not yours. As I said above, bias was expected here.
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