Raid Bosses
Additional ideas:
* Raid Bosses are unobtainable
* Adds another element involving teamwork.
* More active players would be needed.
* Adding a major element of another style of game would add to the uniqueness of HM.
* The option would widen the appeal for a larger audience.
* Players could all be shown at the same time fighting, or could take turns fighting the boss. Both of those scenarios entail different battle mechanics and strategy than the traditional style of battle in the game.
What do you guys think??
