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Mystery Talents

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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Thu Mar 21, 2013 6:48 am

Mystery Talents

1. Draco,Draconio,Draconius
-Replace Blaze-I with Blaze-III , to tie with Adaptability.
-Replace Thorn-I with something else , it's too redundant also having Thorn-II.

2. Flare,Furor,Furocity
-Replace Solar Power-ATK with Solar Power-MATK , it has better MATK stat.

3. Bud,Blossom,Bloom
-Replace Solar Power-ATK with Solar Power-MATK , No brainer.

4. Joey,Powch
-Replace Untangled with either Technician-I or Force-I , Joey's Encyclopedia entry of it having High Attack Power is just Misleading.

5. Lizzy,Frizzy
-Replace Sun Therapy-I with Solar Power-ATK , this monster is just too Fragile to Stall and Heal.

6. Mischief,Misfortune
-Replace Supernatural-I with Supernatural-II , being Uncommon is good enough reason to have a -II Talent added the fact that it can get Laziness.

7. Oogway,Pewgway,Bluegway
-Replace Thorn-II with Thorn-III(New Talent) , being Epic , No brainer.

8. Ricky,Rocky,Blocky
-Replace Sand Therapy-I with Sand Therapy-II , No Brainer.

9. Twinlke
-Replace Water Therapy-I with Water Therapy-II OR Replace Healer with Water Cleanse , having Both Water-Therapy-I and Healer makes Healer the Better Choice.

10. Octobud,Octomom
-Replace Poison Point-I with Poison Point-II , No Brainer.

11. Flicker,Searbiscuit,Ignightmare
-Replace Blaze-I with Blaze-II , No Brainer.

12. Trunky,Chunky
-Replace Ice Therapy-I with Ice Therapy-II , No Brainer.

13. Tresha
-Replace Haste-I with Treasure Hunter(New Talent)
Treasure Hunter: Increases the Rate(Get's Better with High Class. E.G. Class S) of finding Items after Battles(Adventures).

14. Cheeky
-Replace all Talents with Greed(New Talent) , Tycoon(New Talent) and Haste-I , Haste-I is given to be Counterpart of Thresha.
Greed: Doubles the Silver Gained from Battles and from Completing Levels(Does not Stack with another Greed but Stack with the Bag of Gold Coin Panels.)
Tycoon: Increases the Rate(Get's Better with High Class. E.G. Class S) of finding Silver after Battles(Adventures).

15. Poe
- Add Frigid(Elemental Barrier Ice Variant) Talent , to Keep Consistency.

16. Poe Evolutions - I'll edit this after i get Vegetaboe Encyclopedia Entry.

17. HD Legendaries - I'll edit this after i get Lava Encyclopedia Entry.

18. Frigid Mystery Talent Name change to Ice Barrier.
Last edited by junicobakura on Thu Mar 21, 2013 8:26 am, edited 1 time in total.
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Chezzire

Baron

Posts: 190

Joined: Sat Feb 16, 2013 2:31 pm

Post Thu Mar 21, 2013 7:46 am

Re: Mystery Talents

I like most of the ideas here! I wish they'd make the talent more useful as it creates a new dynamic in the game. Also, motivate us to train other monsters besides the usual epics....

I wish they'd consider this. The more we train monsters, more money for them right? The more we play the game!
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Hanksta07

Citizen

Posts: 117

Joined: Fri Oct 22, 2010 7:41 am

Location: Nj

Post Thu Mar 21, 2013 8:11 am

Re: Mystery Talents

I think they should give the better skills to the commons and uncommons because no one uses those monsters for example giving the kangaroo tech II instead of a already strong flaunt. With this style of thinking all monsters become useful and the game would take more stratergy and thought. Right now as a player ur forced to use epics because the other monsters just cant compete and thats lame. Me personally i enjoy orginality, i dont wanna use what everyone else is... Thats boring
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I train, I strategize, I predict, I WIN !!!
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Thu Mar 21, 2013 3:48 pm

Re: Mystery Talents

Yeah, this is just the beginning of my suggestions to make Commons and Uncommons Competitive

Next will be Skills
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pizymisa

Conqueror

Posts: 1243

Joined: Fri Jan 25, 2013 2:59 am

Post Thu Mar 21, 2013 4:56 pm

Re: Mystery Talents

Hanksta07 wrote:I think they should give the better skills to the commons and uncommons because no one uses those monsters for example giving the kangaroo tech II instead of a already strong flaunt. With this style of thinking all monsters become useful and the game would take more stratergy and thought. Right now as a player ur forced to use epics because the other monsters just cant compete and thats lame. Me personally i enjoy orginality, i dont wanna use what everyone else is... Thats boring




If they get rid of common and uncommon
Just epic... So we will be fighting epics all the time in maps?
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kleingoku

Baron

Posts: 297

Joined: Fri Feb 08, 2013 10:55 am

Post Thu Mar 21, 2013 8:18 pm

Re: Mystery Talents

i would be happy, when you actually could get the talents ;P
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Sun Mar 24, 2013 2:33 pm

Re: Mystery Talents

BUMP

Need more opinion guys.
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Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Sun Mar 24, 2013 2:39 pm

Re: Mystery Talents

I think Blocky should get something like thorn II . Something. You have to admit they got the short end of the stick on talents. I saw my first "sandstorm" since update last night.
With Draco's adapt, Blocky gets beat....

Or make a new earth talent "Sand in your eyes" ..... debuff like poison/burn.

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