FAQ  •  Register  •  Login

Expert/vet mode attempts

<<

Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Sat Mar 23, 2013 6:35 pm

Expert/vet mode attempts

I am happy that they added a way for us to get extra attempts on Vet/expert modes. I still suggest to have a CD of sorts on these modes after you have done all of them. A 2 hr CD after the 10 would get you 1 attempt more. This way you could stagger team mode and vet modes throughout the day.

Image

Signature design by Stavey
<<

des4r0y3r

Beginner

Posts: 34

Joined: Wed Mar 20, 2013 5:23 pm

Post Sat Mar 23, 2013 6:52 pm

Re: Expert/vet mode attempts

Agreed. After finishing all of the vet modes I just sit around and wait for team mode's cool down :/
<<

Lexoph

User avatar

Lord

Posts: 1525

Joined: Sat Feb 16, 2013 2:10 pm

Location: Hidden

Post Sat Mar 23, 2013 11:30 pm

Re: Expert/vet mode attempts

I think that this might be a good idea.

On the other hand, I kind of don't want this. At the moment, I'm barely finishing my Expert modes. I only have specific times in the day to do all of them so adding more might cause me to just do Jungle Expert modes. I don't need more Poison Leaves! XD

I think that the reasoning behind having a limit is so people won't get too many advanced skills. Having too many challenges in Expert modes will make players think that re-spinning should not be an option since you'll have so many chances to see it again in the next couple of hours.
Quitted!

"The past is history, the future is a mystery
and today is a gift."

Image

Haypi Monster S11: Lexoph
<<

Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Sat Mar 23, 2013 11:36 pm

Re: Expert/vet mode attempts

Lexoph wrote:I think that this might be a good idea.

On the other hand, I kind of don't want this. At the moment, I'm barely finishing my Expert modes. I only have specific times in the day to do all of them so adding more might cause me to just do Jungle Expert modes. I don't need more Poison Leaves! XD

I think that the reasoning behind having a limit is so people won't get too many advanced skills. Having too many challenges in Expert modes will make players think that re-spinning should not be an option since you'll have so many chances to see it again in the next couple of hours.

I see your point, however with the skillbook chests the way they are ( Not popping much) and being they arent a specific skill. The coiners will continue to respin if they see a chest. So Haypi makes $$

Image

Signature design by Stavey
<<

Lexoph

User avatar

Lord

Posts: 1525

Joined: Sat Feb 16, 2013 2:10 pm

Location: Hidden

Post Sun Mar 24, 2013 12:45 am

Re: Expert/vet mode attempts

Actually, nowadays, people are telling me that they aren't re-spinning because it will all just be luck after they get it anyway.
That's from what I gathered, and from my own experience.
I am certainly rarely re-spinning. I re-spun the wheel just a few times in the past week or so, with a maximum of 2 re-spins for one wheel.
Before I managed to waste even 200 coins (approximately) a few times to try and get what I needed.
Quitted!

"The past is history, the future is a mystery
and today is a gift."

Image

Haypi Monster S11: Lexoph
<<

Chezzire

Baron

Posts: 190

Joined: Sat Feb 16, 2013 2:31 pm

Post Sun Mar 24, 2013 2:46 am

Re: Expert/vet mode attempts

Occasionally, seeing the chest rarely, makes you respin on the first chest you see. However, you won't respin more than 10 coins i think because after all, you're not sure of what you will get which is enough to discourage you from respinning any further.

And having more attempts will make you respin even less. xD

But the idea is great if this game has so much content but it doesn't so it will hurt it in the long run

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.