FAQ  •  Register  •  Login

33 respins

<<

shinjichan

Beginner

Posts: 58

Joined: Mon Mar 11, 2013 12:33 am

Post Tue Mar 26, 2013 9:10 am

33 respins

Dear haypi monster mods, today I spent 310 gold on respins to win an advance book chest. This means 33 chances to land on it. Some might question why I was so stupid to waste so much gold, I was prepared to spend everything I had on this account to test the integrity of your programming and 33 attempts just seem more of tweaking the odds so we lose rather than someone being unlucky. Prove to us loyal paying customers that we haven't been taken for fools and money trees and show us the programming n math behind the respins. Very disillusioned and I'm pretty sure there will be other games I can waste my money on better.
<<

shinjichan

Beginner

Posts: 58

Joined: Mon Mar 11, 2013 12:33 am

Post Tue Mar 26, 2013 9:17 am

Re: 33 respins

Another point to add is that out of the 33 attempts there were 2 spots that were hit like 4 to 6 times each... Coincidence, doubt it.
<<

Ghostxx

Beginner

Posts: 47

Joined: Tue Mar 12, 2013 10:31 am

Post Tue Mar 26, 2013 9:26 am

AgRe: 33 respins

Lol I spent 120 to respin once for a fireblast in volcano and I thought it was bad enough. Something really needs to improve this respin system or its just a bottomless pit or perhaps the most profitable way of haypi earning coins
<<

Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Tue Mar 26, 2013 9:28 am

Re: 33 respins

I would make this same post in Bug report, I think support reads those more than gen discussion,

Version 1.2.1 has been submitted to Apple, bug fixes. so hopefully the skills thing is in there.
^^ Is per support87.

Image

Signature design by Stavey
<<

pizymisa

Conqueror

Posts: 1243

Joined: Fri Jan 25, 2013 2:59 am

Post Tue Mar 26, 2013 11:34 am

Re: 33 respins

you didn't get the book in 33 respins?

That's crazyw
<<

shinjichan

Beginner

Posts: 58

Joined: Mon Mar 11, 2013 12:33 am

Post Tue Mar 26, 2013 12:15 pm

Re: 33 respins

I'll be honest, i got the book though it wasnt the skill i wanted. Just wanna get a general feel of how the respins are for the community because if the game is cheating us we will never know unless we have some basis and a sizable data pool to confront them with.
<<

junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Tue Mar 26, 2013 12:22 pm

Re: 33 respins

Bad Spins
Bad Spins
Bad Spins

I get you man,

I wish that the when respining , it would no longer land on the item that you just landed, because, the reason why we respin is we dont like that item we just landed on, why land on it again?
<<

Marionette

User avatar

Baron

Posts: 158

Joined: Mon Feb 04, 2013 5:12 am

Post Tue Mar 26, 2013 1:12 pm

Re: 33 respins

There's not really a problem with respins. Just to share, I'm currently taking a programming course and we often implement random generated numbers. Let's say that each spin is limited to 10-100 spins before it stops, there's a lot of possibilities that the number generated will be a multiple of 8 (same spot in the wheel) and there's also a big chance of not getting your desired number. So if there's anyone to blame, that would be the random generators.
<<

MasterWill

Conqueror

Posts: 1094

Joined: Sat Jan 05, 2013 3:38 pm

Post Tue Mar 26, 2013 1:26 pm

Re: 33 respins

Marionette wrote:There's not really a problem with respins. Just to share, I'm currently taking a programming course and we often implement random generated numbers. Let's say that each spin is limited to 10-100 spins before it stops, there's a lot of possibilities that the number generated will be a multiple of 8 (same spot in the wheel) and there's also a big chance of not getting your desired number. So if there's anyone to blame, that would be the random generators.


The problem is to Land on 1 field 5-10 times in a row.
Why dont disable item after you landed on it one time?
Image
<<

superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Tue Mar 26, 2013 2:02 pm

Re: 33 respins

Marionette wrote:There's not really a problem with respins. Just to share, I'm currently taking a programming course and we often implement random generated numbers. Let's say that each spin is limited to 10-100 spins before it stops, there's a lot of possibilities that the number generated will be a multiple of 8 (same spot in the wheel) and there's also a big chance of not getting your desired number. So if there's anyone to blame, that would be the random generators.


That's based on the premises of you trusting their company assigned equal probability to landing on each of the 8 squares. Based on everything I've seen so of far and how similar things are happening to a large number of people, I highly doubt some of these so called "chance things" are programmed fairly.

Satistically if one outcome kept occurring over and over again to a broad number of people, that would suggest the probability assigned to that certain outcome is higher.
Next

Return to General Discussion

Who is online

Users browsing this forum: Google [Bot] and 6 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.