RedLacket wrote:Scythe = cheaper , so much better attacks , not bad defence , high speed , evolve at a lower level .
Behe = expensive to make , need evolve item and evolve at 32 , not that good attacks , may have great defence but its speed destroyes it , bad talents .
So i am makin a scythe and i guess its the right choise !
I think there are some issues design-wise with the epics. I understand that making them situational is good for the metagame. However, I think that HM should spend more time balancing and giving them more roles.
For example, a great balanced monster with a lot of versatility is Thor/Rhor because it can be magic specialized, physical specialized, or balanced (with adrenaline). So when you play against or with one, you have three options to specialize it and build your team around. Wouldn't be great if all the (already limited epics) have this type of variability. Then the fights won't be about who has the best ABC or "luck" to get them. It would be about strategy, synergy and other features.
But there are not that many options... 2 water, 2 earth, 1 fire (2 if you buy the draco pair), 2 electric, 1 ghost, 1 psychic... and from those a few have several good talents, from the top of my head I would named Cygness, Thor, Neon, and... maybe Scythe... the others just have crappy talents that limit them to be one specific build... if there where several types to choose from and create several types of teams I would say that is OK to specialized them.. but that is not happening... so... HM just suck from that point of view, or maybe pokemon with the hundreds of monsters and variations just spoiled me...
Just my 2 cents...