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Intimidate

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stevo09

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Post Wed Jul 17, 2013 10:09 pm

Re: Intimidate

Koenaj the working like adapt thing is horrible but why I don't like is why if your using your Ignightmare first in battle and it gets sent out first then Intimidate becomes useless :( they should fix that!
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Lord.Rex

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Post Thu Jul 18, 2013 12:06 am

Re: Intimidate

stevo09 wrote:Koenaj the working like adapt thing is horrible but why I don't like is why if your using your Ignightmare first in battle and it gets sent out first then Intimidate becomes useless :( they should fix that!


I actually find intimidate to be a legitimate problem for many players. Think about it, how many people use legendaries? Pretty much all of them have higher speed than ignitemare, and in my experience a cerb with that attack decrease becomes a noticeably smaller threat. Don't put this talent down just yet.
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stevo09

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Post Thu Jul 18, 2013 3:14 am

Re: Intimidate

Lord.Rex wrote:
stevo09 wrote:Koenaj the working like adapt thing is horrible but why I don't like is why if your using your Ignightmare first in battle and it gets sent out first then Intimidate becomes useless :( they should fix that!


I actually find intimidate to be a legitimate problem for many players. Think about it, how many people use legendaries? Pretty much all of them have higher speed than ignitemare, and in my experience a cerb with that attack decrease becomes a noticeably smaller threat. Don't put this talent down just yet.

I'm not :D I love my Intimidate Ignightmare! But they should fix that small problem with the first in battle thing :)
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junicobakura

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Post Thu Jul 18, 2013 7:36 pm

Re: Intimidate

Radioactive wrote:Am I the only one that feels that the mystery talent intimidate is servely lacking in the fact that it can only become activated when it comes into battle after the opponent?

I have it on my ignitemare which generally comes into battle first and with it being my lead and best monster, I don't want to have to keep switching it in and out all of the time just so the skill works. I think it should just activate at any point a monster comes into battle with it as it would make a lot more logical sense.

I feel that with the current structure it is set up at and the monsters it is available for, it renders it slightly useless for the best mystery talent for the monsters.

Anyone else agree?


Well, it was supposed to be like that, activating whenever the carrier enters the battle regardless of wether it comes first or not.

But it seems that the programmers can't do it like that so they just covered it by changing the description, they even forgot to change the description of Unnerve.
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AcheTH

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Baron

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Post Mon Jul 22, 2013 5:11 pm

Re: Intimidate

Intimidate is so op in pvp haypi should nerf it immediately before more people find out how op it is
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Teedodo

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Post Mon Jul 22, 2013 5:52 pm

Re: Intimidate

:D don't change it. I love my Angelo with intimate and unnerve, those skill make it nice tank when 1vs1 (not if compare to OEL. I still need soak or photosynthesis and lethal powder, physic version of pod if it come out). Besize invalidate and unbending can counter it, so it's not op. :mrgreen:
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schwag

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Post Mon Jul 22, 2013 5:55 pm

Re: Intimidate

If you think about what the talent actually means/does, it should activate any time a monster is seeing ignightmare for the first time. Doesn't matter who came into battle first or last and it wouldn't have any effect if you keep switching ig in and out. If their attack is decreasing because they're intimidated by the monster, they're going to be intimidated no matter who comes into battle first. And it wouldn't matter how many times they see it, they're going to be just as intimidated. Unfortunately haypi is too incompetent to make this work so it's not gonna happen.
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Radioactive

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Post Tue Jul 23, 2013 1:36 am

Re: Intimidate

schwag wrote:If you think about what the talent actually means/does, it should activate any time a monster is seeing ignightmare for the first time. Doesn't matter who came into battle first or last and it wouldn't have any effect if you keep switching ig in and out. If their attack is decreasing because they're intimidated by the monster, they're going to be intimidated no matter who comes into battle first. And it wouldn't matter how many times they see it, they're going to be just as intimidated. Unfortunately haypi is too incompetent to make this work so it's not gonna happen.


Exactly my thoughts, but I know if that was the case, people will complain about it being over powered etc so you can't win. Can look at the argument in two perspectives but from the feedback I got from support about it, it's seems highly unlikely that they'll change it unfortunately, even though logically intimate should affect every monster that comes into battle with it every time.
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Lord.Rex

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Post Tue Jul 23, 2013 2:00 am

Re: Intimidate

Radioactive wrote:
schwag wrote:If you think about what the talent actually means/does, it should activate any time a monster is seeing ignightmare for the first time. Doesn't matter who came into battle first or last and it wouldn't have any effect if you keep switching ig in and out. If their attack is decreasing because they're intimidated by the monster, they're going to be intimidated no matter who comes into battle first. And it wouldn't matter how many times they see it, they're going to be just as intimidated. Unfortunately haypi is too incompetent to make this work so it's not gonna happen.


Exactly my thoughts, but I know if that was the case, people will complain about it being over powered etc so you can't win. Can look at the argument in two perspectives but from the feedback I got from support about it, it's seems highly unlikely that they'll change it unfortunately, even though logically intimate should affect every monster that comes into battle with it every time.


Making it that way will make vertedeath invincible. In dual duel if you have an intimidate monster and verte with that being how the talent works, even legendaries won't be able to beat him. Vertedeaths only weakness is physical attack, lower that and nothing can do enough damage to scratch him, even without pod. Same for felecity, any high mdef and matk monster will wreck a team with low attack.
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stevo09

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Post Tue Jul 23, 2013 7:29 am

Re: Intimidate

Exactly Rex ^
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