AI Improvements

Koenaj wrote:If it would be implanted like this, everyone would simply put their mode on Auto, as it makes the best decisions.
Also, I can't pressure it enough that it's extremely hard to make an AI think logical.
Jeffirox wrote:I don't think so. What if everyone puts their mode on auto? That would be their choice, since the result would be the same if they pressed manually. And furthermore, supplementary skills would not be applied this way. Some people like to apply skills like POD, weather effects beforehand just in case they met stronger monsters after they defeat the current one. Hence, the manual attack.
Actually this is not too hard to implement. I'm not asking the AI to be smart or logical. I'm suggesting to add another damage based factor to the attacks made by AIs. Just like now the attacks are based on element advantages. The AIs won't think, they just react based on the computed damage calculation, well since you have to compute it after the attack to minus off the HP I guess compute it beforehand isn't that hard.
Correct me if I'm wrong
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