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New Idea for death fortune race

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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Sat Jan 25, 2014 1:59 am

New Idea for death fortune race

For a race, isn't there should be a reward for making to the goal line?

How about a single path race for last floor. Everyone starts from the same begin line point. Along the way are normal money, honor, card chest and magic realm spots like before. You get to send back to start if you got beat by other like before too,

However, it is a little different near the finish line. The last 12 spots can not use loaded dice.

Final spot : chest with 20 gold coins ( SBS - send back to start)
2nd to end spot: chest with 10 boss essence ( send back to start)
3rd: 10 essence of life (SBS)
4th: 10 essence of wisdom (SBS)
5th: 5 seal cards (SBS)
6th: big money chest 32000 silver (SBS)

So you are guarantee for a better reward if you reach the finish line (last 6 spots). The final spot is actually hardest to get (need to land on 7th spot and roll a 6) consider the final 12 spots can not use loaded dice.

There is no limit on how much you can get in each of the honor, silver, and cards along the way. You collect all when you are sent back to start point (either after reaching end line and collect all or got robbed and lose some)

To make top players won't keep rob weaker ones, maybe make player lose much less when getting robbed?
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fliptrik

Newbie

Posts: 11

Joined: Tue Jan 14, 2014 9:02 pm

Post Sun Jan 26, 2014 9:55 pm

Re: New Idea for death fortune race

+1
I like this idea and would like to add something for the defeat side of things.

if you die/defeated currently you lose 50% of your stash that you currently have but that presents a problem for higher levelled players praying on the weaker ones for their loot. my suggestion involves players levels, since I cannot see much other use for them currently, in that the difference in levels dictates the loot they steal. for example;

lvl25 is beaten by a lvl23 and below = 70% stolen
lvl25 is beaten by a lvl24 = 60% stolen
lvl25 is beaten by a lvl25 = 50% stolen
lvl25 is beaten by a lvl26 = 40% stolen
lvl25 is beaten by a lvl27 and above = 30% stolen

the figures could be tweaked a bit more but basically if you beat someone that's a higher level then you steal more of their loot and visa versa if you beat someone that's lower you steal less loot.
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Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Mon Jan 27, 2014 2:47 am

Re: New Idea for death fortune race

awful fliptrik, why would they punish the players that have higher levels. That defeats the purpose of the game, enough said
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123owned

Citizen

Posts: 132

Joined: Fri Dec 27, 2013 4:34 am

Post Mon Jan 27, 2014 3:49 am

Re: New Idea for death fortune race

His idea makes sense, but it's pointless once you get to f4 or f5 since everyone is level 27-29
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Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Mon Jan 27, 2014 4:27 am

Re: New Idea for death fortune race

But it really doesn't. I am level 28, I have ONE pure s monster because i'm working on collection and a side project that I think is fun. Just because I've been playing for longer than someone does not mean that some jerkoff lvl 23 vip 10 with typhox should get 90% of my fortune race stuff.

The whole entire purpose of this game is that the higher players feed off the weaker. How do you think pvp works? Better player wins and gets points, you lose points. Do they adjust it a little? Yeah, but should they? NO. I am one of the weakest on floor five, but one thing I will not stand for is people thinking that they are entitled to getting stuff for free when others have spend twice the amount of time on it.

Bottom line flip, instead of complaining about how other people's hard work is benefiting them. Go catch some slimes, enhance, and give yourself a fighting chance. There's no such thing as a free lunch, move on.
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Favorite Quotes:
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123owned

Citizen

Posts: 132

Joined: Fri Dec 27, 2013 4:34 am

Post Mon Jan 27, 2014 6:31 am

Re: New Idea for death fortune race

Oh I totally agree with you on that, but the game is also geared toward them making money. So if the lvl 23 typhox user actually did get 90% who cares, he paid for it with dollar bills. Let him have the pixels, obviously they are important to him. Either way, I don't really support the idea, but it's not the dumbest suggestion I've seen either, many games use this type of percentage for kills.
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fliptrik

Newbie

Posts: 11

Joined: Tue Jan 14, 2014 9:02 pm

Post Mon Jan 27, 2014 6:02 pm

Re: New Idea for death fortune race

Ok I didn't mean it in a "I'm a lower level let me have more free stuff" kinda way. I was mearly making a suggestion based on certain people's levels, sure there will be exceptions to the rule but overall the lower your level chances are you are weaker (if only slightly) than someone above you. For this reason I suggested a reward system based on how hard it will be to defeat someone of a higher level than you.

Basically it would be a risk=reward system which deters those people that are unfortunate to drop from floor 5 down to 4 praying on those with 4-5 lvls lower than them. I may not have put desirable figures above but was simple numbers for my example, drop it down to a 5% difference or even less if preferred. I just don't see level in this game contributing to anything else so why not pvp steal rewards?

I am only putting forward a way for the high levels to be swayed towards picking fight between their own weights rather than taking the easy way out without risk for similar rewards. If you don't like it maybe put forward a suggestion of your own so we can constructively work on improvements we would like rather than just slandering something YOU don't like.
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Shadehawk

User avatar

Elite

Posts: 636

Joined: Sat Nov 02, 2013 2:08 am

Post Mon Jan 27, 2014 10:57 pm

Re: New Idea for death fortune race

You are completely right. I am slandering it because I (me, myself, and I being the only people represented by my post) do not like it. Do some people agree with me? yeah, Do a lot disagree? Definitely. Is that relevant to me posting my thoughts? Absolutely not. The idea of the forum is for people to weigh in their opinions and bring an idea to Haypi. You are bringing an idea to Haypi, I am weighing in my opinions. I have not created a separate post in suggestions because I like fortune race the way it is right now. Some of the 'actually make it a race' ideas are kind of cool, but I have not yet decided my actual opinion so I have not commented on them yet.

Bottom line: I believe that your suggestion, while unique in its efforts to create more fair gameplay, would detriment the game itself by taking away from the desire to level up. That is my opinion, you have yours. Anyone reading this has seen both of them and enough has been said. Do not make this a pointless argument, just accept my ideology or reject it and move on. Thank you!

Shadehawk Out
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Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
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KarmaSparkzZ

Beginner

Posts: 63

Joined: Tue Nov 19, 2013 5:10 pm

Post Fri Jan 31, 2014 5:14 pm

Re: New Idea for death fortune race

I don't like the levels idea I'm level 30 :/ lol
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Krister_o

User avatar

Conqueror

Posts: 996

Joined: Sun Feb 24, 2013 9:09 pm

Location: London Ontario, Canada

Post Fri Jan 31, 2014 7:39 pm

Re: New Idea for death fortune race

tooooooooooooo much reading for a stupid suggestion

thats too much work either way. haypi wont put in that 90% bs thin if low beats higher....

50% is a good even number that haypi likes and i agree that its a good number to lose if you suck. so quit complaining or quit the game

no one cares that you suck :D
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