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Fortune Race and Robbers

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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Tue Mar 04, 2014 2:38 am

Fortune Race and Robbers

Why when you land on someone in race and beat him, you get to rob some of his carrying while losing to him doesn't cost you anything?

This is just not fair at all. It seems that some people just keep robbing by using dice. Even if he lost, he simply bail out the race without losing anything.

Please fix this.

Here are some of my suggestions for fixing this problem:

1. No dice in fortune race. If it is a fortune race (imply luck), then let luck decides racer's fate. It is ok to keep current system if dice is not allowed, because you can't intentional rob someone.

2. If the attacker side loses, he lose 1/8 of carrying to the defender and leave the race.
The problem with this is that some top rate player can just stay in middle and collect, but it doesn't make any sense for attacker not to have any penalty.

3. If the attacker side loses, he can not re-enter the race for an hour (this doesn't really scare any robbers...)
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Sun Mar 16, 2014 1:35 am

Re: Fortune Race and Robbers

F**k this race. Why I wait on my screen , time every move to collect resource, and waste many dices, then someone just move in at last sec and take 1/2 of everything from me?

And when someone lost to me at his turn, he lost nothing? Who the hell designed this race?????????? $&@@$)$&@&7
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Sun Mar 16, 2014 1:49 am

Re: Fortune Race and Robbers

Alright, feel slightly better after last post.

Seriously, the 6 realm and combine buffs really make the race very fun and interesting, but the robbing part totally ruined it.

Each move takes 10 minutes. To get to near full, I have to spend 2-3 hours of time to work on it, then someone can just ruin it in 1 sec. And he doesn't have to pay anything if he lost?

Is your game trying to punish hard working guys while reward opportunitist??

My serious suggestion:
Make the robbing only 1/4 of the carrying plus/minus buff modifier.
And
Either 1) aside from back to beginning, robber also lost something when he lose, or
2) robber can not rob more what he was carrying at that time (else someone can just wait at gate and use dice to rob those near full guy passing by)
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Krister_o

User avatar

Conqueror

Posts: 996

Joined: Sun Feb 24, 2013 9:09 pm

Location: London Ontario, Canada

Post Thu Mar 20, 2014 4:51 pm

Re: Fortune Race and Robbers

Three words:

Get better monsters
Image
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Fri Mar 21, 2014 7:55 am

Re: Fortune Race and Robbers

Krister_o wrote:Three words:

Get better monsters


Are you a real player in this game?

If you are, then you should know even a stronger team can lose a team fight if you get unlucky and have 2 extra misses from your monsters.

The point is, there is no penalty on the attacker side, so if someone is at the starting gate and see another closely ranked player carrying big load of stuff passing by, he could just try to rob him and get a big jump start. He has nothing to lose but tons to gain doing that.
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Fri Mar 21, 2014 7:58 am

Re: Fortune Race and Robbers

Silverblade wrote:
Krister_o wrote:Three words:

Get better monsters


Are you a real player in this game?

If you are, then you should know even a stronger team can lose a team fight if you get unlucky and have 2 extra misses from your monsters.

There are only these many monsters out there, and all those good players end up pretty much same amount of monsters. So tell me about "get better monsters"? Where are the "better monsters"??

Unless your point is to achieve VIP 10 and get that typhox, then that's a unreal statement.

The point is, there is no penalty on the attacker side, so if someone is at the starting gate and see another closely ranked player carrying big load of stuff passing by, he could just try to rob him and get a big jump start. He has nothing to lose but tons to gain doing that.
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Silverblade

Baron

Posts: 245

Joined: Sun Dec 22, 2013 1:44 am

Post Fri Mar 21, 2014 8:00 am

Re: Fortune Race and Robbers

Silverblade wrote:
Silverblade wrote:
Krister_o wrote:Three words:

Get better monsters


There are only these many monsters out there, and all those good players end up pretty much same amount of monsters. So tell me about "get better monsters"? Where are the "better monsters"??

Unless your point is to achieve VIP 10 and get that typhox, then that's a unreal statement.

If you played long enough in this game, you should also know that even a better team loses sometimes when you get unlucky and end up couple more misses from your monsters.

The point is, there is no penalty on the attacker side, so if someone is at the starting gate and see another closely ranked player carrying big load of stuff passing by, he could just try to rob him and get a big jump start. He has nothing to lose but tons to gain doing that.
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Element

User avatar

Beginner

Posts: 44

Joined: Sat Feb 08, 2014 7:11 pm

Post Tue Mar 25, 2014 2:58 am

Re: Fortune Race and Robbers

Great suggestions, as usual. There are many fked up systems going on. +1
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Azzeyy

Citizen

Posts: 94

Joined: Sat Feb 15, 2014 2:33 pm

Post Tue Mar 25, 2014 3:39 am

Re: Fortune Race and Robbers

+1
Image
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11121314_594

Newbie

Posts: 4

Joined: Sat Feb 15, 2014 1:08 pm

Post Tue Mar 25, 2014 11:28 am

Re: Fortune Race and Robbers

+1

lol krister
u got a point... :D


btw does anyone know someone that can do signatures????? i really want one! :D
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