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Force III v.s. Adaptability

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Stavey

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Conqueror

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Post Tue Apr 08, 2014 10:42 am

Re: Force III v.s. Adaptability

I tested Electrocute , I used it 100 times and it did critical 31 times, so I suppose that it has a 30% crit rate
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Silverblade

Baron

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Post Tue Apr 08, 2014 10:47 am

Re: Force III v.s. Adaptability

nicktr wrote:It looks like that Rhor with Force III is weaker than Neo with Adaptability!


Have you put the stat difference into the consideration?

When both in S grade, Rhor has much higher speed and Neo has much higher ATK. That ATK difference could be the reason. Also, make sure you are testing with the same grade of monsters (a S grade and E- one could also mean a 31 pt difference in stat).
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Ryeballs

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Post Tue Apr 08, 2014 3:33 pm

Re: Force III v.s. Adaptability

Stavey wrote:I tested Electrocute , I used it 100 times and it did critical 31 times, so I suppose that it has a 30% crit rate


Lol now do that with a different move :)
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Talathorn

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Post Tue Apr 08, 2014 8:37 pm

Re: Force III v.s. Adaptability

if the 30% crit for electrocute is true, then the average damage done by that move is: 70damage x (70%) + 140damage x (30%) = 91 damage. So, you average doing 91 damage per turn with electrocute and that is assuming a crit does double damage. if thunderstorm only crits 2% of the time (I'm just assuming a really low number): 90damage x (98%) + 180 x (2%) = 91.8 damage. Based on the assumption of a 2% standard crit rate which is most likely not true, thunderstorm does more damage per turn than electrocute. If the standard crit rate is much higher than 2% (possibly 5%), then thunderstorm becomes much better than electrocute.

If electrocute only crits 30% of the time, then you might as well just get thunderstorm.
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Ryeballs

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Post Tue Apr 08, 2014 10:09 pm

Re: Force III v.s. Adaptability

Compounded by the inability to Crit anything with the Invincibility Talent like certain level bosses and World/Raid Bosses.
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Silverblade

Baron

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Post Wed Apr 09, 2014 2:10 am

Re: Force III v.s. Adaptability

Thunderstorm is way way better.

The thing is, 30% is consider inconsistent. In certain maps, there are certain monsters that I meet that I can one hit kill with thunderstorm, but only one hit kill with electrocute when it crit (that means only 30% of the time), then why the hell would I want to use electrocute?

The truth is, electrocute is a trash in front of thunderstorm (and sadly, gryphion come with it).
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Shadehawk

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Post Wed Apr 09, 2014 3:40 am

Re: Force III v.s. Adaptability

See my answer on your post in suggestions
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Shadehawk

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Post Wed Apr 09, 2014 3:41 am

Re: Force III v.s. Adaptability

Gryph also has the ability to get the Sniper talent, meaning crit hits are x4 instead of x2
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Ryeballs

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Post Wed Apr 09, 2014 5:55 am

Re: Force III v.s. Adaptability

That's pretty amazing!
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Stavey

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Post Wed Apr 09, 2014 11:57 am

Re: Force III v.s. Adaptability

Ryeballs wrote:
Stavey wrote:I tested Electrocute , I used it 100 times and it did critical 31 times, so I suppose that it has a 30% crit rate


Lol now do that with a different move :)


I would if could.. too bad there are like 5-10 ABCs that are on my shop list , won't waste 300 EoW just to test a skill xD
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