Rarity upgrade
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I think you should be able to upgrade rarity on a monster when they hit S-class. This would mean teams at the higher tiers would not be so similar as nobody would be forced to use the epic monsters just because of the move sets available for them and the game would be more unpredictable. I don't mean for a common to go to legendary, maybe a rarity raise by one or two tiers is enough. Then common monsters could use rare moves and rare could use epic moves. To prevent spamming it maybe it should be level locked untill the player gets to floor 3 or 4 and would be costly, like other upgrades
Re: Rarity upgrade
Problem i see with your suggestion is it costs way less to enhance a rare to S rank than it does an Epic or Legendary.. With the upgrade system now, a pyschoe gold is pretty tough and can compete with bronze and silver Epics. I see what your going for, more diversity in the upper ranks, and I agree. Maybe more talents or a 5th skill slot?
Re: Rarity upgrade
I get it's more expensive to upgrade a epic to a class than a rare, however S-classes would still have better base stats and to be honest once you get to the point of upgrade the silver cost becomes a moot point. I get over 100000 a day just from playing and getting rewards on average. And they can make it proportionally costly to get your monster to a epic or rare status, just so people aren't stuck with the same generic options. I'm sure a way could be found to balance this out, maybe by sacrificing one of your epics to increase the rarity or something like that. The higher I'm getting in this game the more boring it's becoming
Re: Rarity upgrade
The best way I think for you to suggest this to Haypi, is basically draw up some papers, example:
Upgrade rare S to Epic S = X Rare monsters (like in special synth) and X amount of silver coin.
Upgrade Epic to Legendary = X Epics and X silver
then you have to figure skills as well, rares can learn power 90 adv skills but not 120's, .... you catch my drift?? when its spelled out and well thought out, Haypi seems to listen better. Just my opinion..
Upgrade rare S to Epic S = X Rare monsters (like in special synth) and X amount of silver coin.
Upgrade Epic to Legendary = X Epics and X silver
then you have to figure skills as well, rares can learn power 90 adv skills but not 120's, .... you catch my drift?? when its spelled out and well thought out, Haypi seems to listen better. Just my opinion..
Re: Rarity upgrade
viewtopic.php?f=814&t=23184&hilit=upgrade+monsters
Go to this to read their idea and why it was a fail
Go to this to read their idea and why it was a fail

Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
Re: Rarity upgrade
Shadehawk wrote:http://www.haypi.com/forum/viewtopic.php?f=814&t=23184&hilit=upgrade+monsters
Go to this to read their idea and why it was a fail
Hi. I just like to point out that you clearly don't like the idea which is fine, however I believe that the points you made in the previous thread where only partially valid. I say this because even though the point of making it quite difficult and costly to raise rarity relatively (such as 1000000 silver, x amount of the same S-class monsters synthesized) you invalidated it with the fact that it would make pvp unpredictable and would break the game in its current format.
I don't think that would be the case simply because there would still be type combos, like grass following fire to get boost form celestial prayer and such like. I'm not even saying to boosts to stats should happen, it would be nice to have a small boost but really I was just aiming to increase the moves monster could learn. This would not change the game that Haypi have created, it would just add a extra element of fun and hard work to play with. Maybe instead of rarity we could break it down to abilities to learn one or two epic move sets so the other monsters wouldn't be left gathering dust. It would also give people who have already hit the higher tiers something to do.
Re: Rarity upgrade
The point of the rares is for them to gather dust. People that work hard to get epics maxed out should do better than a rare. For the record, 1,000,000 (1mil) silver is really not that hard to get... Give someone 3 days. We would be flooded with more psychoes whereas we already have TOO MANY. They are not very good monsters, leave it at that. That is the entire point of the game.
Were* as in the plural form of was, not "where" (This is not to make fun of you, I'm actually trying to help if English is not your primary language.)
karmellion wrote:
Hi. I just like to point out that you clearly don't like the idea which is fine, however I believe that the points you made in the previous thread where only partially valid.
Were* as in the plural form of was, not "where" (This is not to make fun of you, I'm actually trying to help if English is not your primary language.)

Favorite Quotes:
"Carpe Diem" and "Well, Lupa sucks..."
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