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Suggestions for Alliance [Reward Offered]!

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charm18

Newbie

Posts: 1

Joined: Wed Jul 29, 2015 4:54 am

Post Wed Jul 29, 2015 4:57 am

Re: Suggestions for Alliance [Reward Offered]!

I
Username: charm18
Server No: 151001
Suggestion:

For the alliance, it should be something like it could create teamwork.

But it should be fair also for newcomers. Should create a level bracket so high level players will not bully and discouragte others on playing the game.

Hence players will buy vip points to get stronger for new comers on a particular bracket.

My other suggestion is make it a server war, where each sever per floor will compete with each other to get a particular goal.

Hope this suggestions would help.

Haypi Gaming!
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maddii

Newbie

Posts: 1

Joined: Wed Jul 29, 2015 6:12 am

Post Wed Jul 29, 2015 6:22 am

Re: Suggestions for Alliance [Reward Offered]!

Username: maddii
Server: 51043


So the Alliance system should include with the basic
25-15 members
A name of the Alliance
Leaders
Bonus by donating
And communication

Activities:
Alliance Vs alliance (boss take down 1-3 day event verse same alliance, pvp and donation war)
Bosses that only one alliance can compete in

To encourage people to donate or to be in an alliance a new daily reward depending on LVL of alliance
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rubenchazz

Newbie

Posts: 1

Joined: Wed Jul 29, 2015 8:04 am

Post Wed Jul 29, 2015 8:43 am

Re: Suggestions for Alliance [Reward Offered]!

User name: rubenchazz
Server id: 51050
Sugestions: Im going to put my opinion in bullets, about the alliance. Hope thats ok. :)

1. New Monster
2. Fusion attacks with partners
3. While figthing in partner mode, should be of 3 players maximum
4. No charge like the one now that only give 120, it should be more to ---advanze better in the game and gain pvp and experiance.
5. Make rewards more atractive for the players
6. Guilds should be of only 15 or 20 players the most
7. Have an ultimate attack each monster when they reach a high level like 50
8. Have private chat rooms in each guild
9. Fight against other guilds
10. Get gold coins has rewards
11. Make the attacks more realistic
12. Open an adventure besides the floor levels to get your monster more ---------- experience
13. Make combination of monsters, so their not only one type of monster
14. Make a METAL TYPE OF MONSTERS
15. Dont make it so hard to be able to get eggs
16. Make DARK TYPE OF MONSTERS
17. Make LIGHT TYPE OF MONSTERS
18. Let us choose with what type of monster to start with, so that not -------------- everyone has the same monster to start with
19. Each alliance should be made of 6 guilds united, that would be great
20. To be able to train more monster at a time
21. Better rewards
22. Have hidden things after the battle is done like an extra reward if the --------- fight was good
23. Once per week make a special reward for the player that participates --------- more at the guild
24. Add new effects
25. Add new sounds
26. Make tournaments with each alliance to determine the top player from ------- each alliance.
27. Each top player from each alliance should be the one to represent its ---------- alliance in a tournamente with other top player of other alliances to ---------- determine the best player. Once a month should be great
28. Better objects to equip to the monsters
29. Make the game base on day and night. If its 10am it should be how the -------- game is nice and bright of colors but if its night make it look like night :)
30. Give more scrolls so that the monsters que learn better attacks

This are a few suggestions of my. I do apologize with my english i try my best hope you understand me. :) im more in spanish am berely learning english .
This game is awsome i love it, but if it gets better wow ill love it more ;)

Thank you for reading my suggestions :)
Sinceraly,
Rubenchazz
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M0N0XIDE

Newbie

Posts: 2

Joined: Thu Jul 30, 2015 3:54 am

Post Thu Jul 30, 2015 4:25 am

Re: Suggestions for Alliance [Reward Offered]!

Username:M0N0XIDE
Server No:151004
Suggestion: I think alliance should be something that makes players more social with each other, maybe make it that you team up with 2 other players for a team of 3 then have them all do a raid boss event against another team. Damage to the raid boss should be calculated by how much energy you decide to use so implementing a energy bar would be useful, raid boss shouldn't be able to 1 hit K.O. your monsters but should let you keep attacking until the 1 minute timer runs out.and making a raid match 30 minutes should be enough. And you can always post a schedule of when players can enter Alliance to sign up for the raids. Rewards for winning teams should include a good amount of money, decent amount of gold, essences, element tokens, and puzzle pieces; No chests, No seal cards, or shards. The rewards are to make players want to participate and make them believe that theirs nothing else in the game that can reward you so much. The losing group should get half of what is being awarded to the wining team. Thank you for reading and thank you for this great game! I really enjoy playing it!
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Amuahari

Newbie

Posts: 1

Joined: Thu Jul 30, 2015 5:29 am

Post Thu Jul 30, 2015 6:35 am

Re: Suggestions for Alliance [Reward Offered]!

Username: Amuahari
Server No: 51056
Suggestion:

In the Alliance building, there should be multiple "furnishings" that members can click on for various things such as:

1. An Alliance shop where members can spend an Alliance only currency they receive for participation in Alliance events.
- the shop could contain new equipable items, scrolls for new monsters, items to help in Alliance events etc....

2. A coat of arms to see all the members of the Alliance

3. A map where officers of the Alliance can summon a campaign - something that every member of the Alliance can participate in to earn rewards and Alliance currency.
- each campaign could be a mini tower, with multiple levels and a boss in each level. Each fight in the level would require a certain amount of damage from the Alliance, and members who do that damage receive rewards for each fight they participate in.
- Members could spend 12 energy to hit a monster, maybe 24 for a boss. They would fight with their team of monsters. Each monster would have enough hit points for 20 or 30 hits like this. It would take 20 or 30 members 1 hit each, or 5 members 5 or 6 hits each. There would be 5 or 6 monsters plus a boss per level. There could be different monsters with varying hit points.
- once a campaign is summoned, a timer would start. Say 50 hours for one level.
- for every boss or level defeated, have an Alliance wide bonus where every member who participated in the level receives some rewards, alliance currency and Alliance experience. The boss or level must be defeated within the timer to receive the alliance wide loot.
- this would encourage members to be active while not punishing newer or weaker players

4. Have Alliance activities give Alliance experience as well as normal experience so Alliances can level up.
- higher level Alliances could unlock more items in their shop
- higher level alliances could unlock more tower campaigns, or higher levels in existing towers with new rewards attached

5. Have an item in the Alliance building members can click on for PvP. They can have the option of 2v2, 3v3 or 5v5 depending on Alliance activity
- rewards could consist of Alliance currency and experience

6. Have a separate energy bar of 120 Alliance energy for Alliance use only, so players in an Alliance would have two energy bars, one for Alliance activities and one for solo
- the alliance energy would be the energy used for alliance PvP and for campaigns.

7. Have Alliance activities drop shards or fragments of Alliance seal cards.
- Members participating in campaigns or PvP would have a chance at shards dropping
- Have an item in the Alliance building that members can click on to donate their shards or fragments
- Once enough shards are donated, it would create an Alliance seal card that Officers could use in a campaign to have a chance to capture one of the monsters faced in the campaign. Once the monster is captured, perhaps a scroll for synthesis of that monster could be added to the Alliance shop where members could purchase it once they save up enough Alliance currency.
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Zeimini

Newbie

Posts: 3

Joined: Wed Mar 04, 2015 12:16 pm

Post Thu Jul 30, 2015 7:23 am

Re: Suggestions for Alliance [Reward Offered]!

Zeimini
201001

The alliance should consist of a portal to allow one to borrow the use of another players strong mob/mobs to aid in quests/exploration/boss raid, but as for pvp that should remain based just on the sole player. Having help defeats the purpose of pvp. The portal would have to unlock at at least floor 4 and have only a certain ammount of uses per day or set time refresh. That way players can advance but not quickly. If possible put a hire fee of some sort but not gold to use a players mobs.
Also in the future maybe implement a guild with a store to allow a user to purchase certain items for contribution points ( get from donation gold or silver)
Thanks
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EpicBlueCowz

Newbie

Posts: 1

Joined: Thu Jul 30, 2015 3:29 pm

Post Thu Jul 30, 2015 3:41 pm

Re: Suggestions for Alliance [Reward Offered]!

Username: EpicBlueCowz
Server #: 151001
Suggestion: I think alliances have the ability to introduce a very major and new concept to players that will attract not only new players but old players back to the game.

- Basic Concept: I think alliances should be able to PvP against other alliances in war-like battles. The twist is, the battles won't just be 2v2 like regular PvP battles. Maybe make them a little bit bigger (10v10 as a cap?). Alliances could also introduce special activities similar to team mode that would allow the players to complete maps for huge loot rewards.

Of course, as previously stated by other players, alliances would come with their own private chat room and be able to do other activities together (Exploration, Bosses, etc).
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kookabura08

Newbie

Posts: 2

Joined: Wed Jul 15, 2015 6:14 am

Post Thu Jul 30, 2015 4:09 pm

Re: Suggestions for Alliance [Reward Offered]!

Username: kookabura08
Server no. 201001
Suggestion: Alliance should be used for PVP definitely, this would allow us to test our monsters strength on various platforms and work on our exp.
maybe have the option to include a wager of any resource, gold coins, silver coins, enhancers etc, this would be instead of trading items as others have suggested, mainly to add a little extra effort involved and to slow down any possible farming on one account.

Please do what you can to ensure that alliances are not full of multi accounts belonging to one user.

Thank you for reading to my suggestion.

Haypi playing.
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Sammygiang

Newbie

Posts: 1

Joined: Thu Jul 30, 2015 4:00 pm

Post Thu Jul 30, 2015 4:11 pm

Re: Suggestions for Alliance [Reward Offered]!

Alliance might be for alliance war like you get to find other alliance and two of the alliance gets to attack each other who ever win the war get a big reward for the whole alliance

Also people in the alliance can request people in the alliance to help on exploration/other

Also might be alliance chat so other people in other alliance won't know what you are planning
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DarkOblivion

Newbie

Posts: 2

Joined: Sat Mar 22, 2014 10:57 pm

Post Thu Jul 30, 2015 9:05 pm

Re: Suggestions for Alliance [Reward Offered]!

Username: DarkOblivion
Server No: 151007
Suggestion:
With the introduction of alliances, new possibilities of game play can be implemented. Like most online multi-player games, there is always some sort of alliance system that improves a group of players experience.

Features such as Alliance competitions to fight for ranked rewards and for prestigious honors should definitely be a part of the new system. Rewards could be sent weekly and could contain Silver Coins, Gold Coins, Experience Cards, Seal Cards, Loaded Dice, Magic Egg Cards, Etc. Ways these rankings could be calculated could be by PvP scores that contribute to the Alliances' overall stats.

There should be a way of sending messages throughout the Alliance, such as a new chat tab. Alliance Mail could be sent to notify players offline. There should also be a way to indicate a player's online status.

Another feature that could be added should be a new fighting game mode. Players could use one of their picked monsters in group fight of maybe 3 or 4 (3v3, or 4v4). The more wins could increase Alliance ranks which leads to another topic. Alliance levels would be gained by victories and at each level have its own perks. This would add Alliance exclusivity.

Throughout each level earned in Alliances, certain perks could be unlocked such as,
Increased Monster Experience Gain
Increased Alliance rewards
Attack boosts in Alliance battles
Reduced Cooldowns for certain activities
Daily Alliance Rewards(Silver, Gold, etc)

Overall Alliances should be something players want to experience, not a simple group of players to show off an alliance.
~DarkOblivion~
Pal Code: 2LJC
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