Ensuring combat and protection
22 posts
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sometimes it lets you sell, I'm not sure why, glitch maybe.
Re: Ensuring combat and protection
I've got mixed feelings on this.
On one hand hunting troops makes it possible for newer guys to build up an army without a lvl 15 destroying it everyday.
On the other hand it would be nice if those lvl 15s could be a little more vunerable.
Maybe it could be made where you get a certain percentage of there prestige for every succesful attack against their city. But only if they are equal or higher lvl than you.
On one hand hunting troops makes it possible for newer guys to build up an army without a lvl 15 destroying it everyday.
On the other hand it would be nice if those lvl 15s could be a little more vunerable.
Maybe it could be made where you get a certain percentage of there prestige for every succesful attack against their city. But only if they are equal or higher lvl than you.
Beware the Artesians!!
Re: Ensuring combat and protection
something along that order would be nice, it seems like 95% of the people you attack just run away.
Re: Ensuring combat and protection
I only run if i know for a fact i will lose, this is usally when a few thousand cats are a minute away!
Re: Ensuring combat and protection
Caladan wrote:I've got mixed feelings on this.
On one hand hunting troops makes it possible for newer guys to build up an army without a lvl 15 destroying it everyday.
On the other hand it would be nice if those lvl 15s could be a little more vunerable.
Maybe it could be made where you get a certain percentage of there prestige for every succesful attack against their city. But only if they are equal or higher lvl than you.
well I factored both those issue in. You lose prestige based on how much is lost in resources (.001) and lose more based on your rank (increasing loss at a rate of .001 or.0005 per rank). So this would absolutely encourage people fairly and proportionally. Basicly I don't think you should gain for winning an undefended raid but I abolutely think you should have something to lose. For sake of simplicity if programming for a gain and loss is easier I wouldn't object to that.
Re: Ensuring combat and protection
Also this idea will make it easy to get prestige from all the inactives, ive seen some with tens of thousands of resources in an inactive city, this means alot of easy prestige from your 5 attackes.
Re: Ensuring combat and protection
Acaellum wrote:Also this idea will make it easy to get prestige from all the inactives, ive seen some with tens of thousands of resources in an inactive city, this means alot of easy prestige from your 5 attackes.
Well my origional suggestion is based on losing prestige for losing raids. If its too complex to only program for losses, I'd agree that gaining prestige for undefended raids creates a bigger problem. When I said I'd support gains or losses if the programming was too complex I didnt factor in the dead accounts. Thanks for pointing that out.
Re: Ensuring combat and protection
Acaellum wrote:I only run if i know for a fact i will lose, this is usally when a few thousand cats are a minute away!
Regardless if you run or not the fact remains this is a clear way to avoid combat and prestige losses. You could lock down a target for days with slow unhidden attacks and hope for a hunt harvest but I don't belive this loophole was forseen and I'd like to see it closed. Ultimately this might prove to limit combat and increase diplomacy, which would also serve to make the game more engaging and ineresting.
Re: Ensuring combat and protection
It would be too hard with all inactive acounts but we do need to find a way to keep people from allways hunting, also please dont double post, i dont mind but vayne or shade will get onto you about it.
22 posts
• Page 2 of 3 • 1, 2, 3
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