Tue Jun 29, 2010 2:03 pm by COWBOYDUKE
Yes the game has simplicity to it, which makes it real easy to pick up and play. The catch is, after a period of time, it just feels repetative, that their really is not as much to the strategy to certain components to the game. It is basicly a suggestion to add more variaty and options to the game because it has such simple mechanics.
And snaking rivers through the map shouldn't be too hard to do, they don't have to be large like as if they went from one corner of the map to the other. They could be as simple as somthing that is like 15 squares long. It would also add a splash of color to the map itself too.
And yes, i agree, utilizing pvp as a testing ground for concepts like this would be the best way to see what happens because pvp is a fresh start for everyone. And it would be the veterans of the game that would be testing and looking for the exploits in such features. Over the course of several pvp's, refine the rules that would govern add-on's, and then incorporate them into the main game.