FAQ  •  Register  •  Login

Alliance Contracts

<<

Rhanock

User avatar

Newbie

Posts: 20

Joined: Thu Jun 24, 2010 11:45 pm

Location: Hillsboro, MO USA

Post Fri Jul 09, 2010 10:51 pm

Alliance Contracts

We all know that most alliances are allies with other alliances, but more often than desired someone of one side, attacks a player of the other side... most often because they are unaware of the alliances treaty.

I suggest a new alliance function, "Alliance Contracts". From here leaders can mark other alliances as freind or foe, making the numbers of the allies turn Blue, as opposed to yellow.

Red= Enemy
Yellow= Ally within own alliance
Blue= Ally within Allied alliance
Green= Own property
White= un-owned
And as the seige ended, and the city left aflame, a survivor asked using his last breath, "What is your name?", of the General in Armour of Black...
"I am Lord Rhanock... King of Numo-Ravi."
<<

Dudemanjr

Veteran

Posts: 840

Joined: Tue May 11, 2010 10:42 pm

Location: california

Post Fri Jul 09, 2010 11:29 pm

Re: Alliance Contracts

but wouldnt thatmake like 1 huge alliance
S4
<<

Rhanock

User avatar

Newbie

Posts: 20

Joined: Thu Jun 24, 2010 11:45 pm

Location: Hillsboro, MO USA

Post Sat Jul 10, 2010 1:09 am

Re: Alliance Contracts

You would think so, but no. Each alliance would have its own set of members and rules (depending on leaders decisions). The "Alliance Contract" simply takes away your ability to attack those whom you have a contract with. This function serves to prevent unrest among alliances, and at any moment the leader may break away from the contract, once again enebling attacks against said alliance
And as the seige ended, and the city left aflame, a survivor asked using his last breath, "What is your name?", of the General in Armour of Black...
"I am Lord Rhanock... King of Numo-Ravi."

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 6 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.