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Allowing buildings in main city to be damaged

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Shin-ra

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Marquis

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Thu Aug 12, 2010 9:59 pm

Allowing buildings in main city to be damaged

Lately I have had the pleasure of dealing with a player who enjoys staging guerilla warfare attacks on myself and others.  If you have experienced this, then you know how frustrating it is that you can not engage that person in a face-to-face battle. After taking my crop oasis's he usually attacks my main and either takes the resources or pays the 5 coins to retreat if I catch him. So after the sixth retreat in two days, I've realized I won't be able to fight him head on and taking his resouces appears to do nothing. 

So one idea to force people to defend themselves is to allow buildings in main cities the ability to lose levels if they cannot fend off the attack. 

If a player fails to defend their city, then one building at random would lose a level. The player can always upgrade again however it gives them an incentive not to abandon their kingdom.  A player who has already paid the 10 coins to upgrade their resource buildings would not have to pay them again, however they should be able to go down past 16 if attacked enough. This would also serve to help lessen the bored of scouring the map prestige hunting.  
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Drake99

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Baron

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Post Thu Aug 12, 2010 10:15 pm

Re: Allowing buildings in main city to be damaged

I like the idea but I think it should disable the resource production for like 2 hr
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K2700

Warlord

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Location: Behind You

Post Thu Aug 12, 2010 10:18 pm

Re: Allowing buildings in main city to be damaged

well this has been suggested before, and i dont like the idea what about higher level player farming low lvls and the low lvl can never grow. if you are trying to insent people to leave troops in your city with this then its just going to be them loosing the troops, and a level and then the player can just continue to attack and lower the buidling never allowing the person to really ever build again. 5 day attack limit you say? well then what about the people who spent money on getting there reasorce building to level 20 and then in one day there reasorce building go BAM and they have to spend the money agian. also for the people who dont have there reasorce building up to 20 them loosing 5 levels in one day will take them more then 1 day to rebuild, and then the player will just keep attacking untill the person has to start from square one.
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ITzjaMeS

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Joined: Tue Jul 06, 2010 1:43 am

Location: New York

Post Thu Aug 12, 2010 11:18 pm

Re: Allowing buildings in main city to be damaged

this was suggested like 2 days ago, anyway, this is not a good idea. People spend coins to make buildings past lvl 15 and if they lost those lvls, they would be very disappointed, more like REALLY getting robbed if they bought the coins for the upgrades
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Shin-ra

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Marquis

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Fri Aug 13, 2010 3:40 am

Re: Allowing buildings in main city to be damaged

Well...it appears ad though you guys didn't read what I posted too carefully. I pointed out that once you spend coins to upgrade, then you would only need to pay for the resources again and not the coins should your buildings go down to 15. The point being is that there is absolutely no consequence for some to teleport their main into enemy territory. Think of how crazy it is that the enemy can set up shop next door and you are powerless to stop him. It feels like I am part of the UN.  

Also, if getting prestige is too burdensome then players will get bored. I've been apart of game development before so I'm well aware of how once fun games can get shut down because they cannot retain members. I'm guessing that you don't know too much about business k2700, but you need to keep your customers (we the players) interested and engaged. 

If you don't like my idea then that's perfectly fine, but I suggest you come up with a suggestion that can solve the games problems and add more dynamic to this game.  I already see plenty of postings from players who are bored, so something will need to be done fairly soon.  I'll get off my soap box now. Thanks.
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K2700

Warlord

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Joined: Tue Apr 06, 2010 12:55 pm

Location: Behind You

Post Fri Aug 13, 2010 12:19 pm

Re: Allowing buildings in main city to be damaged

Shin-ra, I added my two cents don't go off making this about me because I made an opinion. As that was not a good business move <.<
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Shin-ra

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Marquis

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Fri Aug 13, 2010 1:14 pm

Re: Allowing buildings in main city to be damaged

Well I'll do my best to not turn this into a flame war, however I made that point as you seem pretty critical of many suggestions on this forum. You are entitled to your opinion, however all suggestions should be considered and revisited from time to time. Most people in the business world can tell you that customer/user suggestions are very valuable as they are the product users and can tell you what problems they are experiencing.

I believe the current game allows higher level players to abuse lower level players much more easily. There is nothing to stop a level 16 player from porting next to a level 7 player and farming them to death. Allowing this would at least give his alliance some way of helping fend off the high level player.

It is good that sub cities can be captured, however there should be something that can affect the main city as well. I'm not saying my idea is perfect and probably should be tweeked, but I think it would help protect a low level person as the higher level person has more to lose. I can gaurantee that high level players porting into enemy territory would be much more rare.

Also, I don't know about everyone else, but scouting 50+ cities to find a little bit of prestige is quite tiring.
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K2700

Warlord

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Joined: Tue Apr 06, 2010 12:55 pm

Location: Behind You

Post Fri Aug 13, 2010 1:45 pm

Re: Allowing buildings in main city to be damaged

/sigh making it about me again

and yes suggestions can be visited again, but the person who made the suggesstion orignly should get the credit. so saying that it has been suggested before does not mean it closes all talk down it justs says that someone else thought of it first.

anyway back on your suggestion, it may seem like a good idea at first (or atleast thats what i though) but when you start thinking about it the high level players can just keep farming low lvl player AND level down there buildings giving them no way to grow? also scouting to find perstige is part of the game, leveling up takes time and thats what they want, they want people to continue playing there game and not just get the perstige and leave
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