Re: Skill points
1.) Lay of land always changes with players joining the game.
2.) When your higher level say fortune doesn't pay off enough for that overall attack skill boost. When you talk about armies in the size of thousands a 1+ skill point. Can mean ALOT of extra attack points.
3.) Hidden attacks can become useless if your army is so big that it doesn't matter if they see it and prepare, you will still win.
4.) Healing is virtually useless at the beginning but when it heals 50% of your army after a battle thats 50% more troops you don't have to train.
5.)Convince I think is not good at all. When it comes to veterans fighting and traps, you will find out real quick all you gain is a bunch of sacrifice foot soldiers. No one will EVER take catapults over a trap.
6.) Speed is always crucial though, when your in a race with all the other players in the game to be the best, that extra 30 minutes to hour spent marching can put you behind.
7.) Break Cranny, it is but also is not worth it. You can basically heal the amount of units vs. rebuilding them with the stolen resources. I find it easy to loot plenty of resources with break cranny skill on zero.
8.) Defense I never found important. Like they say, the best defense is a good offense. If you build right, you shouldn't have to have many situations in which your units would need defense. I like to just wipe my enemy out before they have the chance to test my units defense. So I pump everything into attack.
~~~CHECK!!! Make sure you save up and purchase top level skill boosting gear. lvl 15 sword with +30 attack and Manual with +15 attack can easily put you at a advantage with your enemy.
