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more resource useage.

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mylene

Newbie

Posts: 13

Joined: Sat Aug 21, 2010 4:40 am

Post Sat Aug 21, 2010 2:26 pm

more resource useage.

I just have some idea abou resource usages. currently only crops are then one used constantry with troops, but if you want bit more realism, then they need more resources.
E.G.
- Catpalt need stone resource for each battle. because they through.
- Archer needs Wood and either Stone or Iron for each battle. Whats their arrows are made of?
- Infants need Irons to maintain their swords. (if rusty or brade broken, need replace)
- Hourse needs Irons for their feets.
- all troops need iron for maintaining their armers and shealds.

these things above may reduce warehouse over-flowing and stop players to feel disapointment for wastage.
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Bahpben

User avatar

Veteran

Posts: 662

Joined: Wed Jun 23, 2010 12:30 pm

Location: DA VILLE

Post Sat Aug 21, 2010 2:29 pm

Re: more resource useage.

I get what your saying, but i think that's in the base cost
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Armyoftwo

Beginner

Posts: 43

Joined: Tue Jun 22, 2010 12:41 am

Post Sat Aug 21, 2010 2:30 pm

Re: more resource useage.

honestly i like the overflow of resources espically crops i put them up on market in case someone attempts to starve off my army and i use what other overflow to build a bigger army...
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KingOFBows

Citizen

Posts: 128

Joined: Fri Aug 13, 2010 8:41 pm

Location: wichita.

Post Sat Aug 21, 2010 4:08 pm

Re: more resource useage.

I love overflow....u can build more army and like armyoftwo said u can stop starvation and raids
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Bobbityjoe

Citizen

Posts: 105

Joined: Sun Aug 15, 2010 12:22 am

Location: In bed, on my ipod, or on the computer.

Post Sun Aug 22, 2010 5:12 am

Re: more resource useage.

This is all included in the cost to outfit one
~Moved On

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