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mud

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KingOFBows

Citizen

Posts: 128

Joined: Fri Aug 13, 2010 8:41 pm

Location: wichita.

Post Sun Aug 22, 2010 1:48 pm

mud

mud i have seen posted b4 and i loved it so i elaborated and got it down to statistics. i again will post them after some feedback on whether its a good idea. the idea is for the mud at different levels to wear down a units speed so that if ur sending cavs of 2500 and i have 750 cats it would take u 3 rounds to get me so i could possibly win!!!
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ITzjaMeS

Citizen

Posts: 88

Joined: Tue Jul 06, 2010 1:43 am

Location: New York

Post Sun Aug 22, 2010 3:06 pm

Re: mud

nah wouldnt work, already bad enough people using 1 little meatsheild to hold back cav a turn
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Warwolf45

Citizen

Posts: 91

Joined: Wed Jul 07, 2010 10:55 pm

Post Tue Aug 24, 2010 8:03 pm

Re: mud

lol. this is like your trees idea
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Stay away from people who act weird. They may not be acting.

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