Drake99 wrote:Then why did you say it did take a long time to make
Because it did take me a long time to write it. I take it that you are not particularly well acquainted with sarcasm.
Erraven wrote:Nobody shoots at the archers when a ton of cav are about to tear into them.
Like I said, you've been lucky. Any decent player worth his/her weight in gold knows that ranged units should be taken out first (as long as their meat shields are able to take a hit, that is).
First let's see at your army's stats....
Considering that you either didn't tell me your army size (or I overlooked it), yet you went with Defense as secondary attribute, I will assume that you have an army composition mostly made of Cavs with a smaller number in Bow. If it was me on your seat as general, I would scrap those archers for either all Cavs or replace them with same crop worth of Cats. Here's why:
1 - At max speed and marching, your Cav will travel 825, you Bow will go 344, and your Cat will go 138. With max shooting, this means that your Cav will hit at max range of 873, Bow have a max range of 1,064, and Cat have a max range of 1,098.
I want you to quickly notice the numbers for Bows and Cats. While bows are technically faster in terms of stricking, they are in much greater danger than Cats. Not only will Cats reach further, but they also stay 206 spots further out of reach of your enemies' units.
If you face a Cav only army (and no turrets involved), the field length of that fight will be no more than 1,020. If you move your bow forward only once, you will be hit by the Cavs on the first turn. 1,020 - 344 bow movement = 676. This means dead archers for sure.
You may say that's what your own Cav is for, but you are still at a great disadvantage. Lets look at other numbers for the explanation.
1 Cav = 2 Bow
Cav base attack 175
Bow base attack 60 (pure fail here)
1 Cav Attack w/ a base 20+45+tech (since most cav players go for Def as secondary) = 268
2 Bow Attack w/ same stats = 92 (x2) = 184
So in terms of punching power, one Cav seriously brutalizes it's same value worth of Bow. Lets assume you have an army of 25k Cav and 10k Bow. You are looking at a combined Attack of 7,620k (6,700k Cav + 920k Bow). In contrast, an oponent with the same crop strength as you focused on Cav only (30k Cav) will be delivering 8,040k. Big difference if you ask me, but we all know that's not the only factor to consider.
Of the two, you are left most vulnerable to be hurt by his attack than he is to yours. Why? Well, simply because the Defense difference between the two armies is much greater than the attack.
Lets say you are both lvl 15 and the Solo-Cav player went 100 Speed/57 Def (I did). Let's also say you went with 100 Speed/40 Def/17 Fortune (mistake, but I won't knock it).
His Cav Defense is 57+45+tech = 299
Your Cav Defense is 40+45+tech = 285
Your Bow Defense (and this is where you will really hurt) is = 41
That is a combined 8,970k Vs your 7,535k (7,125k Cav + 410k Bow). A whopping 1,435k defense disadvantage. That's not good at all, mate.
So. The way combat works is that the highest Speed unit goes first, getting hit in turn by whomever survives. Should the unit in the receiving end survive they get to hit back. That means that melee fights get two rounds of combat in one round. If you are the attacker, you will hurt a lot because that Cav player will go first (since you have the same Speed).
If I wasn't clear:
Turn 1
- He moves forward 700ish spots (I haven't narrowed down the math for that yet, but I'll figure it out soon enough) and will hit first (you will take a lot of damage cause you have less Def and unit total than he), and will take a bit of damage in return.
- Your surviving Cav will move forward whatever difference there was left to complete the 825 movement to hit them back (doing the same amount of damage they did before), then more than likely get wiped out to the last man.
- THEN your Bow will hit with their puny Attack that goes against a beefy Defense. Likely, they kill only a fraction of his Cavs.
Turn 2
- His remaining Cav smell blood and move in for the kill. They will kill your 10k Bows to the last man.
Pretty grim. If you were the defender, you might have stood a better chance because your Cav would have hit first, but he still has the stats advantage in that fight. He might take more losses than when he defended, but the outcome of the fight would be much the same.
If you went with more Bows instead of Cav it would be way worse because Cav get a +20% attack advatage against Bow. Meaning that not only would they obliterate the small number of Cavs you put front, but they will get almost no damage from the Bows on the second turn while they could still wipe them out in a single turn. If not, (almost mathematically impossible) your Bow's attack would be cut down by 66% at melee range, so oyu would kill only a handfull of the steeds.
All that was just to illustreate the logic that Bows are no good against Cav armies.
You also said you spent some points in Fortune. The thing I have against that attribute is it's unpredictability. I used to have 60+10 Fortune, yet saw single doubles less than 40-45% of my battles, and much less % for multiple double strikes in a single fight. The extra chances of getting treasures were nice, but I rather have a constant attribute to back me up in battle rather than a gamble. Just not my play style, but it might be yours so I won't knock it. All I want is for you to understand the stat disadvantage you have in any fight you DON'T get a lucky double.
I have an equally grim break-down on how they compare to a Sword/Cat or Cav/Cat army, as well as how both those fights would look with 15 L10 turrets, but I will spare your eyes unless you want to see it.
All in all, Bows are almost never worth it. The only time they are acceptable is for newbies to learn the mechanics of ranged units. Even then, they should replace all Bows for Cats if they plan to stay ranged at around lvl 11-12.
They also might be usefull to have (between 1-5) on Cat armies to stop a Cav rush for an additional turn before they reach your guns, but you don't need this at this point. However, you WOULD need 1-5 Bows if you were to switch those for Cats, but I wouldn't recomend doing that unless you plan to reset your attributes as well.
Hope it helps you understand the game a bit more as well as the value (or lack thereof) of Bows in the higher tiers of gameplay.
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P.S. Not directed at you, Erraven, but hopefully the in-depth analysis I just gave you here helps to prove my claim of being the original author of this guide to any other reader that comes along. Not the only proof I have, but I don't see how it would not be enough.