FAQ  •  Register  •  Login

Oasis Identification

<<

Kcmathews

Marquis

Posts: 333

Joined: Fri Jul 16, 2010 2:28 pm

Post Thu Aug 26, 2010 12:46 pm

Oasis Identification

It would be great if in the City Screen It Identified Which Oasis are Feeding Which Cities.
For example, When you Hunt it has [ABC:XYZ]->[QRS:TUV] so it tells you what cords you are hunting from. Why couldn't the Oasis do the same thing?
Currently, Every City of mine has 2 Oasis in order to spread it out and keep myself from getting cropped badly. BUT, I have no clue which Oasis go with Which Cities...

Also would be nice with Forts too given that if you lose a city, you lose all forts that city has taken as well...
Server 9 Expert
<<

Shin-ra

User avatar

Marquis

Posts: 356

Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Thu Aug 26, 2010 5:26 pm

Re: Oasis Identification

This is an excellent idea. To add on to this a little bit, I would also like to be able to jump to the oasis's location on the map from the city screen.
<<

Rogue17

User avatar

Marquis

Posts: 503

Joined: Tue Jul 06, 2010 7:41 am

Location: !SOUTH AFRICA!

Post Thu Aug 26, 2010 5:43 pm

Re: Oasis Identification

yeah good idea about which city each oasis belongs to, its been suggested before though
<<

Erraven

User avatar

Baron

Posts: 264

Joined: Fri Aug 20, 2010 12:16 am

Post Fri Aug 27, 2010 4:57 am

Re: Oasis Identification

Another reason that this is a good idea is, when you recall troops from an oasis or fort, the troops return to the city that took the oasis/fort. Even if you're currently in a different city at that moment. For ex. you take a fort with city 2 that is near city 4, but it's 4 hours away. You send troops from city 4 to the new nearby fort and then recall troops from that fort. The troops return to city 2 instantly despite the city being 4 hours away. ^^
The well bred contradict other people. The wise contradict themselves~Wilde
People seem not to see that their opinion of the world is also a confession of character~Emerson
RAGNAROK_5 S102

Advanced Guide
Prestige Chart
Crops/Scouting
<<

Erraven

User avatar

Baron

Posts: 264

Joined: Fri Aug 20, 2010 12:16 am

Post Fri Aug 27, 2010 4:59 am

Re: Oasis Identification

I messaged support about that when I did it on accident. They said it was not a glitch. It would be really nice to know which cities oasis's and forts were attached to for this purpose as well. :)
The well bred contradict other people. The wise contradict themselves~Wilde
People seem not to see that their opinion of the world is also a confession of character~Emerson
RAGNAROK_5 S102

Advanced Guide
Prestige Chart
Crops/Scouting
<<

Bahpben

User avatar

Veteran

Posts: 662

Joined: Wed Jun 23, 2010 12:30 pm

Location: DA VILLE

Post Sun Aug 29, 2010 11:09 am

Re: Oasis Identification

I really hope this is implemented.
Image
<<

Bcmsemo

Newbie

Posts: 26

Joined: Sun Jul 04, 2010 7:27 am

Location: US-SE Missouri

Post Sun Aug 29, 2010 6:38 pm

Re: Oasis Identification

GREAT IDEA KC. I've been thinking the same thing for a while myself.
s9
<<

Aubergine

Newbie

Posts: 29

Joined: Mon Aug 23, 2010 12:29 am

Post Sun Aug 29, 2010 7:04 pm

Re: Oasis Identification

Also it would be good to name the cities rather than just coords - I move cities a lot so the coords don't mean much to me.

And, it would be great to know which market sales are from which cities -- eg. I sell crop for crazy high price when I have excess, so that I can cancel sale later to get that crop back in emergency -- only I don't know which city it belonged to!

Return to Suggestions

Who is online

Users browsing this forum: No registered users and 5 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.