Top 10 reasons why Haypi Kingdom is tediously boring
Summary:
* Game looks great when you start
* But most alliances are deadbeat and nothing happens so early game can be boring
* As server matures, armies get hidden more and there's nothing to do
Top 10 reasons the game is boring, in no particular order:
1. It takes to long to build armies
So people are over protective of their troops = fewer wars = boring.
Suggestion: Make armies much quicker to build, so that people are more reckless with them.
2. No reason to defend cities
So people don't defend = Unprotected villages = fewer wars = boring.
Suggestion: Allow damage to village buildings if an attack that includes catas goes undefended (traps/towers count as defence), but not paid upgrades to resources. People will defend more.
Suggestion: Make subs generate prestige, and also capturing a sub will involve big prestige transfer. More people will defend!
3. Empty villages
The reasons for empty villages are mentioned above, but this is such an important factor why the game is tedious (there is literally nothing to do on a mature server) that I thought I'd mention it again.
Suggestion: Provide compelling reasons for people to defend their villages.
Suggestion: And allow reinforcements to be sent from other players to a village so that smaller players can defend against huge armies.
4. Oasis depreciation
Who thought that it would be challenging, exciting and rewarding to have to recapture all your oasis every day? Whatever they were smoking, can I get some?
Suggestion: See my Prisons topic for a possible solution to this tedium: viewtopic.php?f=4&t=4388
5. Even if you do find an army....
Most players dodge your attack because there's no point in them defending (See points 1-3 above) = less battles = boring.
And for people who can't teleport the chances of them finding an army home in the village are practically zero, so large number of players who don't buy coins will never launch any attacks other than farming raids.
Suggestion: Again, give people a reason to defend their subs!! See the recurring theme here?
6. Even if you defeat a big army...
Many players, after a few big defeats, will quit the game. It just takes too long to rebuild their army and their prestige is nuked to oblivion as an extra reason for them to quit.
Suggestion: Make armies quicker to build (another recurring theme!)
Suggestion: Make sure there are more armies in cities (recurring theme!) so that people can regain their prestige
7. Everything takes so long to do
Building armies. Upgrading resources. Scouting hundreds of empty villages. Teleporting (if you're lucky enough to have coins) only to find the enemy dodges.
Suggestion: Make it more rewarding! If I have to spend time doing something, I want a big reward. If I have to spend money doing something, I want a big reward. If I have to put a lot of effort in to someting, I want a big reward. Capiche?
Example: Spending crazy number of coins to upgrade crop to lvl 20 is not rewarding enough. I'd expect at least double the current crop production from what current lvl 20 gives me for the amount of coins (in other words, real world money) I have to spend getting there.
8. Reward << Effort/Time/Money
An immature server will yield a short period of reward - where you can quickly grow and gain prestige through war, etc.
But as time goes on everything just grinds to a halt. There's no armies to attack. Levelling your title becomes insanely slow and tedious.
On a mature server the amount of time, effort and money you have to invest significantly outweighs the pitiful reward/excitement you'll get as a result.
Suggestion: Stop letting accountants ("how many coins can we get them to spend") define the game metrics and actually develop it so that it gives enjoyment to your customers!
9. Alliances are almost pointless
You can't properly wage war on another alliance. All you can do is taunt the enemy in wc. Their armies are never home. This is hugely demotivating for an alliance to wage war and then not actually be able to do anything meaningful.
Suggestion: Give compelling reasons to defend cities! (this issue just isn't going to go away, is it?)
Suggestion: Enable reinforcements so there is some additional benefit to being in an alliance
Note: If you're in a good alliance, the people make it worthwhile - I love Dragons alliance on Server 8 because they are all crazy and awesome at the same time. If it wasn't for ac with those people I would have quit long ago.
10. The end goal is kind of boring as well
This is my first time playing hk, so I'm only going off what others have told me. My understanding is that the goal of the game is for you to become "King of Kings" title. To do that you have to sit through unimaginable boredom trying to find, and successfully attack, armies in cities -- only there are none. And one single defeat can literally send your prestige back to the dark ages. Risk >>> Reward.
Suggestion: The goal of the game should be for an entire alliance (or coalition of alliances) to achieve something. And it shouldn't be prestige based (although high prestige should be needed to complete the goal IMHO).
Compare to Travian.com
I played travian a lot a few years ago. You should be using that as your benchmark:
* People would bitterly defend cities and even crop oasis! (you could upgrade crop oasis once you owned them)
* People would even defend their resources!
* Alliance wars were common - because there were actually battles involved.
* You could send an attack 6 hours across the map and know that there would be someone defending against it.
* Players banded together to reinforce against attacks against big players.
* Armies were quick to build so everyone was keen to get in on the action.
* The server goal was for an alliance to build a "World Wonder" - everyone had to contribute with resources, troops, attacks, etc.
That is all. ithankyou.