FAQ  •  Register  •  Login

Each round wait time.

<<

TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Mon Aug 30, 2010 9:17 pm

Each round wait time.

I think you should install an 'ok' or 'end' button once are you are done commanding them for that round. I hate waiting for that 25 seconds to end. It would make the game that much more better. Like lets say I tell my inf to wait and my archers to move forward and thats it. Then I hit an ok button and the round ends if the other person hit ok too or if there is no one else commanding.
Image
<<

NVSIBLSKLZ

Citizen

Posts: 95

Joined: Wed Aug 25, 2010 7:29 am

Post Mon Aug 30, 2010 10:24 pm

Re: Each round wait time.

This has been suggested before. And think about it your archers can't magically move forward they need to walk there. 25 seconds isn't that long.:)
Last edited by NVSIBLSKLZ on Mon Aug 30, 2010 10:35 pm, edited 1 time in total.
INVISIBLE SKILLZ

"I am always outnumbered, but never outmanned"
"Dusty"
Tier 1 Operator- AFO Wolfpack

Build a bridge and get over it.

Image
<<

TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Mon Aug 30, 2010 10:26 pm

Re: Each round wait time.

Yeah but when you have to get back to work or have to do something then 25 seconds is an eternity.
Image
<<

Dudemanjr

Veteran

Posts: 840

Joined: Tue May 11, 2010 10:42 pm

Location: california

Post Mon Aug 30, 2010 10:30 pm

Re: Each round wait time.

if i left troops out and someone attacked i would want the battle to take the longest time so that i wont lose alot of troops while im starting the app...

maybe against oasis u could do it but another player...no
S4
<<

NVSIBLSKLZ

Citizen

Posts: 95

Joined: Wed Aug 25, 2010 7:29 am

Post Mon Aug 30, 2010 10:31 pm

Re: Each round wait time.

Haha I'm not going to argue with that but it's just not a big enough issue to be fixed.
INVISIBLE SKILLZ

"I am always outnumbered, but never outmanned"
"Dusty"
Tier 1 Operator- AFO Wolfpack

Build a bridge and get over it.

Image
<<

TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Mon Aug 30, 2010 10:33 pm

Re: Each round wait time.

Well if you brought it up in WC ALOT of people would agree
Image
<<

NVSIBLSKLZ

Citizen

Posts: 95

Joined: Wed Aug 25, 2010 7:29 am

Post Mon Aug 30, 2010 10:35 pm

Re: Each round wait time.

Yes but it has been suggested many times before and nothing has been done about it. As I said before your troops can't magically get from place to place.
INVISIBLE SKILLZ

"I am always outnumbered, but never outmanned"
"Dusty"
Tier 1 Operator- AFO Wolfpack

Build a bridge and get over it.

Image
<<

TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Mon Aug 30, 2010 10:42 pm

Re: Each round wait time.

but they do, one second they are in one spot. Then when the round is over they are magically forward. I don't see them doing any walking......
Image
<<

NVSIBLSKLZ

Citizen

Posts: 95

Joined: Wed Aug 25, 2010 7:29 am

Post Mon Aug 30, 2010 10:50 pm

Re: Each round wait time.

Alrite arguing is pointless.
INVISIBLE SKILLZ

"I am always outnumbered, but never outmanned"
"Dusty"
Tier 1 Operator- AFO Wolfpack

Build a bridge and get over it.

Image
<<

TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Mon Aug 30, 2010 11:02 pm

Re: Each round wait time.

NVSIBLSKLZ wrote:Alrite arguing is pointless.


lol im just goofing
Image
Next

Return to Suggestions

Who is online

Users browsing this forum: Google [Bot] and 2 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.